• 模式识别 第四版

    本书全面阐述了模式识别的基础理论、*方法以及各种应用。讨论了贝叶斯分类、贝叶斯网络、线性和非线性分类器设计、特征生成、特征选取技术、学习理论的基本概念以及聚类概念与算法。与前一版相比,增加了大数据集和高维数据相关的*算法,提供了*的分类器和鲁棒回归的核方法。新增一些热点问题,如非线性降维、非负矩阵因数分解、关联性反馈、鲁棒回归、半监督学习、谱聚类和聚类组合技术。每章均提供有习题与练习,用MATLAB求解问题,给出一些例题的多种求解方法;且支持网站上提供有习题解答,以便于读者增加实际经验。

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  • Ogre 3D Programming(pro) 源码

    Ogre 3D Programming(pro) 源码 Ogre编程的必备资料。值得学习。

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    2017-12-21
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  • OGRE 3D 1.7 Beginner's Guide

    Want to make your own 3D applications, simulations, and games?, OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!, OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!, OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects., In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks., After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book., A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises, What you will learn from this book :, Learn the basics of OGRE 3D, Understand the scene graph, Develop 3D scenes with OGRE 3D, Create complex scenes, Write your own shaders and add them to scenes, Add lights and shadows, Add compositors to 3D scene for post-processing effects, Learn more about user control and animation, Extend OGRE 3D with plugins, Approach, This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own., Who this book is written for, If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.

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    2017-12-21
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  • SplineTester

    Spine曲线,保证了线条连接点的平滑,值得参考。

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  • 包含近30种图像特效的VC小程序

    包含近30种图像特效的VC小程序.

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  • 又一个douglas道格拉斯VC++算法例子

    又一个douglas道格拉斯VC++算法例子

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  • Douglas-Peucker VC++算法实现

    Douglas-Peucker VC++算法实现

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    2015-04-02
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  • GDI+画三角形

    GDI+画三角形,测试环境vs2013、window7平台,仅供参考

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    2015-02-03
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  • CToolTipCtrl2

    使用CToolTipCtrl来实现,信息提示,类似工具栏信息提示

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    2014-08-18
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  • CToolTipCtrl

    mfc下,在对话框CDialog类中使用CToolTipCtrl类实现提示信息

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    2014-08-18
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    授予每个自然月内发布4篇或4篇以上原创或翻译IT博文的用户。不积跬步无以至千里,不积小流无以成江海,程序人生的精彩需要坚持不懈地积累!
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