Programming Python 4th edition
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About the Author............................................................................................. ix ■About the Technical Reviewer ......................................................................... x ■Acknowledgments .......................................................................................... xi ■Introduction ................................................................................................... xii ■Chapter 1: Computer Graphics: From Then to Now.......................................... 1 ■Chapter 2: All That Math Jazz........................................................................ 33 ■Chapter 3: Building a 3D World...................................................................... 51 ■Chapter 4: Turning On the Lights ................................................................... 91 ■Chapter 5: Textures...................................................................................... 133 ■Chapter 6: Will It Blend? .............................................................................. 167 ■Chapter 7: Well-Rendered Miscellany.......................................................... 201 ■Chapter 8: Putting It All Together ................................................................ 245 ■Chapter 9: Performance ’n’ Stuff ................................................................. 289 ■Chapter 10: OpenGL ES 2, Shaders, and...................................................... 307 ■Index... ........................................................................................................ 341