• ecma262 官方文档 即 es6

    ecma 2016 june 7th edition。 ecma官方文档,即es6 官方文档,javascript相关的翻译文章看着总是不对味,希望这篇官方的文档能有所帮助

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  • 2016第四季度H5行业报告

    h5 2016 第四季度报告

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  • java设计模式基础

    作者地址:https://github.com/AlfredTheBest/Design-Pattern * Lesson 0[《设计模式简介》](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson0) * Lesson 1 [简单工厂模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson1) * Lesson 2 [策略模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson2) * Lesson 3 [单一原则和里氏替换原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson3) * Lesson 4 [依赖倒置原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson4) * Lesson 5 [接口隔离原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson5) * Lesson 6 [迪米特原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson6) * Lesson 7 [开闭原则](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson7) * Lesson 8 [修饰模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson8) * Lesson 9 [代理模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson9) * Lesson 10 [工厂方法模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson10) * Lesson 11 [原型模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson11) * Lesson 12 [模版方法模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson12) * Lesson 13 [外观模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson13) * Lesson 14 [建造者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson14) * Lesson 15 [观察者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson15) * Lesson 16 [抽象工厂模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson16) * Lesson 17 [状态模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson17) * Lesson 18 [适配器模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson18) * Lesson 19 [备忘录模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson19) * Lesson 20 [组合模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson20) * Lesson 21 [单例模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson21) * Lesson 22 [桥接模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson22) * Lesson 23 [命令模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson23) * Lesson 24 [责任链模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson24) * Lesson 25 [中介者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson25) * Lesson 26 [享元模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson26) * Lesson 27 [解释器模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson27) * Lesson 28 [访问者模式](https://github.com/AlfredTheBest/Design-Pattern/tree/master/lesson28)

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  • OpenGL 3.3教程翻译

    OpenGL 3.3教程翻译 OpenGL 3.3 Tutorial Translation ======== 项目简介 Introduction -------- 此项目致力于将Arnaud Masserann等所著在线课程《Tutorials for OpenGL 3.3 and later》翻译为简体中文版。原版英文课程链接www.opengl-tutorial.org。 This is the Chinese translation project of Tutorials for *OpenGL 3.3 and later*. The original tutorials, authored by Arnaud Masserann, are from www.opengl-tutorial.org. 贡献者 Contributors -------- - missjing <https://github.com/missjing> - 张书瀚 <https://github.com/zrqsmcx> - cybercser <https://github.com/cybercser> 版权声明 Copyright -------- &copy; www.opengl-tutorial.org

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  • 终极配色手册

    绘画里面一些基本的配色常识,做ui、界面,设计、创作时,帮助你更好的选用色彩。

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  • LUA5.1的API

    LUA5.1的API函数 lua_State* luaL_newstate() Lua脚本的编译执行是相互独立的,在不同的线程上执行。通过luaL_newstate()函数可以申请一个虚拟机,返回指针类型 lua_State。今后其他所有Lua Api函数的调用都需要此指针作为第一参数,用来指定某个虚拟机。

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