• AdWhirlSDK_iOS_3.3.0.zip

    AdWhirl for iOS is provided in source rather than framework form so you must build it by incorporating the AdWhirl sub-folder into your Xcode project. Exclude any AdWhirl/adapters source files for networks you do not intend to support as without corresponding SDKs the project will not compile.

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    2012-12-22
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  • 斯坦福大学iPad&iPhone;开发教程2011秋

    斯坦福大学iPad&iPhone;开发教程2011秋公开课课件

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    2012-03-09
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  • Learning IOS Game Programming_A Hands-on

    Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

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    2012-03-09
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  • iPhone.Games.Projects

    移动开发日趋火热的当下,权威的学习资源并不多见,本专题就特意为您精心挑选了IPONE和IPOD的原版英文开发书籍,其中不乏经典之作:《iPhone and iPad Development Books All in One》。

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    2012-03-09
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  • iPhone.Game.Development

    What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With "iPhone Game Development," you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store

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    2012-03-09
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  • 深入理解计算机系统

      被誉为“价值超过等重量黄金的无价资源宝库”    Amazon五星图书,最伟大的计算机科学教材之一    卡耐基梅隆大学计算机学院院长、IEEE、ACM和美国工程院院士倾力奉献    超过120所美国和世界一流大学计算机专业选用本书为教材

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    2012-03-09
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  • 编译原理中文

    编译原理中文版:prine上传之编译原理精品系列(烂书我不传)本书在China-Pub网站被评为4.5星本书是pdg格式的清晰版,请放心下载 本书原书名是Compilers:Principles,Techniques,and Tools 是编译领域无可替代的经典著作,被广大计算机专业人士誉为“龙书”。本书一直被世界各地的著名高等院校和科研机构(如贝尔实验室、哥伦比亚大学、普林斯顿大学和斯坦福大学等)广泛用作本科生和研究生编译原理与技术课程的教材。书中深入讨论了编译器设计的重要主题,包括词法分析、语法分析、语法制 导分析、类型检查、运行环境、中间代码生成、代码生成、代码优化等,并在 最后两章中讨论了实现编译器的一些编程问题和几个编译器实例,而且每章都 提供了大量的练习和参考文献。本书可以作为高等院校计算机专业本科生和研究生编译原理与技术课程的 教材,也可以作为计算机技术人员必读的专业参考书之一。

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    2012-03-09
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  • Programming in Objective-C 2.0

    《Objective-C2.0程序设计(原书第2版)》是Objective-C领域的经典著作,对Objective-C进行了系统而全面的阐述,权威性毋庸置疑。全书共分为四大部分:第一部分全面讲解了Objective-C语言的基础知识,包括类、对象、方法、数据类型、表达式、程序结构、继承、多态、动态类型和动态绑定、函数、数组、结构和指针等;第二部分详细阐述了Foundation框架,涵盖数字、字符串、集合、文件操作、内存管理、对象复制和归档等重要内容;第三部分简要介绍了Cocoa和iPhone SDK;第四部分是附录,主要列出了Objective-C的快速参考。 《Objective-C2.0程序设计(原书第2版)》结构合理、内容翔实,简单易学,既适合程序设计初学者和所有程序员阅读,也可作为程序设计语言课题的入门教材。

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    2012-03-09
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