• Learning Unity Android Game Development

    In this book, we explore the ever-expanding world of mobile game development. Using Unity 3D and Android SDK, we learn how to create every aspect of a mobile game while leveraging the new features of Unity 5.0 and Android L. Every chapter explores a new piece of the development puzzle. By exploring the special features of development with mobile platforms, every game in the book is designed to increase your understanding of these features. We will finish the book with a total of four complete games and all of the tools that you need to create many more. The first game that we will make is Tic-Tac-Toe. This game functions just like the classic paper version. Two players take turns filling a grid with their symbols and the first to make a line of the same three symbols wins. This is the perfect game for us to explore the graphical interface options that we have in Unity. By learning how to add buttons, text, and pictures to the screen, you will have all the understanding and the tools that are needed to add any interface that you might want to any game. The next game that we will create is the Tank Battle game. In this game, the player takes control of a tank to drive around a small city and shoot targets and enemies. This game spans three chapters, allowing us to explore the many key points of creating games for the Android platform. We start it by creating a city and making the player's tank move around by using the controls about which we learned when we made the Tic-Tac-Toe game. We also create and animate the targets at which a player will shoot. In the second part of this game, we add some lighting and special camera effects. By the end of the chapter, the environment looks great. In the third part of the game's creation, we create some enemies. Using the power of Unity, these enemies chase the player around the city and attack them when they are close.

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    2018-09-22
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  • Uncharted 2: HDR Lighting

    Uncharted 2: HDR Lighting,介绍HDR的光照方案,对于Gamma有详细的介绍。

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    2018-09-22
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  • Physically Based Shader Development for Unity 2017

    Physically Based Shader Development for Unity 2017

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    7.95MB
    2018-09-22
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  • (TDD) Technical Design Document 模版

    (TDD) Technical Design Document 模版

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    114KB
    2013-07-23
    10
  • Unity 4.x Cookbook

    Unity 4.x 的技术书籍,很好的入门提高内容。

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    11.15MB
    2013-07-23
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  • 知无不言

    回答1个问题,每日最多计数5次
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