Core.Animation xcode
教程\Core.Animation:Simplified.Animation.Techniques.for.Mac.and.iPhone.Development(Addison.Wesley.2010-01).pdf
教程\Core.Animation:Simplified.Animation.Techniques.for.Mac.and.iPhone.Development(Addison.Wesley.2010-01).pdf
iPhone.Open.Application.Development 学习书籍
iPhone.SDK.3.Programming:Advanced.Mobile.Development.for.Apple.iPhone.and.iPod.touch(Wiley.2009-9).pdf
Beginning.iPad.Development.Mastering.the.iPad.SDK 适合初级入门人员学习阅读
(ebook - PDF - Programming) Abrash, Michael - Ramblings in Realtime (On the Quake 3D Engine) (2000).pdf As for how to rethink the design, do it by pursuing whatever ideas occur to you, no matter how off-the-wall they seem. Many of the truly brilliant design ideas I’ve heard over the years sounded like nonsense at first, because they didn’t fit my preconceived view of the world. Often, such ideas are in fact off-the-wall, but just as the news about Paradise’s chip sparked Tom’s imagination, aggressively pursuing seemingly-outlandish ideas can open up new design possibilities for you. Case in point: The evolution of Quake’s 3-D graphics engine.