• Core.Animation xcode

    教程\Core.Animation:Simplified.Animation.Techniques.for.Mac.and.iPhone.Development(Addison.Wesley.2010-01).pdf

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    2011-07-02
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  • iPhone.Open.Application.Development

    iPhone.Open.Application.Development 学习书籍

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    735KB
    2011-07-02
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  • iPhone.SDK.3.Programming:Advanced.Mobile.Development

    iPhone.SDK.3.Programming:Advanced.Mobile.Development.for.Apple.iPhone.and.iPod.touch(Wiley.2009-9).pdf

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    2011-07-02
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  • iPhone.Developers.Mastering.the.iPad pdf

    Beginning.iPad.Development.Mastering.the.iPad.SDK 适合初级入门人员学习阅读

    3
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    5.95MB
    2011-07-02
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  • Ramblings in Realtime Quake 3D Engine

    (ebook - PDF - Programming) Abrash, Michael - Ramblings in Realtime (On the Quake 3D Engine) (2000).pdf As for how to rethink the design, do it by pursuing whatever ideas occur to you, no matter how off-the-wall they seem. Many of the truly brilliant design ideas I’ve heard over the years sounded like nonsense at first, because they didn’t fit my preconceived view of the world. Often, such ideas are in fact off-the-wall, but just as the news about Paradise’s chip sparked Tom’s imagination, aggressively pursuing seemingly-outlandish ideas can open up new design possibilities for you. Case in point: The evolution of Quake’s 3-D graphics engine.

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    2009-04-23
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