• Pro OpenGL ES for Android

    In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES! OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator! After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts. By the time you finish Pro OpenGL ES for Android, you'll have learned all the skills you'll need to build your own incredible 3D applications, based on one of the most powerful 3D libraries available. What you'll learn * The basics of 3D mathematics, and how they are applied in the OpenGL library * How to design and build your 3D worlds * To create 2D interfaces within the 3D world * To develop animation and 3D movement * How to implement 3D shading, coloring, and texturing * The differences between OpenGL and other 3D toolkits * To build a fully-functional 3D solar system simulator using OpenGL ES Who this book is for Experienced Android programmers who want to enter the 3D world of OpenGL ES programming. Table of Contents * Introduction to OpenGL ES and Our 3D Solar System Project * Generating a Basic OpenGL Program * Getting Past the 3D Math * Shading, Lighting and Colors * Materials and Textures * Animation * Creating a User Interface * Blending Modes, Buffer Objects, and Other Cool Stuff * Latest Features of OpenGL ES * Ray Tracing, Hidden Surfaces, and Other Advanced Topics Appendix A: APIs

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    2017-11-22
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  • c # in depth(3rd edition)

    我从该书的网站上下载的代码资源,作者代码组织的很有调理,第三版最好用vs2012运行。下面我也提供该代码的下载链接:https://manning-content.s3.amazonaws.com/download/b/22219eb-2f3e-4f38-988e-bda1b3ce40e8/Csharpfullsource.zip

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    26
    2.97MB
    2016-02-23
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  • c # in depth(2nd edition)

    深入理解c#的代码,这本书听不错,可以当做c#进阶。下面试链接地址你也可以自己选择下载:http://csharpindepth.com/Files/fullsource-2ndEdition.zip

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    27
    2.09MB
    2016-02-23
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  • 《windows系统编程》第四版代码

    http://www.jmhartsoftware.com/ 你可以自己进入上边的链接自己下载, 里边还有不少有意思的文档。我只是搬运一下

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    70
    3.34MB
    2016-01-27
    10
  • linux-devel

    linux的发展史 http://oldlinux.org/ linux-devel:http://oldlinux.org/download/linux-devel.pdf

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    46
    1MB
    2015-09-22
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  • 虚拟街7.04破解码

    虚拟街7.04破解码

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    2014-12-24
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  • lcd1602介绍

    从pudn(程序猿联合开发网)上下的,分享一下啊

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    636KB
    2014-05-26
    10
  • 循迹小车资料

    我淘宝上送的循迹小车资料,大家共分享一下

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    46.17MB
    2013-05-29
    9
  • 阅读者勋章

    授予在CSDN APP累计阅读博文达到30天的你,是你的坚持与努力,使你超越了昨天的自己。
  • 创作能手

    授予每个自然周发布1篇到3篇原创IT博文的用户
  • 持续创作

    授予每个自然月内发布4篇或4篇以上原创或翻译IT博文的用户。不积跬步无以至千里,不积小流无以成江海,程序人生的精彩需要坚持不懈地积累!
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