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  • cocos2d-x实现全屏

    參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows 上全屏顯示! 參考了一下NeHe 的教程, 在 cocos2d-x 2.0 上可以做點小手腳在 Windows 上全屏顯示! 主要修改兩個檔案: CCEGLView.h CCEGLView.cpp 它們在工程里的位置是 libcocos2d->platform->win32 先打開 CCEGLView.h 在 public: 底下加上一個新功能: void setFullScreen(bool flag); 另外在 private: 里加上一個新變數: bool m_bFullScreen; 接下來是 CCEGLView.cpp: 在 Constructor 加上 m_bFullScreen 的初始值: CCEGLView::CCEGLView() : m_bCaptured(false) , m_hWnd(NULL) , m_hDC(NULL) , m_hRC(NULL) , m_lpfnAccelerometerKeyHook(NULL) , m_bFullScreen(false) 再加上我們的 setFullScreen(): void CCEGLView::setFullScreen(bool flag) { m_bFullScreen = flag; } 然後在 Create() 里, 把CreateWindowEx() 那段改成下邊這樣: /////////////// FULLSCREEN HACK - BEGIN DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style DWORD dwStyle = WS_CAPTION | WS_POPUPWINDOW | WS_MINIMIZEBOX; // Window Style if (m_bFullScreen) { DEVMODE dmScreenSettings; // Device Mode memset(&dmScreenSettings;,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure dmScreenSettings.dmPelsWidth = w; // Selected Screen Width dmScreenSettings.dmPelsHeight = h; // Selected Screen Height dmScreenSettings.dmBitsPerPel = 32; // Selected Bits Per Pixel dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. if (ChangeDisplaySettings(&dmScreenSettings;,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL) { // If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode. if (MessageBox(NULL, L"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?",L"cocos2d-x",MB_YESNO|MB_ICONEXCLAMATION)==IDYES) { setFullScreen(false); // back to windowed mode } else { // Pop Up A Message Box Letting User Know The Program Is Closing. MessageBox(NULL,L"Program Will Now Close.",L"ERROR",MB_OK|MB_ICONSTOP); return FALSE; // Return FALSE } } else // yeah! we are in fullscreen { dwExStyle = WS_EX_APPWINDOW; dwStyle=WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; //ShowCursor(FALSE); RECT rect; rect.left=(long)0; // Set Left Value To 0 rect.right=(long)w; // Set Right Value To Requested Width rect.top=(long)0; // Set Top Value To 0 rect.bottom=(long)h; // Set Bottom Value To Requested Height AdjustWindowRectEx(▭, dwStyle, FALSE, dwExStyle); // Adjust To True Requested Size } } /////////////// FULLSCREEN HACK - END // create window m_hWnd = CreateWindowEx( dwExStyle, // Extended Style For The Window kWindowClassName, // Class Name wszBuf, // Window Title dwStyle, // Defined Window Style 0, 0, // Window Position 0, // Window Width 0, // Window Height NULL, // No Parent Window NULL, // No Menu hInstance, // Instance NULL ); CC_BREAK_IF(! m_hWnd); 基本上這樣已搞定. 最後在我們自己項目的 main.cpp 里選擇全屏即可: AppDelegate app; CCEGLView& eglView = CCEGLView::sharedOpenGLView(); eglView.setFullScreen(true); eglView.setViewName("Hello Tests"); eglView.setFrameSize(1920, 1080); 要注意事項: - eglView.setFullScreen(true) 一定要在 eglView.setViewName("xxx") 前面. - eglView.setFrameSize(1920, 1080) 設定的大小, 一定要是顯卡可以支持的. - 不能再用CCDirector::sharedDirector()->enableRetinaDisplay(true)

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