嵌入式实时操作系统.7z
嵌入式实时操作系统.7z
private Block currentBlock; //当前在运行的方块 private Block nextBlock; //下一个即将出现的方块 private Point startLocation = new Point(GameField.SquareSize * 8, 0); //方块产生的位置 private int score = 0; //玩家积分 private bool stillRuning = false; //游戏运行开关 private enum speeds { slower=1000, slow=800, quick=500, quicker=350, quickest=250 }; //游戏速度,数字越小越快