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XAML IN A NUTSHELL
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XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logical categories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference.
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XAML in a Nutshell
By Lori A.�MacVittie
...............................................
Publisher: O'Reilly
Pub Date: March 2006
Print ISBN-10: 0-596-52673-3
Print ISBN-13: 978-0-59-652673-3
Pages: 302
�
Table of Contents �|�Index
When Microsoft releases Windows Vista, the new operating system will support applications that
employ graphics now used by computer games-clear, stunning and active. The cornerstone for
building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works
with Windows Presentation Foundation (WPF), Vista's new graphics subsystem.
An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and
elements with exciting capabilities, including animation and rendering of 3D graphics. Windows
developers are already jazzed by the possibilities of using XAML for fixed and flow format documents
like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and
video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple
file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market.
The problem is, most developers don't know XAML. While it is fairly easy to understand, you still
need a quick guide to bring you up to speed before Vista's release, and that's where this book's
simple, no nonsense approach comes in.
XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that
take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and
core XAML constructs and syntax-including shortcuts-are all presented with plenty of examples to get
you started. The Core XAML Reference section lets you dig even deeper into syntax rules and
attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML
elements into logical categories of elements, controls, shapes and geometry, layout, animations, and
transformations for easy reference.
XAML in a Nutshell helps you learn, firsthand, how to use this XML-based markup language to
implement the new generation of user interface graphics. As one reviewer noted, "Strong code
examples and an efficient, conversational style take the tedium out of learning XAML and make the
subject understandable-even interesting."
XAML in a Nutshell
By Lori A.�MacVittie
...............................................
Publisher: O'Reilly
Pub Date: March 2006
Print ISBN-10: 0-596-52673-3
Print ISBN-13: 978-0-59-652673-3
Pages: 302
�
Table of Contents �|�Index
When Microsoft releases Windows Vista, the new operating system will support applications that
employ graphics now used by computer games-clear, stunning and active. The cornerstone for
building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works
with Windows Presentation Foundation (WPF), Vista's new graphics subsystem.
An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and
elements with exciting capabilities, including animation and rendering of 3D graphics. Windows
developers are already jazzed by the possibilities of using XAML for fixed and flow format documents
like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and
video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple
file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market.
The problem is, most developers don't know XAML. While it is fairly easy to understand, you still
need a quick guide to bring you up to speed before Vista's release, and that's where this book's
simple, no nonsense approach comes in.
XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that
take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and
core XAML constructs and syntax-including shortcuts-are all presented with plenty of examples to get
you started. The Core XAML Reference section lets you dig even deeper into syntax rules and
attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML
elements into logical categories of elements, controls, shapes and geometry, layout, animations, and
transformations for easy reference.
XAML in a Nutshell helps you learn, firsthand, how to use this XML-based markup language to
implement the new generation of user interface graphics. As one reviewer noted, "Strong code
examples and an efficient, conversational style take the tedium out of learning XAML and make the
subject understandable-even interesting."
XAML in a Nutshell
By Lori A.�MacVittie
...............................................
Publisher: O'Reilly
Pub Date: March 2006
Print ISBN-10: 0-596-52673-3
Print ISBN-13: 978-0-59-652673-3
Pages: 302
�
Table of Contents �|�Index
���
Copyright
���
Preface
���
�
Who Should Read This Book
���
�
What This Book Covers
���
�
Organization
���
�
Conventions Used in This Book
���
�
Using Code Examples
���
�
Comments and Questions
���
�
Safari® Enabled
���
�
Acknowledgments
���
Part I:� Introducing XAML
���
�
� � Chapter 1.� Introducing XAML
���
�
Section 1.1.� The Benefits of XAML
���
�
Section 1.2.� What XAML Is Not
���
�
Section 1.3.� XAML Development Resources
���
�
� � Chapter 2.� Getting Started with XAML
���
�
Section 2.1.� XAML Prerequisites
���
�
Section 2.2.� Defining XAML Applications
���
�
Section 2.3.� Building XAML Applications
���
�
Section 2.4.� XAML Applications and Visual Studio
���
Part II:� XAML Concepts
���
�
� � Chapter 3.� The Basics of XAML
���
�
Section 3.1.� Core XAML Syntax
���
�
Section 3.2.� Elements
���
�
Section 3.3.� Attributes
���
�
Section 3.4.� Attached Properties
���
�
Section 3.5.� Binding Properties
���
�
Section 3.6.� codebehind
���
�
� � Chapter 4.� Layout and Positioning
���
�
Section 4.1.� StackPanel and DockPanel
���
�
Section 4.2.� Using Width and Alignment
���
�
Section 4.3.� Margins and Padding
���
�
Section 4.4.� Grid
���
�
Section 4.5.� Absolute Positioning
���
�
� � Chapter 5.� Resources
���
�
Section 5.1.� Using Resources
���
�
Section 5.2.� Using Styles
���
�
Section 5.3.� Triggers
���
�
� � Chapter 6.� Storyboards and Animations
���
�
Section 6.1.� Storyboards
���
�
Section 6.2.� Controlling Animations
���
�
Section 6.3.� Animation Using Key Frames
���
Part III:� Core XAML Reference
���
�
� � Chapter 7.� Elements
���
�
Bold
���
�
Brush
���
�
Color
���
�
Figure
���
�
Floater
���
�
Frame
���
�
GradientStop
���
�
Image
���
�
ImageBrush
���
�
Inline
���
�
Italic
���
�
Label
���
�
LinearGradientBrush
���
�
LineBreak
���
�
List
���
�
ListItem
���
�
Paragraph
���
�
Pen
���
�
RadialGradientBrush
���
�
Section
���
�
SolidColorBrush
���
�
TextBlock
���
�
TextDecoration
���
�
TextDecorationCollection
���
�
TextEffect
���
�
Thickness
���
�
Underline
���
�
� � Chapter 8.� Controls
���
�
Section 8.1.� Base Control Reference
���
�
Section 8.2.� Common Event Reference
���
�
Section 8.3.� Core Control Reference
���
�
� � Chapter 9.� Shapes and Geometry
���
�
ArcSegment
���
�
BezierSegment
���
�
CloseSegment
���
�
CombinedGeometry
���
�
DrawingBrush
���
�
DrawingGroup
���
�
Ellipse
���
�
EllipseGeometry
���
�
GeometryDrawing
���
�
GeometryGroup
���
�
ImageDrawing
���
�
Line
���
�
LineGeometry
���
�
LineSegment
���
�
Path
���
�
PathFigure
���
�
PathFigureCollection
���
�
PathGeometry
���
�
PathSegmentCollection
���
�
Point
���
�
Point3D
���
�
PointCollection
���
�
PolyBezierSegment
���
�
Polygon
���
�
Polyline
���
�
PolyLineSegment
���
�
PolyQuadraticBezierSegment
���
�
QuadraticBezierSegment
���
�
Rect
���
�
Rect3D
���
�
Rectangle
���
�
RectangleGeometry
���
�
StartSegment
���
�
� � Chapter 10.� Layout
���
�
Border
���
�
Canvas
���
�
ColumnDefinition
���
�
DashStyle
���
�
DockPanel
���
�
FixedDocument
���
�
FlowDocument
���
�
Grid
���
�
PageContent
���
�
Panel
���
�
RowDefinition
���
�
Setter
���
�
StackPanel
���
�
Style
���
�
Table
���
�
TableCell
���
�
TableColumn
���
�
TableRow
���
�
Trigger
���
�
� � Chapter 11.� Animations and Transformations
���
�
AnimationTimeline
���
�
BooleanKeyFrame
���
�
CharKeyFrame
���
�
ColorAnimation
���
�
ColorKeyFrame
���
�
DecimalAnimation
���
�
DecimalKeyFrame
���
�
DoubleAnimation
���
�
DoubleAnimationUsingPath
���
�
DoubleKeyFrame
���
�
Int16KeyFrame
���
�
Int32KeyFrame
���
�
Int64KeyFrame
���
�
KeySpline
���
�
Matrix
���
�
MatrixAnimationUsingPath
���
�
MatrixKeyFrame
���
�
MediaTimeline
���
�
ParallelTimeline
���
�
PointAnimationUsingPath
���
�
Point3DKeyFrame
���
�
PointKeyFrame
���
�
RectAnimation
���
�
Rect3DKeyFrame
���
�
RectKeyFrame
���
�
RotateTransform
���
�
Rotation3D
���
�
Rotation3DKeyFrame
���
�
ScaleTransform
���
�
SetterTimeline
���
�
SkewTransform
���
�
SizeAnimation
���
�
Size3D
���
�
Size3DKeyFrame
���
�
SizeKeyFrame
���
�
StringKeyFrame
���
�
ThicknessKeyFrame
���
�
Timeline
���
�
TranslateTransform
���
�
VectorAnimation
���
�
VectorKeyFrame
���
�
Vector3DKeyFrame
���
�
Vector
���
�
Vector3D
���
�
� � Chapter 12.� Events
���
�
Section 12.1.� Routing Strategies
���
�
Section 12.2.� Event Argument Reference
���
�
Section 12.3.� Event Reference
���
Part IV:� Appendixes
���
�
� � Appendix A.� System.Windows.Controls
���
�
� � Appendix B.� System.Windows.Documents
���
�
� � Appendix C.� System.Windows.Shapes
���
�
� � Appendix D.� System.Windows
���
�
� � Appendix E.� System.Windows.Media
���
�
� � Appendix F.� System.Windows.Input.ApplicationCommands
���
�
� � Appendix G.� Predefined Colors
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