// AppleChessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "AppleChess.h"
#include "AppleChessDlg.h"
#include "GameSetupDlg.h"
#include <math.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//定义用于控制通信的全局变量
CUdpSocket g_socket;
BOOL g_bConnect = FALSE;
BOOL g_bOwnBlack = TRUE;
BOOL g_bStart = FALSE;
BOOL g_bMessage = FALSE;
BOOL g_bData = FALSE;
BOOL g_bSocketCreate = FALSE;
BOOL g_bQuit = FALSE;
BOOL g_bPass = FALSE;
BOOL g_bWarning = FALSE;
char g_acRecvBuf[256] = {0};
UINT TryToReceive(LPVOID pParam);
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAppleChessDlg dialog
CAppleChessDlg::CAppleChessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAppleChessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAppleChessDlg)
m_strState = _T("");
m_strMessage = _T("");
m_strMsg = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_bIsBlack = TRUE;
m_bFinish = FALSE;
m_bInit = TRUE;
for(int i = 0; i < 8; i++)
for(int j = 0; j < 8; j++)
m_nChessArray[i][j] = 0;
m_nPort = 52314;
m_saSelf = CSockAddr(INADDR_ANY, m_nPort);
}
void CAppleChessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAppleChessDlg)
DDX_Text(pDX, IDC_STATE, m_strState);
DDX_Text(pDX, IDC_CHAT, m_strMessage);
DDV_MaxChars(pDX, m_strMessage, 255);
DDX_Text(pDX, IDC_MESSAGE, m_strMsg);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAppleChessDlg, CDialog)
//{{AFX_MSG_MAP(CAppleChessDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_PASS, OnPass)
ON_WM_CTLCOLOR()
ON_BN_CLICKED(IDC_SEND, OnSend)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_AGAIN, OnAgain)
//}}AFX_MSG_MAP
ON_COMMAND(ID_NEW_GAME, OnNewGame)
ON_COMMAND(ID_GAME_SETUP, OnGameSetup)
ON_COMMAND(ID_RECORD_LIST, OnRecordList)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAppleChessDlg message handlers
BOOL CAppleChessDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_hYellowBrush = CreateSolidBrush(RGB(128,255,128));
m_hRedBrush = CreateSolidBrush(RGB(255,0,0));
CWnd *pWnd = GetDlgItem(IDC_PASS);
pWnd->EnableWindow(FALSE);
pWnd = GetDlgItem(IDC_SEND);
pWnd->EnableWindow(FALSE);
pWnd = GetDlgItem(IDC_PASS);
pWnd->EnableWindow(FALSE);
this->CheckRadioButton(IDC_BLACK,IDC_WHITE,IDC_BLACK);
SetTimer(1, 500, NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CAppleChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
/////////////////////////////////////////////////////////////////////////
//棋盘初始化,同时保证重绘事件发生后棋盘信息不丢失 //
//棋盘数据用8×8的二维数组m_nChessArray维护,下标代表行列号,值代表状态//
/////////////////////////////////////////////////////////////////////////
void CAppleChessDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
CClientDC dc(this);
dc.FillSolidRect(15, 15, 240, 240, RGB(255, 255, 128));
CPen penPerface, *pOldPen;
penPerface.CreatePen(PS_SOLID, 1, RGB(128, 128, 128));
pOldPen = dc.SelectObject(&penPerface);
for(int i = 0; i < 9; i++)
{
dc.MoveTo(15, 15 + i * 30);
dc.LineTo(255, 15 + i * 30);
dc.MoveTo(15 + i * 30, 15);
dc.LineTo(15 + i * 30, 255);
}
dc.SelectObject(pOldPen);
penPerface.DeleteObject();
CBrush brushWhite, brushBlack, *pOldBrush;
brushWhite.CreateSolidBrush(RGB(255, 255, 255));
brushBlack.CreateSolidBrush(RGB(0, 0, 0));
pOldBrush = dc.SelectObject(&brushWhite);
int row, col;
if(m_bInit)
{
m_strState = "苹果棋规则:\r\n下子使得己方棋子能在横竖斜方向上夹住对方棋子,可以将对方棋子变为己方棋子,下满棋格后计算棋子多者获胜。执黑先行。";
UpdateData(FALSE);
row = col = 3;
dc.Ellipse((col+1) * 30 - 10, (row+1) * 30 - 10, (col+1) * 30 + 10, (row+1) * 30 + 10);
m_nChessArray[row][col] = 1;
row = col = 4;
dc.Ellipse((col+1) * 30 - 10, (row+1) * 30 - 10, (col+1) * 30 + 10, (row+1) * 30 + 10);
m_nChessArray[row][col] = 1;
dc.SelectObject(&brushBlack);
row = 3, col = 4;
dc.Ellipse((col+1) * 30 - 10, (row+1) * 30 - 10, (col+1) * 30 + 10, (row+1) * 30 + 10);
m_nChessArray[row][col] = -1;
row = 4, col = 3;
dc.Ellipse((col+1) * 30 - 10, (row+1) * 30 - 10, (col+1) * 30 + 10, (row+1) * 30 + 10);
m_nChessArray[row][col] = -1;
m_bInit = FALSE;
}
if(!m_bInit)
for(row = 0; row < 8; row++)
for(col = 0; col < 8; col++)
if(m_nChessArray[row][col] == 1)
{
dc.SelectObject(&brushWhite);
dc.Ellipse((col+1) * 30 - 10, (row+1) * 30 - 10, (col+1) * 30 + 10, (row+1) * 30 + 10);
}
else if(m_nChessArray[row][col] == -1)
{
dc.SelectObject(&brushBlack);
dc.Ellipse((col+1) * 30 - 10, (row+1) * 30 - 10, (col+1) * 30 + 10, (row+1) * 30 + 10);
}
dc.SelectObject(pOldBrush);
brushWhite.DeleteObject();
brushBlack.DeleteObject();
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAppleChessDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
////////////////////////////////////////////////////////////////////////////
//同时负责己方和对方落子后棋盘的更新,由g_bData判断是上述哪种情况 //
//////////////