========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : ch1_1
========================================================================
AppWizard has created this ch1_1 application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your ch1_1 application.
ch1_1.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
ch1_1.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CCh1_1App application class.
ch1_1.cpp
This is the main application source file that contains the application
class CCh1_1App.
ch1_1.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
ch1_1.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\ch1_1.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file ch1_1.rc.
res\ch1_1.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CMDIFrameWnd and controls all MDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in ch1_1.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
For the child frame window:
ChildFrm.h, ChildFrm.cpp
These files define and implement the CChildFrame class, which
supports the child windows in an MDI application.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
ch1_1Doc.h, ch1_1Doc.cpp - the document
These files contain your CCh1_1Doc class. Edit these files to
add your special document data and to implement file saving and loading
(via CCh1_1Doc::Serialize).
ch1_1View.h, ch1_1View.cpp - the view of the document
These files contain your CCh1_1View class.
CCh1_1View objects are used to view CCh1_1Doc objects.
res\ch1_1Doc.ico
This is an icon file, which is used as the icon for MDI child windows
for the CCh1_1Doc class. This icon is included by the main
resource file ch1_1.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named ch1_1.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
数字图形处理VC源码
需积分: 0 69 浏览量
更新于2009-09-28
收藏 7.5MB RAR 举报
在计算机科学领域,数字图像处理是一项至关重要的技术,它涉及到图像的获取、分析、增强、复原、压缩、分类等多个方面。在这个“数字图形处理VC源码”中,我们可以看到利用VC++(Microsoft Visual C++)编程环境实现的数字图像处理算法。VC++是一个强大的Windows平台应用程序开发工具,其丰富的库支持和高效的编译器使得它成为实现图像处理算法的理想选择。
我们要理解数字图像的基本概念。数字图像是一种用离散数值表示的二维图形,这些数值通常代表像素的亮度或颜色信息。在数字图像处理中,我们通过计算机程序对这些像素进行操作,以达到各种目的,如图像增强、去噪、色彩调整、几何变换等。
在描述中提到的"内容全面",可能包括以下常见的数字图像处理技术:
1. 图像读取与显示:使用OpenCV、MFC等库来读取常见的图像格式(如BMP、JPEG、PNG等),并显示在窗口上。
2. 图像基本操作:包括图像的复制、裁剪、旋转、缩放等。这些操作基于像素级别的运算,可以使用二维数组来表示图像。
3. 图像色彩空间转换:从RGB到灰度,或者从RGB到其他色彩空间如HSV、YUV等的转换,有助于进行特定的图像处理任务。
4. 图像滤波:包括平滑滤波(如均值滤波、高斯滤波)和锐化滤波(如拉普拉斯算子、 Sobel算子),用于消除噪声或增强边缘。
5. 图像分割:将图像分割成具有不同特征的区域,常用方法有阈值分割、区域生长、边缘检测等。
6. 图像拼接:结合提供的“数字图像拼接源码”,这可能涉及到多张图像的融合,常用于全景图的生成。这通常需要图像配准,确保不同图像之间的对应关系。
7. 图像特征提取:如SIFT、SURF、ORB等特征点检测方法,用于图像识别和匹配。
8. 图像编码与压缩:使用JPEG、JPEG2000、PNG等算法进行无损或有损的图像压缩,减少存储空间。
9. 图像增强:通过调整对比度、亮度、直方图均衡化等手段改善图像质量。
这个源码集很可能包含了以上部分或全部技术的实现,对于学习和研究数字图像处理的开发者来说,是非常宝贵的资源。通过阅读和理解这些代码,可以深入掌握数字图像处理的原理和实际应用,为后续的项目开发或研究提供坚实的基础。同时,VC++的源码也有助于提高编程技能,尤其是对于C++和Windows编程的理解。
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