package com.helper;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Color;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.Interpolator;
import android.widget.LinearLayout;
import com.test.R;
public abstract class PullToRefreshBase<T extends View> extends LinearLayout {
final class SmoothScrollRunnable implements Runnable {
static final int ANIMATION_DURATION_MS = 190;
static final int ANIMATION_FPS = 1000 / 60;
private final Interpolator interpolator;
private final int scrollToY;
private final int scrollFromY;
private final Handler handler;
private boolean continueRunning = true;
private long startTime = -1;
private int currentY = -1;
public SmoothScrollRunnable(Handler handler, int fromY, int toY) {
this.handler = handler;
this.scrollFromY = fromY;
this.scrollToY = toY;
this.interpolator = new AccelerateDecelerateInterpolator();
}
@Override
public void run() {
/**
* Only set startTime if this is the first time we're starting, else
* actually calculate the Y delta
*/
if (startTime == -1) {
startTime = System.currentTimeMillis();
} else {
/**
* We do do all calculations in long to reduce software float
* calculations. We use 1000 as it gives us good accuracy and
* small rounding errors
*/
long normalizedTime = (1000 * (System.currentTimeMillis() - startTime)) / ANIMATION_DURATION_MS;
normalizedTime = Math.max(Math.min(normalizedTime, 1000), 0);
final int deltaY = Math.round((scrollFromY - scrollToY)
* interpolator.getInterpolation(normalizedTime / 1000f));
this.currentY = scrollFromY - deltaY;
setHeaderScroll(currentY);
}
// If we're not at the target Y, keep going...
if (continueRunning && scrollToY != currentY) {
handler.postDelayed(this, ANIMATION_FPS);
}
}
public void stop() {
this.continueRunning = false;
this.handler.removeCallbacks(this);
}
};
// ===========================================================
// Constants
// ===========================================================
static final float FRICTION = 2.0f;
static final int PULL_TO_REFRESH = 0x0;
static final int RELEASE_TO_REFRESH = 0x1;
static final int REFRESHING = 0x2;
static final int MANUAL_REFRESHING = 0x3;
public static final int MODE_PULL_DOWN_TO_REFRESH = 0x1;
public static final int MODE_PULL_UP_TO_REFRESH = 0x2;
public static final int MODE_BOTH = 0x3;
// ===========================================================
// Fields
// ===========================================================
private int touchSlop;
private float initialMotionY;
private float lastMotionX;
private float lastMotionY;
private boolean isBeingDragged = false;
private int state = PULL_TO_REFRESH;
private int mode = MODE_PULL_DOWN_TO_REFRESH;
private int currentMode;
private boolean disableScrollingWhileRefreshing = true;
public T refreshableView;
private boolean isPullToRefreshEnabled = true;
private LoadingLayout headerLayout;
private LoadingLayout footerLayout;
private int headerHeight;
private final Handler handler = new Handler();
private OnRefreshListener onRefreshListener;
private SmoothScrollRunnable currentSmoothScrollRunnable;
// ===========================================================
// Constructors
// ===========================================================
public PullToRefreshBase(Context context) {
super(context);
init(context, null);
}
public PullToRefreshBase(Context context, int mode) {
super(context);
this.mode = mode;
init(context, null);
}
public PullToRefreshBase(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
// ===========================================================
// Getter & Setter
// ===========================================================
/**
* Deprecated. Use {@link #getRefreshableView()} from now on.
*
* @deprecated
* @return The Refreshable View which is currently wrapped
*/
public final T getAdapterView() {
return refreshableView;
}
/**
* Get the Wrapped Refreshable View. Anything returned here has already been
* added to the content view.
*
* @return The View which is currently wrapped
*/
public final T getRefreshableView() {
return refreshableView;
}
/**
* Whether Pull-to-Refresh is enabled
*
* @return enabled
*/
public final boolean isPullToRefreshEnabled() {
return isPullToRefreshEnabled;
}
/**
* Returns whether the widget has disabled scrolling on the Refreshable View
* while refreshing.
*
* @param true if the widget has disabled scrolling while refreshing
*/
public final boolean isDisableScrollingWhileRefreshing() {
return disableScrollingWhileRefreshing;
}
/**
* Returns whether the Widget is currently in the Refreshing state
*
* @return true if the Widget is currently refreshing
*/
public final boolean isRefreshing() {
return state == REFRESHING || state == MANUAL_REFRESHING;
}
/**
* By default the Widget disabled scrolling on the Refreshable View while
* refreshing. This method can change this behaviour.
*
* @param disableScrollingWhileRefreshing
* - true if you want to disable scrolling while refreshing
*/
public final void setDisableScrollingWhileRefreshing(boolean disableScrollingWhileRefreshing) {
this.disableScrollingWhileRefreshing = disableScrollingWhileRefreshing;
}
/**
* Mark the current Refresh as complete. Will Reset the UI and hide the
* Refreshing View
*/
public final void onRefreshComplete() {
if (state != PULL_TO_REFRESH) {
resetHeader();
}
}
/**
* Set OnRefreshListener for the Widget
*
* @param listener
* - Listener to be used when the Widget is set to Refresh
*/
public final void setOnRefreshListener(OnRefreshListener listener) {
onRefreshListener = listener;
}
/**
* A mutator to enable/disable Pull-to-Refresh for the current View
*
* @param enable
* Whether Pull-To-Refresh should be used
*/
public final void setPullToRefreshEnabled(boolean enable) {
this.isPullToRefreshEnabled = enable;
}
/**
* Set Text to show when the Widget is being pulled, and will refresh when
* released
*
* @param releaseLabel
* - String to display
*/
public void setReleaseLabel(String releaseLabel) {
if (null != headerLayout) {
headerLayout.setReleaseLabel(releaseLabel);
}
if (null != footerLayout) {
footerLayout.setReleaseLabel(releaseLabel);
}
}
/**
* Set Text to show when the Widget is being Pulled
*
* @param pullLabel
* - String to display
*/
public void setPullLabel(String pullLabel) {
if (null != headerLayout) {
headerLayout.setPullLabel(pullLabel);
}
if (null != footerLayout) {
footerLayout.setPullLabel(pullLabel);
}
}
/**
* Set Text to show when the Widget is refreshing
*
* @param refreshingLabel
* - String to display
*/
public void setRefreshingLabel(String refreshingLabel) {
if (null != headerLayout) {
headerLayout.setRefreshingLabel(refreshingLabel);
}
if (null != footerLayout) {
footerLayout.setRefreshingLabel(refreshingLabel);
}
}
public final void setRefreshing() {
this.setRefreshing(true);
}
/**
* Sets the Widget to be in the refresh state. The UI will be updated to
* show the 'Refreshing' view.
*
* @param doScroll
* - true if you want to force a scroll to the Refreshing view.
*/
public final void setRefreshing(boolean doScroll) {
if (!isRefreshing()) {
setRefreshingInternal(doScroll);
state = MANUAL_REFRESHING;
}
}
public final boolean hasPullFromTop() {
r
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