import os
import sys
import pygame
from EatBeans import Levels
'''定义一些必要的参数'''
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
PURPLE = (255, 0, 255)
SKYBLUE = (0, 191, 255)
BGMPATH = os.path.join(os.getcwd(), 'EatBeans/resources/sounds/bg.mp3')
ICONPATH = os.path.join(os.getcwd(), 'EatBeans/resources/images/icon.png')
FONTPATH = os.path.join(os.getcwd(), 'EatBeans/resources/font/ALGER.TTF')
HEROPATH = os.path.join(os.getcwd(), 'EatBeans/resources/images/pacman.png')
BlinkyPATH = os.path.join(os.getcwd(), 'EatBeans/resources/images/Blinky.png')
ClydePATH = os.path.join(os.getcwd(), 'EatBeans/resources/images/Clyde.png')
InkyPATH = os.path.join(os.getcwd(), 'EatBeans/resources/images/Inky.png')
PinkyPATH = os.path.join(os.getcwd(), 'EatBeans/resources/images/Pinky.png')
'''开始某一关游戏'''
def startLevelGame(level, screen, font):
clock = pygame.time.Clock()
SCORE = 0
wall_sprites = level.setupWalls(SKYBLUE)
gate_sprites = level.setupGate(WHITE)
hero_sprites, ghost_sprites = level.setupPlayers(HEROPATH, [BlinkyPATH, ClydePATH, InkyPATH, PinkyPATH])
food_sprites = level.setupFood(YELLOW, WHITE)
is_clearance = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(-1)
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
for hero in hero_sprites:
hero.changeSpeed([-1, 0])
hero.is_move = True
elif event.key == pygame.K_RIGHT:
for hero in hero_sprites:
hero.changeSpeed([1, 0])
hero.is_move = True
elif event.key == pygame.K_UP:
for hero in hero_sprites:
hero.changeSpeed([0, -1])
hero.is_move = True
elif event.key == pygame.K_DOWN:
for hero in hero_sprites:
hero.changeSpeed([0, 1])
hero.is_move = True
if event.type == pygame.KEYUP:
if (event.key == pygame.K_LEFT) or (event.key == pygame.K_RIGHT) or (event.key == pygame.K_UP) or (event.key == pygame.K_DOWN):
hero.is_move = False
screen.fill(BLACK)
for hero in hero_sprites:
hero.update(wall_sprites, gate_sprites)
hero_sprites.draw(screen)
for hero in hero_sprites:
food_eaten = pygame.sprite.spritecollide(hero, food_sprites, True)
SCORE += len(food_eaten)
wall_sprites.draw(screen)
gate_sprites.draw(screen)
food_sprites.draw(screen)
for ghost in ghost_sprites:
# 幽灵随机运动(效果不好且有BUG)
'''
res = ghost.update(wall_sprites, None)
while not res:
ghost.changeSpeed(ghost.randomDirection())
res = ghost.update(wall_sprites, None)
'''
# 指定幽灵运动路径
if ghost.tracks_loc[1] < ghost.tracks[ghost.tracks_loc[0]][2]:
ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])
ghost.tracks_loc[1] += 1
else:
if ghost.tracks_loc[0] < len(ghost.tracks) - 1:
ghost.tracks_loc[0] += 1
elif ghost.role_name == 'Clyde':
ghost.tracks_loc[0] = 2
else:
ghost.tracks_loc[0] = 0
ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])
ghost.tracks_loc[1] = 0
if ghost.tracks_loc[1] < ghost.tracks[ghost.tracks_loc[0]][2]:
ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])
else:
if ghost.tracks_loc[0] < len(ghost.tracks) - 1:
loc0 = ghost.tracks_loc[0] + 1
elif ghost.role_name == 'Clyde':
loc0 = 2
else:
loc0 = 0
ghost.changeSpeed(ghost.tracks[loc0][0: 2])
ghost.update(wall_sprites, None)
ghost_sprites.draw(screen)
score_text = font.render("Score: %s" % SCORE, True, RED)
screen.blit(score_text, [10, 10])
if len(food_sprites) == 0:
is_clearance = True
break
if pygame.sprite.groupcollide(hero_sprites, ghost_sprites, False, False):
is_clearance = False
break
pygame.display.flip()
clock.tick(10)
return is_clearance
'''显示文字'''
def showText(screen, font, is_clearance, flag=False):
clock = pygame.time.Clock()
msg = 'Game Over!' if not is_clearance else 'Congratulations, you won!'
positions = [[235, 233], [65, 303], [170, 333]] if not is_clearance else [[145, 233], [65, 303], [170, 333]]
surface = pygame.Surface((400, 200))
surface.set_alpha(10)
surface.fill((128, 128, 128))
screen.blit(surface, (100, 200))
texts = [font.render(msg, True, WHITE),
font.render('Press ENTER to continue or play again.', True, WHITE),
font.render('Press ESCAPE to quit.', True, WHITE)]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
if is_clearance:
if not flag:
return
else:
main(initialize())
else:
main(initialize())
elif event.key == pygame.K_ESCAPE:
sys.exit()
pygame.quit()
for idx, (text, position) in enumerate(zip(texts, positions)):
screen.blit(text, position)
pygame.display.flip()
clock.tick(10)
'''初始化'''
def initialize():
pygame.init()
icon_image = pygame.image.load(ICONPATH)
pygame.display.set_icon(icon_image)
screen = pygame.display.set_mode([606, 606])
pygame.display.set_caption('吃豆豆')
return screen
'''主函数'''
def main(screen):
pygame.mixer.init()
pygame.mixer.music.load(BGMPATH)
pygame.mixer.music.play(-1, 0.0)
pygame.font.init()
font_small = pygame.font.Font(FONTPATH, 18)
font_big = pygame.font.Font(FONTPATH, 24)
for num_level in range(1, Levels.NUMLEVELS+1):
if num_level == 1:
level = Levels.Level1()
is_clearance = startLevelGame(level, screen, font_small)
if num_level == Levels.NUMLEVELS:
showText(screen, font_big, is_clearance, True)
else:
showText(screen, font_big, is_clearance)
# if __name__ == '__main__':
# main(initialize())
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python吃豆豆小游戏源码下载.zip (12个子文件)
python吃豆豆小游戏源码下载
Sprites.py 2KB
Levels.py 4KB
resources
images
Blinky.png 1KB
Inky.png 1KB
pacman.png 924B
Pinky.png 1KB
icon.png 1KB
Clyde.png 1KB
font
ALGER.TTF 75KB
sounds
bg.mp3 9.61MB
effect
running.gif 2.73MB
Game.py 6KB
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