import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*;
import javax.microedition.media.*;
import javax.microedition.media.control.*;
public class HSCanvas extends GameCanvas implements Runnable{
private Random rand;
private Display display;
private boolean sleeping;
private long frameDelay;
private LayerManager layers;
private int xView, yView;
private TiledLayer waterLayer;
private TiledLayer landLayer;
private Image infoBar;
private Sprite playerSprite;
private DriftSprite[] pirateSprite = new DriftSprite[2];
private DriftSprite[] barrelSprite = new DriftSprite[2];
private DriftSprite[] mineSprite = new DriftSprite[3];
private ChaseSprite[] squidSprite = new ChaseSprite[3];
private ChaseSprite enemyShipSprite;
private Player musicPlayer;
private Player rescuePlayer;
private Player minePlayer;
private Player gameoverPlayer;
private boolean gameOver;
private int energy, piratesSaved;
private int key;
private int[]left={3,4,5},right={9,10,11},up={6,7,8},down={0,1,2};
public HSCanvas(Display d) {
super(true);
display = d;
// Initialize the random number generator
rand = new Random();
// Set the frame rate (30 fps)
frameDelay = 33;
}
public void start() {
// 设置画布为当前屏幕
display.setCurrent(this);
this.setFullScreenMode(true);//实现全屏
// 创建信息栏、草地和障碍物层
try {
infoBar = Image.createImage("/InfoBar.png");
waterLayer = new TiledLayer(32, 32, Image.createImage("/Water.png"), 32,32);
landLayer = new TiledLayer(32, 32, Image.createImage("/Land.png"), 32,32);
}
catch (IOException e) {
System.err.println("Failed loading images!");
}
int[] waterMap = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34,
34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 34, 0
,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
for (int i = 0; i < waterMap.length; i++) {
int column = i % 32;
int row = (i - column) / 32;
waterLayer.setCell(column, row, waterMap[i]);
}
int[] landMap = {
25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 90, 91, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 98, 99, 0, 0, 0, 0, 0,
7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 106, 107, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 50, 51, 0, 0, 0, 0, 0, 0, 0, 35
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 57, 58, 59, 60, 0, 0, 0, 0, 0, 0, 35
,
33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 65, 66, 67, 68, 0, 0, 0, 0, 0, 0, 35
,
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按上、下、左、右四个键来控制英雄精灵的行走方向,确定键是控制重新开始游戏; 当英雄精灵碰到蓝色精灵一次,减掉一格能量,直到牺牲; 当英雄精灵碰到紫色精灵一次,减掉一格能量,直到牺牲; 当英雄精灵碰到敌人精灵一次,减掉一格能量,直到牺牲; 当英雄精灵碰到飞鼠精灵一次,增加一格能量; 当英雄精灵碰到同伴(遇难者)一次,信息栏显示增加一条性命。 当英雄精灵碰到障碍物时,停止不前,需要玩家调整方向
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森林之旅.rar (59个子文件)
shixunchengbihua
res
Music.mid 6KB
icons
Mine.png 6KB
GameOver.wav 6KB
Mine.wav 3KB
Rescue.wav 2KB
InfoBar.png 6KB
PlayerShip.png 9KB
help.png 32KB
EnemyShip.png 1KB
menu.png 145KB
Land.png 103KB
Squid.png 3KB
Water.png 57KB
Pirate.png 1KB
Barrel.png 6KB
mylogo.png 502B
back.png 40KB
Thumbs.db 47KB
src
ChaseSprite.java 3KB
DriftSprite.java 1KB
HSCanvas.java 21KB
MenuMIDlet.java 5KB
bin
Music.mid 6KB
icons
Mine.png 6KB
GameOver.wav 6KB
Mine.wav 3KB
Rescue.wav 2KB
InfoBar.png 6KB
ChaseSprite.class 2KB
PlayerShip.png 9KB
MenuMIDlet.class 2KB
help.png 32KB
EnemyShip.png 1KB
menu.png 145KB
Land.png 103KB
DriftSprite.class 1KB
HSCanvas.class 17KB
Squid.png 3KB
Water.png 57KB
Pirate.png 1KB
MenuMIDlet$GameCanvas.class 4KB
Barrel.png 6KB
mylogo.png 502B
back.png 40KB
Thumbs.db 47KB
.classpath 242B
shixunchengbihua.jad 284B
.settings
org.eclipse.jdt.core.prefs 208B
.eclipseme 223B
.project 548B
deployed
shixunchengbihua.jad 309B
shixunchengbihua.jar 465KB
.eclipseme.tmp
verified
classes
ChaseSprite.class 2KB
MenuMIDlet.class 2KB
DriftSprite.class 1KB
HSCanvas.class 18KB
MenuMIDlet$GameCanvas.class 4KB
libs
emulation
shixunchengbihua.jad 309B
shixunchengbihua.jar 464KB
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