<?xml version="1.0"?>
<doc>
<assembly>
<name>Opc.Ua.Core</name>
</assembly>
<members>
<member name="T:Opc.Ua.Bindings.NamespaceDoc">
<summary>
The <b>Opc.Ua.Bindings</b> namespace contains classes that implement the bindings for the
mappings described in Part 6 of the UA specification. It also includes an implementation for
the UA TCP protocol.
</summary>
<exclude/>
</member>
<member name="T:Opc.Ua.Bindings.ArraySegmentStream">
<summary>
Provides stream access to a sequence of buffers.
</summary>
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.#ctor(Opc.Ua.Bindings.BufferCollection)">
<summary>
Attaches the stream to a set of buffers
</summary>
<param name="buffers">The buffers.</param>
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.#ctor(Opc.Ua.Bindings.BufferManager,System.Int32,System.Int32,System.Int32)">
<summary>
Creates a writeable stream that creates buffers as necessary.
</summary>
<param name="bufferManager">The buffer manager.</param>
<param name="bufferSize">Size of the buffer.</param>
<param name="start">The start.</param>
<param name="count">The count.</param>
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.GetBuffers(System.String)">
<summary>
Returns ownership of the buffers stored in the stream.
</summary>
<param name="owner">The owner.</param>
<returns></returns>
</member>
<member name="P:Opc.Ua.Bindings.ArraySegmentStream.CanRead">
<summary cref="P:System.IO.Stream.CanRead" />
</member>
<member name="P:Opc.Ua.Bindings.ArraySegmentStream.CanSeek">
<summary cref="P:System.IO.Stream.CanSeek" />
</member>
<member name="P:Opc.Ua.Bindings.ArraySegmentStream.CanWrite">
<summary cref="P:System.IO.Stream.CanWrite" />
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.Flush">
<summary cref="M:System.IO.Stream.Flush" />
</member>
<member name="P:Opc.Ua.Bindings.ArraySegmentStream.Length">
<summary cref="P:System.IO.Stream.Length" />
</member>
<member name="P:Opc.Ua.Bindings.ArraySegmentStream.Position">
<summary cref="P:System.IO.Stream.Position" />
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.Read(System.Byte[],System.Int32,System.Int32)">
<summary cref="M:System.IO.Stream.Read(System.Byte[],System.Int32,System.Int32)" />
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.Seek(System.Int64,System.IO.SeekOrigin)">
<summary cref="M:System.IO.Stream.Seek(System.Int64,System.IO.SeekOrigin)" />
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.SetLength(System.Int64)">
<summary cref="M:System.IO.Stream.SetLength(System.Int64)" />
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.Write(System.Byte[],System.Int32,System.Int32)">
<summary cref="M:System.IO.Stream.Write(System.Byte[],System.Int32,System.Int32)" />
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.SetCurrentBuffer(System.Int32)">
<summary>
Sets the current buffer.
</summary>
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.GetAbsoluteLength">
<summary>
Returns the total length in all buffers.
</summary>
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.GetAbsolutePosition">
<summary>
Returns the current position.
</summary>
</member>
<member name="M:Opc.Ua.Bindings.ArraySegmentStream.GetBufferCount(System.Int32)">
<summary>
Returns the number of bytes used in the buffer.
</summary>
</member>
<member name="T:Opc.Ua.Bindings.BaseBinding">
<summary>
The binding for the UA native stack
</summary>
</member>
<member name="M:Opc.Ua.Bindings.BaseBinding.#ctor(Opc.Ua.NamespaceTable,Opc.Ua.IEncodeableFactory,Opc.Ua.EndpointConfiguration)">
<summary>
Initializes the binding.
</summary>
</member>
<member name="P:Opc.Ua.Bindings.BaseBinding.MessageContext">
<summary>
The message context to use with the binding.
</summary>
</member>
<member name="T:Opc.Ua.Bindings.BufferCollection">
<summary>
A collection of buffers.
</summary>
</member>
<member name="M:Opc.Ua.Bindings.BufferCollection.#ctor">
<summary>
Creates an empty collection.
</summary>
</member>
<member name="M:Opc.Ua.Bindings.BufferCollection.#ctor(System.Int32)">
<summary>
Creates an empty collection with the specified capacity.
</summary>
<param name="capacity">The capacity.</param>
</member>
<member name="M:Opc.Ua.Bindings.BufferCollection.#ctor(System.ArraySegment{System.Byte})">
<summary>
Creates a collection with a single element.
</summary>
<param name="segment">The segment.</param>
</member>
<member name="M:Opc.Ua.Bindings.BufferCollection.#ctor(System.Byte[],System.Int32,System.Int32)">
<summary>
Creates a collection with a single element.
</summary>
<param name="array">The array.</param>
<param name="offset">The offset.</param>
<param name="count">The count.</param>
</member>
<member name="M:Opc.Ua.Bindings.BufferCollection.Release(Opc.Ua.Bindings.BufferManager,System.String)">
<summary>
Returns the buffers to the manager before clearing the collection.
</summary>
<param name="bufferManager">The buffer manager.</param>
<param name="owner">The owner.</param>
<returns>Length of all buffers in this collection</returns>
</member>
<member name="P:Opc.Ua.Bindings.BufferCollection.TotalSize">
<summary>
Returns the total amount of data in the buffers.
</summary>
<value>The total size.</value>
</member>
<member name="T:Opc.Ua.Bindings.BufferManager">
<summary>
A thread safe wrapper for the buffer manager class.
</summary>
</member>
<member name="M:Opc.Ua.Bindings.BufferManager.#ctor(System.String,System.Int32,System.Int32)">
<summary>
Constructs the buffer manager.
</summary>
<param name="name">The name.</param>
<param name="maxPoolSize">Max size of the pool.</param>
<param name="maxBufferSize">Max size of the buffer.</param>
</member>
<member name="M:Opc.Ua.Bindings.BufferManager.TakeBuffer(System.Int32,System.String)">
<summary>
Returns a buffer with at least the specified size.
</summary>
<param name="size">The size.</param>
<param name="owner">The owner.</param>
<returns>The buffer content</returns>
</member>
<member name="M:Opc.Ua.Bindings.BufferManager.TransferBuffer(System.Byte[],System.String)">
<s
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一款轻量级的OPC UA服务器,支持匿名访问,用户密码、证书校验访问,支持图形化编辑OPC UA点位
共37个文件
dll:19个
xml:14个
log:1个
1星 需积分: 0 87 下载量 174 浏览量
2023-11-28
10:15:41
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一款轻量级的OPC UA服务器,支持匿名访问,用户密码、证书校验访问,支持图形化编辑OPC UA点位。
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EasyOpcUa1.0.4 (1).zip (37个子文件)
EasyOpcUa1.0.4
Opc.Ua.Server.xml 393KB
BouncyCastle.Crypto.xml 1.72MB
System.Data.SQLite.dll 303KB
System.ValueTuple.xml 142B
SunnyUI.Common.dll 231KB
System.Numerics.Vectors.xml 179KB
Opc.Ua.Core.xml 7.9MB
Log
Info
2023-08-24.log 321B
EasyOPC.exe 250KB
Microsoft.Extensions.Logging.Abstractions.xml 57KB
System.Runtime.CompilerServices.Unsafe.xml 14KB
EasyOPC.exe.config 379B
SqliteSugar.dll 181KB
Opc.Ua.Server.dll 342KB
Opc.Ua.Core.dll 8.55MB
System.Memory.xml 14KB
Opc.Ua.Security.Certificates.dll 62KB
x64
SQLite.Interop.dll 1.34MB
System.ValueTuple.dll 25KB
Newtonsoft.Json.xml 694KB
System.Formats.Asn1.xml 160KB
System.Formats.Asn1.dll 81KB
System.Memory.dll 138KB
OPC.UA.Node.xml 399B
Opc.Ua.Configuration.dll 60KB
UA.db 20KB
System.Runtime.CompilerServices.Unsafe.dll 16KB
Newtonsoft.Json.dll 686KB
SunnyUI.dll 2.2MB
Opc.Ua.Security.Certificates.xml 87KB
BouncyCastle.Crypto.dll 3.16MB
Microsoft.Extensions.Logging.Abstractions.dll 48KB
System.Buffers.dll 20KB
Opc.Ua.Configuration.xml 51KB
System.Buffers.xml 3KB
x86
SQLite.Interop.dll 1.01MB
System.Numerics.Vectors.dll 113KB
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