----------------------------------------------
NGUI: Next-Gen UI kit
Copyright © 2011-2015 Tasharen Entertainment
Version 3.9.0
http://www.tasharen.com/?page_id=197
support@tasharen.com
----------------------------------------------
Thank you for buying NGUI!
PLEASE NOTE that NGUI can only be legally downloaded from the following 3 sources:
1. Unity Asset Store (Standard License)
2. www.tasharen.com (Standard License)
3. github.com/tasharen/ngui (Professional and Site Licenses)
If you've obtained NGUI via some other means then note that your license is effectively invalid,
as Tasharen cannot provide support for pirated and/or potentially modified software.
Documentation can be found here: http://www.tasharen.com/forum/index.php?topic=6754.0
If you have any questions, suggestions, comments or feature requests, please
drop by the NGUI forum, found here: http://www.tasharen.com/forum/index.php?board=1.0
--------------------
How To Update NGUI
--------------------
If you have the Professional or Site License of NGUI that comes with Git access, just pull the latest changes.
If you have a Standard License:
1. In Unity, File -> New Scene
2. Delete the NGUI folder from the Project View.
3. Import NGUI from the updated Unity Package.
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Support, documentation, and tutorials
---------------------------------------
All can be found here: http://www.tasharen.com/forum/index.php?topic=6754.0
Using NGUI with JavaScript (UnityScript)? Read this first: http://www.tasharen.com/forum/index.php?topic=6
------------------
FreeType Library
------------------
NGUI version 3.5.2 onwards includes the pre-compiled C++ FreeType library, which is an open source project (http://freetype.org/)
FreeType license: http://git.savannah.gnu.org/cgit/freetype/freetype2.git/tree/docs/FTL.TXT
This library is used only if you choose the "Generate Bitmap" font option in the Font Maker,
and it will not be included in the build of your game. It's only used in the editor.
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Version History
-----------------
3.9.0
- NEW: Completely redesigned how controller-based input was handled. It's now much more robust and handless seamless transitions from one method of input to another.
- NEW: New OnNavigate and OnPan events. OnPan events require Pan axes to be set on the UICamera.
- NEW: Scroll views are now scrollable via controller if Pan axes are set.
- NEW: Sliders can now be adjusted via controller by using Pan axes.
- NEW: OnKey event will now send all key press events to the targeted object.
- NEW: Added UICamera.controllerNavigationObject that explicitly tracks controller-based selection.
- NEW: NGUI now automatically finds and focuses on an appropriate UIKeyNavigation object if none has focus while receiving controller-based input.
- NEW: Added a Color Picker.
- NEW: Added a Tab option to the Key Navigation script (visible when it's attached to a UIInput).
- NEW: Added a new "replacement key" feature to localization that lets you replace localization values without changing the localization itself. Useful for user-defined "overrides".
- NEW: Added a proper editor class for the TypewriterEffect.
- NEW: UIViewport will now automatically disable itself if the corner object has been disabled.
- FIX: Various fixes and improvements for controller-based input support.
- FIX: UITextList now properly line-wraps embedded colors.
- FIX: UICenterOnChild should now respect paging through sorted lists.
- FIX: Popup list's "ensure it's visible" code has been redesigned.
- FIX: Optimized code related to widget change detection / buffer rebuilding.
- FIX: Dynamic font labels will now automatically invalidate themselves when the application regains focus.
- FIX: Unity 5 compatibility tweaks.
- DEL: Removed the Keyboard scheme, since it's always Keyboard+Mouse.
3.8.2
- NEW: Localization will now automatically pull mobile version of keys if the current control scheme is touch.
- NEW: UICamera.touchCount was split into GetInputSources() and UICamera.activeTouches.Count.
- FIX: Better handling of touches in UICamera.
- FIX: Tooltip will now show at the last mouse/touch position rather than last mouse position.
- FIX: Fixed UI colors with linear-space lighting.
- FIX: Fixed UI blurriness in the editor when targeting Android on Windows.
- FIX: Fixed UI blurriness when the window's dimensions are not dividable by two.
3.8.1
- NEW: Added Animator to UIToggle in addition to Animation.
- NEW: Added a "long press" tooltip option to UICamera (to show tooltips on touch-based devices).
- NEW: UIKeyBinding now has explicit "none" and "any" modifier key options.
- NEW: UIScrollView's movement dampening strength is now exposed as a property for scripting.
- NEW: Added Transparent Masked shaders for when you want to have clipped masked textures.
- FIX: Label's MakePixelPerfect will no longer snap to dimensions that don't divide by two.
- FIX: UIButton's isEnabled property will now affect all button scripts on the object, not just the first one.
- FIX: Sprite's padding should now be affected by pixel size adjustments.
- FIX: UIPlayAnimation should now work properly with the controller input again.
- FIX: Unity 4.3 compilation fix.
3.8.0
- NEW: Added a way to add TouchScript support to NGUI: http://www.tasharen.com/forum/index.php?topic=12411.0
- NEW: Setting a Unity sprite on a UI2DSprite will now automatically set its border values.
- FIX: Drag & drop script should now again work with press-based activation and cloneOnDrag option.
- FIX: Popup lists should now work better with multi-touch events.
- FIX: Variety of fixes for obscure issues that most would have never encountered.
3.7.9
- NEW: Localization system can now automatically merge localization data coming from multiple sources as well as partial localizations.
- NEW: Command-click = right click is now an option on the UICamera instead of always being on.
- FIX: UIInput's Return key handling was moved to the Update() function to fix an issue with typing quickly and pressing Return causing the last character to be cut off.
- FIX: Forced keyboard and mouse to be turned off for Android devices in UICamera's Awake() function.
- FIX: UICamera will no longer process keyboard events if both keyboard and controller input is turned off.
- FIX: UICamera should now properly handle release and press events being sent in the same frame.
- FIX: Relative anchor slider will no longer get disabled if the user types values outside 0 to 1.
3.7.8
- NEW: Added a validator delegate to the toggle class for when you want to add custom code to prevent state changes before they happen.
- FIX: Some more compile fixes for newer Unity 5 versions.
- FIX: Sliced sprite corners will no longer be drawn if sides were chosen to be hidden.
- FIX: UIPanel no longer makes all of the game objects underneath it be on the same layer. Just widgets.
- FIX: Minor fix for the scroll view recentering.
- FIX: Flash compilation #ifdef.
- FIX: FreeType fix for Unity 5 (64 bit).
3.7.7
- Fix for the drop-down list appearing in the wrong place in some situations.
- You can now choose to merge loaded localization data with existing one. Useful for patching games.
- Added a user-contributed outline8 type label effect.
- Cleaned up new warnings shown in Unity 5.
- Fixes for dynamic font rendering in Unity 5 (underline/strikethrough).
3.7.6
- FIX: Unity 5.0 compilation and functionality compatibility fixes.
- FIX: Work-around for a Unity bug in 4.5.5p3 and p4 (OnValidate not affected by script execution order).
- FIX: Potential work-around for touch events sending mouse events.
- FIX: NGUI texture import will now use automatic true color instead of ARGB32.
- FIX: UIEventTrigger's OnDrag was mistakenly calling the onDragOut callback.
3.7.5
- NEW: UISavedOption now works with progress bars as well.
- NEW: MathiasSoeholm's implementation for Labels with float spacing.
- FIX: UIPopupList opened manually
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