========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Watermark_lsb
========================================================================
AppWizard has created this Watermark_lsb application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your Watermark_lsb application.
Watermark_lsb.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
Watermark_lsb.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CWatermark_lsbApp application class.
Watermark_lsb.cpp
This is the main application source file that contains the application
class CWatermark_lsbApp.
Watermark_lsb.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Watermark_lsb.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\Watermark_lsb.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file Watermark_lsb.rc.
res\Watermark_lsb.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in Watermark_lsb.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
Watermark_lsbDoc.h, Watermark_lsbDoc.cpp - the document
These files contain your CWatermark_lsbDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CWatermark_lsbDoc::Serialize).
Watermark_lsbView.h, Watermark_lsbView.cpp - the view of the document
These files contain your CWatermark_lsbView class.
CWatermark_lsbView objects are used to view CWatermark_lsbDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Watermark_lsb.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
没有合适的资源?快使用搜索试试~ 我知道了~
基于C++和opencv的数字图像水印系统源代码.zip
共47个文件
h:12个
cpp:10个
ico:4个
1.该资源内容由用户上传,如若侵权请联系客服进行举报
2.虚拟产品一经售出概不退款(资源遇到问题,请及时私信上传者)
2.虚拟产品一经售出概不退款(资源遇到问题,请及时私信上传者)
版权申诉
5星 · 超过95%的资源 5 下载量 100 浏览量
2021-05-25
19:02:06
上传
评论
收藏 77KB ZIP 举报
温馨提示
基于C++和opencv的数字图像水印系统源代码,可编译运行和学习,含有图像数据。
资源推荐
资源详情
资源评论
收起资源包目录
C++数字图像水印系统.zip (47个子文件)
源码
WaterMark_LSB
WaterMark_LSB.plg 2KB
Resource.h 1KB
res
SECUR02A.ICO 1KB
WaterMark_LSBDoc.ico 1KB
WaterMark_LSB.rc2 405B
WaterMark_LSB.opt 53KB
WaterMark_LSB.aps 43KB
WaterMark_LSBDoc.h 2KB
DIB.h 1KB
WaterMark_LSB.cpp 4KB
WaterMark_LSB.h 1KB
DIB.cpp 8KB
WaterMark_LSBView.cpp 7KB
WaterMark_LSBView.h 2KB
WaterMark_LSB.vcproj 9KB
WaterMark_LSB.dsp 5KB
StdAfx.cpp 215B
MainFrm.cpp 3KB
WaterMark_LSBDoc.cpp 2KB
MainFrm.h 2KB
StdAfx.h 1KB
WaterMark_LSB.rc 10KB
WaterMark_LSB.dsw 551B
WaterMark_LSB.sln 891B
ReadMe.txt 4KB
WaterMark
WaterMark.plg 897B
Resource.h 1KB
res
FACE.ICO 1KB
WaterMark.rc2 401B
WaterMark.ico 1KB
WaterMark.cpp 2KB
WaterMark.h 1KB
WaterMark.clw 1KB
WaterMark.aps 22KB
WaterMark.dsw 541B
WaterMark.sln 883B
WaterMarkDlg.cpp 21KB
WaterMark.opt 54KB
WaterMark.dsp 4KB
WaterMark.rc 6KB
WaterMark.vcproj 8KB
StdAfx.cpp 211B
Dib.cpp 4KB
StdAfx.h 1KB
WaterMarkDlg.h 3KB
Dib.h 964B
说明.txt 715B
共 47 条
- 1
资源评论
- Yang_ysz2023-04-04资源内容详尽,对我有使用价值,谢谢资源主的分享。
- CarolPuth2022-07-12资源不错,对我启发很大,获得了新的灵感,受益匪浅。
- ccyccy20132022-07-25这个资源内容超赞,对我来说很有价值,很实用,感谢大佬分享~
- MooMLu2021-12-15用户下载后在一定时间内未进行评价,系统默认好评。
- JinYoungkook2021-12-30用户下载后在一定时间内未进行评价,系统默认好评。
卷积神经网络
- 粉丝: 337
- 资源: 8460
下载权益
C知道特权
VIP文章
课程特权
开通VIP
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功