***************************************************************
* SmartSteamEmu v1.4.3 *
* by syahmixp *
***************************************************************
This is a steam client emulator which enables you to play steam
games without STEAM client and play lobby enabled-games or
online multiplayer games on LAN without any internet connection
or online.
This emulator initially intended only for Age of Empires II HD
to enable lobby features without depending on STEAM. Now the
emulator has been updated and can be used with other steam's
game.
Features:
- Run steam game without steam
- Enables play on LAN without internet connection
- Enables play online with or without 3rd party apps
- Emulates lobby, dota2 lobby, server browser
- Emulates CS:GO items/inventory
- Stats, Achievements and Save games
- Configurable DLC subscription
- Avatar support
- Plugins support
- Overlay support for DX9/11/OpenGL
- UGC/Steam Workshop partial support
Requirements:
- Microsoft(R) Visual C++ 2010 Runtime (x86)
- .NET Framework 4 (SSELauncher only)
- Steam games
How to use:
- Extract all files to game directory or any directory.
- Open SmartSteamEmu.ini and edit as neccessary.
- Launch SmartSteamLauncher.exe and not the game executable.
- To use different configuration file, add configuration file path
to launcher parameter.
- Put your plugins into SmartSteamEmu\Plugins folder. SmartSteamEmu
will automatically load the dll files.
Note:
If your games use cracked version that replace steam_api.dll,
make sure you restore the original steam_api.dll file first.
Some games may require pre-cracked file to run the games, but be
sure steam_api.dll is the original.
Some games such as tomb raider that can host private match
require invite friends function to invite others to join their
private match. Since this emulator didn't have any invite friend
implemented, to JOIN the server press SHIFT+TAB simultaneously.
Beginning with version 1.3.5, online mode is introduced (by SSEOverlay
plugins). It will connect to several server (torrent tracker) and
STUN server. If you do not wish to connect to these server, it can
be disabled completely via overlay settings or modifying its setting
file.
Plugin Development:
Plugin is simply a dll file to extend or change the emulator or game
behaviour. The dll will be loaded by SmartSteamEmu via LoadLibrary().
Additionally the plugin can have SmartInit() and SmartShutdown()
exported function. To get better understanding, download the PDK.
PDK can be downloaded here: http://cs.rin.ru/forum/viewtopic.php?f=20&t=65200
***************************************************************
[Changelog]
Version 1.4.3 (April 11, 2017)
- Added x64 launcher
- Added game server rules support
- Added protection on game server callback
- Updated steamstub patcher
- Internet server list will query LAN too
- Fixed Plugin PostCallback doesn't copy the data
- Fixed Plugin callback may not run
- Fixed GC reply missing job source
- Fixed deadlock around callback
- Faster lobby request
- Plugin with wrong platform will not be loaded
- SSELauncher: All list box item's (dlc, broadcast, direct patch, ban) can be individually disabled
- SSELauncher: Added option to launch the game using x64 launcher (and can enable x64 inject)
Version 1.4.2 (February 14, 2017)
- Updated steam interface
- Fixed CS:GO try to connect to non CSGO servers
- Prevent thread creation for each async calls
Version 1.4.1 (June 9, 2016)
- Updated steam stub patcher
- Implemented CSGO Find game
- Added CSGO relay server
- Added limit to avatar response
- Fixed crash on COH2
- Fixed avatar return null early
- Fixed LAN server doesn't appear on server browser
- Fixed lobby got deleted while user still joining
- Fixed/Updated latest steam interface
- Fixed steam HTTP body content doesn't work other than POST
- Fixed DirectPatch cannot patch on the end of memory region
- Fixed networking stack may wait indefinitely causing entire game to hang
- Fixed broken invite system
- SSEOverlay: Fixed crash when opening overlay dialog from game
- SSEOverlay: Fixed crash if using invalid locale
- SSEOverlay: Updated Turkish, Simplified Chinese and Germany language
- SSEOverlay: Allow game to process game invites callback
- SSEOverlay: Fixed OpenGL games take long time to init overlay
- SSEOverlay: Fixed possible crash
- SSEOverlay: Mapped some game server appid to client to allow client searching the server
- SSEOverlay: Added OnlineKey allowing to connect with other that use the same key
- SSEOverlay: Added HookRefCount option to turn off reference counting that will shutdown the overlay
- SSELauncher: Updated settings with OnlineKey and HookRefCount
- SSELauncher: Fixed unable to add game if launcher resides on root drive
- SSELauncher: Fixed overlay screenshot hotkey will select default value back
Version 1.4.0 (April 15, 2016)
- Added all map tags for CS:GO UGC
- Added DragonBall Xenoverse parsing lobby data crash fix
- Fixed missing overlay inset implementation
- Fixed plugins got unloaded early
- Fixed FileShare missing return value causing game like Melty Blood AACC to stall
- Game server now will be notified if user ticket is cancelled
- Fixed creating lobby with zero maximum members causes lobby to delete itself which fix Divinity Original Sin
- Fixed GetLobbyGameServer return true even it isn't set, this fix Sniper Ghost Warrior 2
- Fixed assigning zero to p2p virtual port will fail socket creation, this fix Dead Rising 2 : OTR
- Rewrite server browser, more efficient, give correct ping and more responsive
- Fixed LAN Server browser ping, give correct ping instead of fixed 50
- Fixed server browser callback doesn't get removed causing next queries to be slowed down
- Added SmartReady() and SmartUnready() to PDK
- Fixed auto connection on packet receive, this fix Tomb Raider
- Limit avatar requests
- Added SSEFirewall plugins to block/unblock game communication to server
- SSEOverlay: Added ISSeOverlay PDK
- SSEOverlay: Added Screenshot hotkey support
- SSEOverlay: Faster screenshots, no more lagging when capturing screenshot
- SSEOverlay: Faster notifications, hopefully no more lagging
- SSEOverlay: Fixed some DX11 possible crash
- SSEOverlay: Fixed DX11 text box width calculation
- SSEOverlay: Fixed OpenGL texture
- SSEOverlay: Fixed OpenGL text lists overflow
- SSEOverlay: Fixed some game like Limbo doesn't show overlay
- SSEOverlay: Fixed friends "Playing" game will not updated if they switch to another game
- SSEOverlay: Fixed scrollbar position got reset when window resized
- SSEOverlay: Fixed cannot type on any input box on some game like Awesomenauts
- SSEOverlay: Fixed DX9 leaks causing game crash
- SSEOverlay: Fixed DX9 state saver causing game texture/mesh corruption
- SSEOverlay: Fixed leaks if overlay got shutdown early
- SSEOverlay: Fixed overlay deactivate event not fired causing game like Tomb Raider stall
- SSEOverlay: Fixed scroll position can be possibly greater than the listbox item causing crash
- SSEOverlay: Fixed crash when mouse enter on destroyed overlay object
- SSEOverlay: Fixed unnecessary text got processed by translator
- SSEOverlay: Favors hooking D3D11 instead of OpenGL if graphics vendor uses D3D11 to draw OpenGL
- SSEOverlay: Time/date locale support
- SSEOverlay: Cursor position is now restored when closing overlay
- SSEOverlay: Ensure every overlay object is created/destroyed on UI thread
- SSEOverlay: Implemented overlay inset
- SSEOverlay: Implemented sound notification for message and screenshot
- SSEOverlay: Minor changes on UI size to allow more room for translated text
- SSEOve
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java script ++ (2000个子文件)
SmartSteamEmu.txt 33KB
output_log.txt 4KB
51-81_layerData.txt 2KB
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