import os
import sys
import pygame
import random
from pygame import *
pygame.init()
scr_size = (width,height) = (600,150)
FPS = 60
gravity = 0.6
black = (0,0,0)
white = (255,255,255)
background_col = (235,235,235)
high_score = 0
screen = pygame.display.set_mode(scr_size)
clock = pygame.time.Clock()
pygame.display.set_caption("Dinosuar Adventure ")
jump_sound = pygame.mixer.Sound('sprites/jump.wav')
die_sound = pygame.mixer.Sound('sprites/die.wav')
checkPoint_sound = pygame.mixer.Sound('sprites/checkPoint.wav')
def load_image(
name,
sizex=-1,
sizey=-1,
colorkey=None,
):
fullname = os.path.join('sprites', name)
image = pygame.image.load(fullname)
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey, RLEACCEL)
if sizex != -1 or sizey != -1:
image = pygame.transform.scale(image, (sizex, sizey))
return (image, image.get_rect())
def load_sprite_sheet(
sheetname,
nx,
ny,
scalex = -1,
scaley = -1,
colorkey = None,
):
fullname = os.path.join('sprites',sheetname)
sheet = pygame.image.load(fullname)
sheet = sheet.convert()
sheet_rect = sheet.get_rect()
sprites = []
sizex = sheet_rect.width/nx
sizey = sheet_rect.height/ny
for i in range(0,ny):
for j in range(0,nx):
rect = pygame.Rect((j*sizex,i*sizey,sizex,sizey))
image = pygame.Surface(rect.size)
image = image.convert()
image.blit(sheet,(0,0),rect)
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey,RLEACCEL)
if scalex != -1 or scaley != -1:
image = pygame.transform.scale(image,(scalex,scaley))
sprites.append(image)
sprite_rect = sprites[0].get_rect()
return sprites,sprite_rect
def disp_gameOver_msg(retbutton_image,gameover_image):
retbutton_rect = retbutton_image.get_rect()
retbutton_rect.centerx = width / 2
retbutton_rect.top = height*0.52
gameover_rect = gameover_image.get_rect()
gameover_rect.centerx = width / 2
gameover_rect.centery = height*0.35
screen.blit(retbutton_image, retbutton_rect)
screen.blit(gameover_image, gameover_rect)
def extractDigits(number):
if number > -1:
digits = []
i = 0
while(number/10 != 0):
digits.append(number%10)
number = int(number/10)
digits.append(number%10)
for i in range(len(digits),5):
digits.append(0)
digits.reverse()
return digits
class Dino():
def __init__(self,sizex=-1,sizey=-1):
self.images,self.rect = load_sprite_sheet('dino.png',5,1,sizex,sizey,-1)
self.images1,self.rect1 = load_sprite_sheet('dino_ducking.png',2,1,59,sizey,-1)
self.rect.bottom = int(0.98*height)
self.rect.left = width/15
self.image = self.images[0]
self.index = 0
self.counter = 0
self.score = 0
self.isJumping = False
self.isDead = False
self.isDucking = False
self.isBlinking = False
self.movement = [0,0]
self.jumpSpeed = 11.5
self.stand_pos_width = self.rect.width
self.duck_pos_width = self.rect1.width
def draw(self):
screen.blit(self.image,self.rect)
def checkbounds(self):
if self.rect.bottom > int(0.98*height):
self.rect.bottom = int(0.98*height)
self.isJumping = False
def update(self):
if self.isJumping:
self.movement[1] = self.movement[1] + gravity
if self.isJumping:
self.index = 0
elif self.isBlinking:
if self.index == 0:
if self.counter % 400 == 399:
self.index = (self.index + 1)%2
else:
if self.counter % 20 == 19:
self.index = (self.index + 1)%2
elif self.isDucking:
if self.counter % 5 == 0:
self.index = (self.index + 1)%2
else:
if self.counter % 5 == 0:
self.index = (self.index + 1)%2 + 2
if self.isDead:
self.index = 4
if not self.isDucking:
self.image = self.images[self.index]
self.rect.width = self.stand_pos_width
else:
self.image = self.images1[(self.index)%2]
self.rect.width = self.duck_pos_width
self.rect = self.rect.move(self.movement)
self.checkbounds()
if not self.isDead and self.counter % 7 == 6 and self.isBlinking == False:
self.score += 1
if self.score % 100 == 0 and self.score != 0:
if pygame.mixer.get_init() != None:
checkPoint_sound.play()
self.counter = (self.counter + 1)
class Cactus(pygame.sprite.Sprite):
def __init__(self,speed=5,sizex=-1,sizey=-1):
pygame.sprite.Sprite.__init__(self,self.containers)
self.images,self.rect = load_sprite_sheet('cacti-small.png',3,1,sizex,sizey,-1)
self.rect.bottom = int(0.98*height)
self.rect.left = width + self.rect.width
self.image = self.images[random.randrange(0,3)]
self.movement = [-1*speed,0]
def draw(self):
screen.blit(self.image,self.rect)
def update(self):
self.rect = self.rect.move(self.movement)
if self.rect.right < 0:
self.kill()
class Ptera(pygame.sprite.Sprite):
def __init__(self,speed=5,sizex=-1,sizey=-1):
pygame.sprite.Sprite.__init__(self,self.containers)
self.images,self.rect = load_sprite_sheet('ptera.png',2,1,sizex,sizey,-1)
self.ptera_height = [height*0.82,height*0.75,height*0.60]
self.rect.centery = self.ptera_height[random.randrange(0,3)]
self.rect.left = width + self.rect.width
self.image = self.images[0]
self.movement = [-1*speed,0]
self.index = 0
self.counter = 0
def draw(self):
screen.blit(self.image,self.rect)
def update(self):
if self.counter % 10 == 0:
self.index = (self.index+1)%2
self.image = self.images[self.index]
self.rect = self.rect.move(self.movement)
self.counter = (self.counter + 1)
if self.rect.right < 0:
self.kill()
class Ground():
def __init__(self,speed=-5):
self.image,self.rect = load_image('ground.png',-1,-1,-1)
self.image1,self.rect1 = load_image('ground.png',-1,-1,-1)
self.rect.bottom = height
self.rect1.bottom = height
self.rect1.left = self.rect.right
self.speed = speed
def draw(self):
screen.blit(self.image,self.rect)
screen.blit(self.image1,self.rect1)
def update(self):
self.rect.left += self.speed
self.rect1.left += self.speed
if self.rect.right < 0:
self.rect.left = self.rect1.right
if self.rect1.right < 0:
self.rect1.left = self.rect.right
class Cloud(pygame.sprite.Sprite):
def __init__(self,x,y):
pygame.sprite.Sprite.__init__(self,self.containers)
self.image,self.rect = load_image('cloud.png',int(90*30/42),30,-1)
self.speed = 1
self.rect.left = x
self.rect.top = y
self.movement = [-1*self.speed,0]
def draw(self):
screen.blit(self.image,self.rect)
def update(self):
self.rect = self.rect.move(self.movement)
if self.rect.right < 0:
self.kill()
class Scoreboard():
def __init__(self,x=-1,y=-1):
self.score = 0
self.tempimages,self.temprect = load_sprite_sheet('numbers.png',12,1,11,int(11*6/5),-1)
self.image = pygame.Surface((55,int(11*6/5)))
self.rect = self.image.get_rect()
if x == -
Dinosaur Adventure Game using Pygame with Source Code.zip
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