#include "wudes.h"
#define ui64 uint64_t
#define ui32 uint32_t
#define ui8 uint8_t
#define LB32_MASK 0x00000001
#define LB64_MASK 0x0000000000000001
#define L64_MASK 0x00000000ffffffff
// Initial Permutation Table [8*8]
static const char IP[] =
{
58, 50, 42, 34, 26, 18, 10, 2,
60, 52, 44, 36, 28, 20, 12, 4,
62, 54, 46, 38, 30, 22, 14, 6,
64, 56, 48, 40, 32, 24, 16, 8,
57, 49, 41, 33, 25, 17, 9, 1,
59, 51, 43, 35, 27, 19, 11, 3,
61, 53, 45, 37, 29, 21, 13, 5,
63, 55, 47, 39, 31, 23, 15, 7
};
// Inverse Initial Permutation Table [8*8]
static const char FP[] =
{
40, 8, 48, 16, 56, 24, 64, 32,
39, 7, 47, 15, 55, 23, 63, 31,
38, 6, 46, 14, 54, 22, 62, 30,
37, 5, 45, 13, 53, 21, 61, 29,
36, 4, 44, 12, 52, 20, 60, 28,
35, 3, 43, 11, 51, 19, 59, 27,
34, 2, 42, 10, 50, 18, 58, 26,
33, 1, 41, 9, 49, 17, 57, 25
};
// Expansion table [6*8]
static const char EXPANSION[] =
{
32, 1, 2, 3, 4, 5,
4, 5, 6, 7, 8, 9,
8, 9, 10, 11, 12, 13,
12, 13, 14, 15, 16, 17,
16, 17, 18, 19, 20, 21,
20, 21, 22, 23, 24, 25,
24, 25, 26, 27, 28, 29,
28, 29, 30, 31, 32, 1
};
// The S-Box tables [8*16*4]
static const char SBOX[8][64] =
{
{
// S1
14, 4, 13, 1, 2, 15, 11, 8, 3, 10, 6, 12, 5, 9, 0, 7,
0, 15, 7, 4, 14, 2, 13, 1, 10, 6, 12, 11, 9, 5, 3, 8,
4, 1, 14, 8, 13, 6, 2, 11, 15, 12, 9, 7, 3, 10, 5, 0,
15, 12, 8, 2, 4, 9, 1, 7, 5, 11, 3, 14, 10, 0, 6, 13
},
{
// S2
15, 1, 8, 14, 6, 11, 3, 4, 9, 7, 2, 13, 12, 0, 5, 10,
3, 13, 4, 7, 15, 2, 8, 14, 12, 0, 1, 10, 6, 9, 11, 5,
0, 14, 7, 11, 10, 4, 13, 1, 5, 8, 12, 6, 9, 3, 2, 15,
13, 8, 10, 1, 3, 15, 4, 2, 11, 6, 7, 12, 0, 5, 14, 9
},
{
// S3
10, 0, 9, 14, 6, 3, 15, 5, 1, 13, 12, 7, 11, 4, 2, 8,
13, 7, 0, 9, 3, 4, 6, 10, 2, 8, 5, 14, 12, 11, 15, 1,
13, 6, 4, 9, 8, 15, 3, 0, 11, 1, 2, 12, 5, 10, 14, 7,
1, 10, 13, 0, 6, 9, 8, 7, 4, 15, 14, 3, 11, 5, 2, 12
},
{
// S4
7, 13, 14, 3, 0, 6, 9, 10, 1, 2, 8, 5, 11, 12, 4, 15,
13, 8, 11, 5, 6, 15, 0, 3, 4, 7, 2, 12, 1, 10, 14, 9,
10, 6, 9, 0, 12, 11, 7, 13, 15, 1, 3, 14, 5, 2, 8, 4,
3, 15, 0, 6, 10, 1, 13, 8, 9, 4, 5, 11, 12, 7, 2, 14
},
{
// S5
2, 12, 4, 1, 7, 10, 11, 6, 8, 5, 3, 15, 13, 0, 14, 9,
14, 11, 2, 12, 4, 7, 13, 1, 5, 0, 15, 10, 3, 9, 8, 6,
4, 2, 1, 11, 10, 13, 7, 8, 15, 9, 12, 5, 6, 3, 0, 14,
11, 8, 12, 7, 1, 14, 2, 13, 6, 15, 0, 9, 10, 4, 5, 3
},
{
// S6
12, 1, 10, 15, 9, 2, 6, 8, 0, 13, 3, 4, 14, 7, 5, 11,
10, 15, 4, 2, 7, 12, 9, 5, 6, 1, 13, 14, 0, 11, 3, 8,
9, 14, 15, 5, 2, 8, 12, 3, 7, 0, 4, 10, 1, 13, 11, 6,
4, 3, 2, 12, 9, 5, 15, 10, 11, 14, 1, 7, 6, 0, 8, 13
},
{
// S7
4, 11, 2, 14, 15, 0, 8, 13, 3, 12, 9, 7, 5, 10, 6, 1,
13, 0, 11, 7, 4, 9, 1, 10, 14, 3, 5, 12, 2, 15, 8, 6,
1, 4, 11, 13, 12, 3, 7, 14, 10, 15, 6, 8, 0, 5, 9, 2,
6, 11, 13, 8, 1, 4, 10, 7, 9, 5, 0, 15, 14, 2, 3, 12
},
{
// S8
13, 2, 8, 4, 6, 15, 11, 1, 10, 9, 3, 14, 5, 0, 12, 7,
1, 15, 13, 8, 10, 3, 7, 4, 12, 5, 6, 11, 0, 14, 9, 2,
7, 11, 4, 1, 9, 12, 14, 2, 0, 6, 10, 13, 15, 3, 5, 8,
2, 1, 14, 7, 4, 10, 8, 13, 15, 12, 9, 0, 3, 5, 6, 11
}
};
// Post S-Box permutation [4*8]
static const char PBOX[] =
{
16, 7, 20, 21,
29, 12, 28, 17,
1, 15, 23, 26,
5, 18, 31, 10,
2, 8, 24, 14,
32, 27, 3, 9,
19, 13, 30, 6,
22, 11, 4, 25
};
// Permuted Choice 1 Table [7*8]
static const char PC1[] =
{
57, 49, 41, 33, 25, 17, 9,
1, 58, 50, 42, 34, 26, 18,
10, 2, 59, 51, 43, 35, 27,
19, 11, 3, 60, 52, 44, 36,
63, 55, 47, 39, 31, 23, 15,
7, 62, 54, 46, 38, 30, 22,
14, 6, 61, 53, 45, 37, 29,
21, 13, 5, 28, 20, 12, 4
};
// Permuted Choice 2 Table [6*8]
static const char PC2[] =
{
14, 17, 11, 24, 1, 5,
3, 28, 15, 6, 21, 10,
23, 19, 12, 4, 26, 8,
16, 7, 27, 20, 13, 2,
41, 52, 31, 37, 47, 55,
30, 40, 51, 45, 33, 48,
44, 49, 39, 56, 34, 53,
46, 42, 50, 36, 29, 32
};
// Iteration Shift Array
static const char ITERATION_SHIFT[] =
{
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 1
};
//ui64 sub_key[16]; // 48 bits each
static void DES_keygen(ui64 key, ui64 *sub_key)
{
// initial key schedule calculation
ui64 permuted_choice_1 = 0; // 56 bits
for (ui8 i = 0; i < 56; i++)
{
permuted_choice_1 <<= 1;
permuted_choice_1 |= (key >> (64-PC1[i])) & LB64_MASK;
}
// 28 bits
ui32 C = (ui32) ((permuted_choice_1 >> 28) & 0x000000000fffffff);
ui32 D = (ui32) (permuted_choice_1 & 0x000000000fffffff);
// Calculation of the 16 keys
for (ui8 i = 0; i < 16; i++)
{
// key schedule, shifting Ci and Di
for (ui8 j = 0; j < ITERATION_SHIFT[i]; j++)
{
C = (0x0fffffff & (C << 1)) | (0x00000001 & (C >> 27));
D = (0x0fffffff & (D << 1)) | (0x00000001 & (D >> 27));
}
ui64 permuted_choice_2 = (((ui64) C) << 28) | (ui64) D;
sub_key[i] = 0; // 48 bits (2*24)
for (ui8 j = 0; j < 48; j++)
{
sub_key[i] <<= 1;
sub_key[i] |= (permuted_choice_2 >> (56-PC2[j])) & LB64_MASK;
}
}
}
static ui64 DES_ip(ui64 block)
{
// initial permutation
ui64 result = 0;
for (ui8 i = 0; i < 64; i++)
{
result <<= 1;
result |= (block >> (64-IP[i])) & LB64_MASK;
}
return result;
}
static ui64 DES_fp(ui64 block)
{
// inverse initial permutation
ui64 result = 0;
for (ui8 i = 0; i < 64; i++)
{
result <<= 1;
result |= (block >> (64-FP[i])) & LB64_MASK;
}
return result;
}
static void DES_feistel(ui32 *L, ui32 *R, ui32 *F)
{
ui32 temp = *R;
*R = *L ^ *F;
*L = temp;
}
static ui32 DES_f(ui32 R, ui64 k) // f(R,k) function
{
// applying expansion permutation and returning 48-bit data
ui64 s_input = 0;
for (ui8 i = 0; i < 48; i++)
{
s_input <<= 1;
s_input |= (ui64) ((R >> (32-EXPANSION[i])) & LB32_MASK);
}
// XORing expanded Ri with Ki, the round key
s_input = s_input ^ k;
// applying S-Boxes function and returning 32-bit data
ui32 s_output = 0;
for (ui8 i = 0; i < 8; i++)
{
// Outer bits
char row = (char) ((s_input & (0x0000840000000000 >> 6*i)) >> (42-6*i));
row = (row >> 4) | (row & 0x01);
// Middle 4 bits of input
char column = (char) ((s_input & (0x0000780000000000 >> 6*i)) >> (43-6*i));
s_output <<= 4;
s_output |= (ui32) (SBOX[i][16*row + column] & 0x0f);
}
// applying the round permutation
ui32 f_result = 0;
for (ui8 i = 0; i < 32; i++)
{
f_result <<= 1;
f_result |= (s_output >> (32 - PBOX[i])) & LB32_MASK;
}
return f_result;
}
static ui64 DES_des(ui64 key, ui64 block, bool mode)
{
ui64 sub_key[16];
DES_keygen(key, sub_key);
// applying initial permutation
block = DES_ip(block);
// dividing T' into two 32-bit parts
ui32 L = (ui32) (block >> 32) & L64_MASK;
ui32 R = (ui32) (block & L64_MASK);
// 16 rounds
for (ui8 i = 0; i < 16; i++)
{
ui32 F = mode ? DES_f(R, sub_key[15-i]) : DES_f(R, sub_key[i]);
DES_feistel(&L, &R, &F);
}
// swapping the two parts
block = (((ui64) R) << 32) | (ui64) L;