操作系统概念英文课件:Chapter 6 Process Synchronization.ppt
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Chapter 6 of the "Operating System Concepts" course delves into the critical topic of Process Synchronization, which is essential for maintaining data consistency and preventing conflicts when multiple processes access shared resources concurrently. **6.2 Background** Process synchronization is necessary to coordinate concurrent activities and avoid data inconsistencies that can arise when multiple processes interact with shared data. In an operating system, processes often need to cooperate to achieve a common goal, and this cooperation requires mechanisms to ensure that these processes execute in an orderly fashion. **6.3 Bounded-Buffer Problem** In Chapter 4, a shared-memory approach was discussed to address the bounded-buffer problem, limiting the number of items in the buffer at any given time. The challenge arises when all N buffers are being used, making the synchronization more complex. To manage this, a variable called 'counter' is introduced, initialized to 0 and incremented each time a new item is added to the buffer. **6.4-6.6 Bounded-Buffer Structure and Processes** A typical bounded-buffer scenario involves a producer process and a consumer process. The producer generates items and adds them to the buffer, while the consumer removes items from the buffer for consumption. The structure defines a buffer of size BUFFER_SIZE, two pointers (in and out) for tracking the position of the next item to be produced or consumed, and a counter to keep track of the number of items in the buffer. **6.7-6.9 Atomic Operations** For correct synchronization, the increment and decrement operations on the counter must be atomic, meaning they should complete uninterrupted. At the machine language level, incrementing 'counter' might involve loading the current value into a register, adding 1, and then storing the result back into the counter variable. Similarly, decrementing would involve loading the value, subtracting 1, and then storing it back. **6.10-6.11 Interleaving and Race Conditions** If both the producer and consumer try to update the buffer simultaneously, their machine instructions can potentially be interleaved, leading to race conditions. Race conditions occur when the final outcome of a program depends on the sequence or timing of events, which can lead to unpredictable behavior and data inconsistencies. **6.12 The Critical-Section Problem** To solve such issues, the concept of the critical section comes into play. A critical section is a part of a program where only one process can execute at a time to prevent interference from other processes. Ensuring that only one process accesses the shared resource within its critical section is crucial for synchronization. **6.13 Peterson's Solution** One classic solution to the critical-section problem is Peterson's algorithm, which uses two shared variables, 'turn' and 'flag,' to enable two processes to synchronize their entry into the critical section. Each process sets its flag to indicate its desire to enter the critical section and also sets 'turn' to indicate the other process should go first. However, this solution is limited to only two processes. **6.14 Synchronization Hardware** Hardware support is often employed to provide synchronization primitives, like test-and-set, swap, and compare-and-swap instructions, which enable atomic operations and help solve the critical-section problem. **6.15 Semaphores** Semaphores are a widely used synchronization mechanism that maintain a count and allow processes to request and release units of a resource. Two types of semaphores are binary semaphores (which can be either 0 or 1) and counting semaphores (which can have any non-negative integer value). **6.16 Classic Problems of Synchronization** Several classic problems in process synchronization exist, such as the producer-consumer problem, dining philosophers problem, readers-writers problem, and banker's algorithm. These problems illustrate the challenges in coordinating concurrent processes and demonstrate the use of synchronization mechanisms. **6.17 Monitors** Monitors are high-level constructs that encapsulate shared variables and provide a controlled environment for process synchronization. They enforce mutual exclusion for accessing shared data and offer synchronization through procedures or methods. **6.18 Synchronization Examples** Throughout the chapter, various examples showcase the application of synchronization techniques, demonstrating how these mechanisms can be used in practice to solve concurrency issues and maintain data consistency. **6.19 Atomic Transactions** Atomic transactions are another concept related to synchronization, referring to a sequence of operations that appear to occur instantaneously as a single indivisible unit. This property ensures that if a transaction is interrupted, the system remains in a consistent state. In conclusion, process synchronization in operating systems is a critical aspect of managing concurrent access to shared resources, preventing race conditions, and ensuring orderly execution of cooperating processes. The chapter explores various synchronization techniques, including hardware support, semaphores, monitors, and atomic transactions, providing insights into solving synchronization challenges encountered in real-world systems.
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