package com.ebook.bookpage;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.graphics.Region;
import android.graphics.drawable.GradientDrawable;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Scroller;
public class PageWidget extends View {
private int mWidth = 480;
private int mHeight = 800;
private int mCornerX = 0; // 拖拽点对应的页脚
private int mCornerY = 0;
private Path mPath0;
private Path mPath1;
Bitmap mCurPageBitmap = null; // 当前页
Bitmap mNextPageBitmap = null;
PointF mTouch = new PointF(); // 拖拽点
PointF mBezierStart1 = new PointF(); // 贝塞尔曲线起始点
PointF mBezierControl1 = new PointF(); // 贝塞尔曲线控制点
PointF mBeziervertex1 = new PointF(); // 贝塞尔曲线顶点
PointF mBezierEnd1 = new PointF(); // 贝塞尔曲线结束点
PointF mBezierStart2 = new PointF(); // 另一条贝塞尔曲线
PointF mBezierControl2 = new PointF();
PointF mBeziervertex2 = new PointF();
PointF mBezierEnd2 = new PointF();
float mMiddleX;
float mMiddleY;
float mDegrees;
float mTouchToCornerDis;
ColorMatrixColorFilter mColorMatrixFilter;
Matrix mMatrix;
float[] mMatrixArray = { 0, 0, 0, 0, 0, 0, 0, 0, 1.0f };
boolean mIsRTandLB; // 是否属于右上左下
float mMaxLength = (float) Math.hypot(mWidth, mHeight);
int[] mBackShadowColors;
int[] mFrontShadowColors;
GradientDrawable mBackShadowDrawableLR;
GradientDrawable mBackShadowDrawableRL;
GradientDrawable mFolderShadowDrawableLR;
GradientDrawable mFolderShadowDrawableRL;
GradientDrawable mFrontShadowDrawableHBT;
GradientDrawable mFrontShadowDrawableHTB;
GradientDrawable mFrontShadowDrawableVLR;
GradientDrawable mFrontShadowDrawableVRL;
Paint mPaint;
Scroller mScroller;
public PageWidget(Context context) {
super(context);
// TODO Auto-generated constructor stub
mPath0 = new Path();
mPath1 = new Path();
createDrawable();
mPaint = new Paint();
mPaint.setStyle(Paint.Style.FILL);
ColorMatrix cm = new ColorMatrix();
float array[] = { 0.55f, 0, 0, 0, 80.0f, 0, 0.55f, 0, 0, 80.0f, 0, 0,
0.55f, 0, 80.0f, 0, 0, 0, 0.2f, 0 };
cm.set(array);
mColorMatrixFilter = new ColorMatrixColorFilter(cm);
mMatrix = new Matrix();
mScroller = new Scroller(getContext());
mTouch.x = 0.01f; // 不让x,y为0,否则在点计算时会有问题
mTouch.y = 0.01f;
}
public void setWidth(int width) {
mWidth = width;
}
public void setHeight(int height) {
mHeight = height;
}
/**
* Author : hmg25 Version: 1.0 Description : 计算拖拽点对应的拖拽脚
*/
public void calcCornerXY(float x, float y) {
if (x <= mWidth / 2)
mCornerX = 0;
else
mCornerX = mWidth;
if (y <= mHeight / 2)
mCornerY = 0;
else
mCornerY = mHeight;
if ((mCornerX == 0 && mCornerY == mHeight)
|| (mCornerX == mWidth && mCornerY == 0))
mIsRTandLB = true;
else
mIsRTandLB = false;
}
public boolean doTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
if (event.getAction() == MotionEvent.ACTION_MOVE) {
mTouch.x = event.getX();
mTouch.y = event.getY();
this.postInvalidate();
}
if (event.getAction() == MotionEvent.ACTION_DOWN) {
mTouch.x = event.getX();
mTouch.y = event.getY();
// calcCornerXY(mTouch.x, mTouch.y);
// this.postInvalidate();
}
if (event.getAction() == MotionEvent.ACTION_UP) {
if (canDragOver()) {
startAnimation(1200);
} else {
mTouch.x = mCornerX - 0.09f;
mTouch.y = mCornerY - 0.09f;
}
this.postInvalidate();
}
// return super.onTouchEvent(event);
this.postInvalidate();
return true;
}
/**
* Author : hmg25 Version: 1.0 Description : 求解直线P1P2和直线P3P4的交点坐标
*/
public PointF getCross(PointF P1, PointF P2, PointF P3, PointF P4) {
PointF CrossP = new PointF();
// 二元函数通式: y=ax+b
float a1 = (P2.y - P1.y) / (P2.x - P1.x);
float b1 = ((P1.x * P2.y) - (P2.x * P1.y)) / (P1.x - P2.x);
float a2 = (P4.y - P3.y) / (P4.x - P3.x);
float b2 = ((P3.x * P4.y) - (P4.x * P3.y)) / (P3.x - P4.x);
CrossP.x = (b2 - b1) / (a1 - a2);
CrossP.y = a1 * CrossP.x + b1;
return CrossP;
}
private void calcPoints() {
mMiddleX = (mTouch.x + mCornerX) / 2;
mMiddleY = (mTouch.y + mCornerY) / 2;
mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
* (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
mBezierControl1.y = mCornerY;
mBezierControl2.x = mCornerX;
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
* (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
mBezierStart1.x = mBezierControl1.x - (mCornerX - mBezierControl1.x)
/ 2;
mBezierStart1.y = mCornerY;
// 当mBezierStart1.x < 0或者mBezierStart1.x > 480时
// 如果继续翻页,会出现BUG故在此限制
if (mTouch.x > 0 && mTouch.x < mWidth) {
if (mBezierStart1.x < 0 || mBezierStart1.x > mWidth) {
if (mBezierStart1.x < 0)
mBezierStart1.x = mWidth - mBezierStart1.x;
float f1 = Math.abs(mCornerX - mTouch.x);
float f2 = mWidth * f1 / mBezierStart1.x;
mTouch.x = Math.abs(mCornerX - f2);
float f3 = Math.abs(mCornerX - mTouch.x)
* Math.abs(mCornerY - mTouch.y) / f1;
mTouch.y = Math.abs(mCornerY - f3);
mMiddleX = (mTouch.x + mCornerX) / 2;
mMiddleY = (mTouch.y + mCornerY) / 2;
mBezierControl1.x = mMiddleX - (mCornerY - mMiddleY)
* (mCornerY - mMiddleY) / (mCornerX - mMiddleX);
mBezierControl1.y = mCornerY;
mBezierControl2.x = mCornerX;
mBezierControl2.y = mMiddleY - (mCornerX - mMiddleX)
* (mCornerX - mMiddleX) / (mCornerY - mMiddleY);
// Log.i("hmg", "mTouchX --> " + mTouch.x + " mTouchY--> "
// + mTouch.y);
// Log.i("hmg", "mBezierControl1.x-- " + mBezierControl1.x
// + " mBezierControl1.y -- " + mBezierControl1.y);
// Log.i("hmg", "mBezierControl2.x -- " + mBezierControl2.x
// + " mBezierControl2.y -- " + mBezierControl2.y);
mBezierStart1.x = mBezierControl1.x
- (mCornerX - mBezierControl1.x) / 2;
}
}
mBezierStart2.x = mCornerX;
mBezierStart2.y = mBezierControl2.y - (mCornerY - mBezierControl2.y)
/ 2;
mTouchToCornerDis = (float) Math.hypot((mTouch.x - mCornerX),
(mTouch.y - mCornerY));
mBezierEnd1 = getCross(mTouch, mBezierControl1, mBezierStart1,
mBezierStart2);
mBezierEnd2 = getCross(mTouch, mBezierControl2, mBezierStart1,
mBezierStart2);
mBeziervertex1.x = (mBezierStart1.x + 2 * mBezierControl1.x + mBezierEnd1.x) / 4;
mBeziervertex1.y = (2 * mBezierControl1.y + mBezierStart1.y + mBezierEnd1.y) / 4;
mBeziervertex2.x = (mBezierStart2.x + 2 * mBezierControl2.x + mBezierEnd2.x) / 4;
mBeziervertex2.y = (2 * mBezierControl2.y + mBezierStart2.y + mBezierEnd2.y) / 4;
}
/**
* 绘制当前页
*/
private void drawCurrentPageArea(Canvas canvas, Bitmap bitmap, Path path) {
mPath0.reset();
mPath0.moveTo(mBezierStart1.x, mBezierStart1.y);
mPath0.quadTo(mBezierControl1.x, mBezierControl1.y, mBezierEnd1.x,
mBezierEnd1.y);
mPath0.lineTo(mTouch.x, mTouch.y);
mPath0.lineTo(mBezierEnd2.x, mBezierEnd2.y);
mPath0.quadTo(mBezierControl2.x, mBezierControl2.y, mBezierStart2.x,
mBezierStart2.y);
mPath0.lineTo(mCornerX, mCornerY);
mPath0.close();
canvas.save();
canvas.clipPath(path, Region.Op.XOR);
canvas.drawBitmap(bitmap, 0, 0, null);
canvas.restore();
}
/**
* 绘制下一页
*/
private void drawNextPageAreaAndShadow(Canvas canvas, Bitmap bitmap) {
mPath1.reset();
mPath1.moveTo(mBezierStart1.x, mBezierStart1.y);
mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
mPath1.lineTo(mBeziervertex2.x, mBeziervertex2.y);
mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
mPath1.lineTo(mCornerX, mCornerY
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