package org.json.me;
/*
Copyright (c) 2002 JSON.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The Software shall be used for Good, not Evil.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
import java.io.IOException;
import java.io.Writer;
import java.util.Enumeration;
import java.util.Hashtable;
import java.util.Vector;
/**
* A JSONObject is an unordered collection of name/value pairs. Its
* external form is a string wrapped in curly braces with colons between the
* names and values, and commas between the values and names. The internal form
* is an object having <code>get</code> and <code>opt</code> methods for
* accessing the values by name, and <code>put</code> methods for adding or
* replacing values by name. The values can be any of these types:
* <code>Boolean</code>, <code>JSONArray</code>, <code>JSONObject</code>,
* <code>Number</code>, <code>String</code>, or the <code>JSONObject.NULL</code>
* object. A JSONObject constructor can be used to convert an external form
* JSON text into an internal form whose values can be retrieved with the
* <code>get</code> and <code>opt</code> methods, or to convert values into a
* JSON text using the <code>put</code> and <code>toString</code> methods.
* A <code>get</code> method returns a value if one can be found, and throws an
* exception if one cannot be found. An <code>opt</code> method returns a
* default value instead of throwing an exception, and so is useful for
* obtaining optional values.
* <p>
* The generic <code>get()</code> and <code>opt()</code> methods return an
* object, which you can cast or query for type. There are also typed
* <code>get</code> and <code>opt</code> methods that do type checking and type
* coersion for you.
* <p>
* The <code>put</code> methods adds values to an object. For example, <pre>
* myString = new JSONObject().put("JSON", "Hello, World!").toString();</pre>
* produces the string <code>{"JSON": "Hello, World"}</code>.
* <p>
* The texts produced by the <code>toString</code> methods strictly conform to
* the JSON sysntax rules.
* The constructors are more forgiving in the texts they will accept:
* <ul>
* <li>An extra <code>,</code> <small>(comma)</small> may appear just
* before the closing brace.</li>
* <li>Strings may be quoted with <code>'</code> <small>(single
* quote)</small>.</li>
* <li>Strings do not need to be quoted at all if they do not begin with a quote
* or single quote, and if they do not contain leading or trailing spaces,
* and if they do not contain any of these characters:
* <code>{ } [ ] / \ : , = ; #</code> and if they do not look like numbers
* and if they are not the reserved words <code>true</code>,
* <code>false</code>, or <code>null</code>.</li>
* <li>Keys can be followed by <code>=</code> or <code>=></code> as well as
* by <code>:</code>.</li>
* <li>Values can be followed by <code>;</code> <small>(semicolon)</small> as
* well as by <code>,</code> <small>(comma)</small>.</li>
* <li>Numbers may have the <code>0-</code> <small>(octal)</small> or
* <code>0x-</code> <small>(hex)</small> prefix.</li>
* <li>Comments written in the slashshlash, slashstar, and hash conventions
* will be ignored.</li>
* </ul>
* @author JSON.org
* @version 2
*/
public class JSONObject {
//#if CLDC=="1.0"
//# public static final Boolean TRUE = new Boolean(true);
//# public static final Boolean FALSE = new Boolean(false);
//#endif
/**
* JSONObject.NULL is equivalent to the value that JavaScript calls null,
* whilst Java's null is equivalent to the value that JavaScript calls
* undefined.
*/
private static final class Null {
/**
* There is only intended to be a single instance of the NULL object,
* so the clone method returns itself.
* @return NULL.
*/
/*protected final Object clone() {
return this;
}*/
/**
* A Null object is equal to the null value and to itself.
* @param object An object to test for nullness.
* @return true if the object parameter is the JSONObject.NULL object
* or null.
*/
public boolean equals(Object object) {
return object == null || object == this;
}
/**
* Get the "null" string value.
* @return The string "null".
*/
public String toString() {
return "null";
}
}
/**
* The hash map where the JSONObject's properties are kept.
*/
private Hashtable myHashMap;
/**
* It is sometimes more convenient and less ambiguous to have a
* <code>NULL</code> object than to use Java's <code>null</code> value.
* <code>JSONObject.NULL.equals(null)</code> returns <code>true</code>.
* <code>JSONObject.NULL.toString()</code> returns <code>"null"</code>.
*/
public static final Object NULL = new Null();
/**
* Construct an empty JSONObject.
*/
public JSONObject() {
this.myHashMap = new Hashtable();
}
//#ifdef PRODUCER
//# /**
//# * Construct a JSONObject from a subset of another JSONObject.
//# * An array of strings is used to identify the keys that should be copied.
//# * Missing keys are ignored.
//# * @param jo A JSONObject.
//# * @param sa An array of strings.
//# * @exception JSONException If a value is a non-finite number.
//# */
//# public JSONObject(JSONObject jo, String[] sa) throws JSONException {
//# this();
//# for (int i = 0; i < sa.length; i += 1) {
//# putOpt(sa[i], jo.opt(sa[i]));
//# }
//# }
//#endif
/**
* Construct a JSONObject from a JSONTokener.
* @param x A JSONTokener object containing the source string.
* @throws JSONException If there is a syntax error in the source string.
*/
public JSONObject(JSONTokener x) throws JSONException {
this();
char c;
String key;
if (x.nextClean() != '{') {
throw x.syntaxError("A JSONObject text must begin with '{'");
}
for (;;) {
c = x.nextClean();
switch (c) {
case 0:
throw x.syntaxError("A JSONObject text must end with '}'");
case '}':
return;
default:
x.back();
key = x.nextValue().toString();
}
/*
* The key is followed by ':'. We will also tolerate '=' or '=>'.
*/
c = x.nextClean();
if (c == '=') {
if (x.next() != '>') {
x.back();
}
} else if (c != ':') {
throw x.syntaxError("Expected a ':' after a key");
}
put(key, x.nextValue());
/*
* Pairs are separated by ','. We will also tolerate ';'.
*/
switch (x.nextClea
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方舟游戏框架,一个 2D 游戏框架。 文件 Ark-Game-Framework-master.zip 包含以下条目。 .gitignore//from ww w. jav a2 s . c o m Android Sample/.classpath Android Sample/.project Android Sample/AndroidManifest.xml Android Sample/assets/audio/bgm/theme.mp3 Android Sample/assets/audio/sfx/cancel.ogg Android Sample/assets/audio/sfx/cursor.ogg Android Sample/assets/data/fonts/font.json Android Sample/assets/images/background/splash.json Android Sample/assets/images/background/title.json Android Sample/assets/images/inte
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方舟游戏框架,一个 2D 游戏框架。 (412个子文件)
bonus.aiff 34KB
warp.aiff 11KB
explode.aiff 6KB
cursor.aiff 3KB
cancel.aiff 3KB
ARKFramework 2.15MB
ARKFramework 2.15MB
ARKFramework 29B
ARKFramework 29B
proguard.cfg 1KB
.classpath 533B
.classpath 356B
Current 1B
Current 1B
huge.font 6KB
normal.font 5KB
thick.font 5KB
huga.font 5KB
smaller-bold.font 4KB
smaller.font 4KB
tiny.font 3KB
.gitignore 229B
ARKUtilities.h 3KB
ARKUtilities.h 3KB
ARKUtilities.h 3KB
ARKButton.h 3KB
ARKButton.h 3KB
ARKButton.h 3KB
ARKImage.h 2KB
ARKImage.h 2KB
ARKImage.h 2KB
ARKFramework.h 2KB
ARKSprite.h 2KB
ARKFramework.h 2KB
ARKSprite.h 2KB
ARKSprite.h 2KB
ARKFramework.h 2KB
ARKDevice.h 2KB
ARKDevice.h 2KB
ARKDevice.h 2KB
ARKResourceManager.h 1KB
ARKResourceManager.h 1KB
ARKResourceManager.h 1KB
ARKDrawable.h 1KB
ARKDrawable.h 1KB
ARKDrawable.h 1KB
ARKTouchInfo.h 1KB
ARKTouchInfo.h 1KB
ARKTouchInfo.h 1KB
ARKBitmapFont.h 1KB
ARKBitmapFont.h 1KB
ARKBitmapFont.h 1KB
ARKScrollingImage.h 1KB
ARKGameState.h 1KB
ARKGameState.h 1KB
ARKGameState.h 1KB
ARKButtonContainer.h 1KB
ARKButtonContainer.h 1KB
ARKButtonContainer.h 1KB
Bullet.h 1KB
ARKRectangle.h 1KB
ARKRectangle.h 1KB
ARKRectangle.h 1KB
ARKLabel.h 1KB
ARKLabel.h 1KB
ARKLabel.h 1KB
ARKCroppable.h 1KB
ARKCroppable.h 1KB
ARKCroppable.h 1KB
ARKItemList.h 1KB
ARKSoundManager.h 993B
ARKSoundManager.h 993B
ARKSoundManager.h 993B
StateGame.h 983B
ARKScrollingImage.h 979B
ARKScrollingImage.h 979B
ARKLoadable.h 978B
ARKLoadable.h 978B
ARKLoadable.h 978B
ARKAccelerometerInfo.h 928B
ARKAccelerometerInfo.h 928B
ARKAccelerometerInfo.h 928B
ARKStateManager.h 864B
ARKStateManager.h 864B
ARKStateManager.h 864B
ARKBitmapChar.h 824B
ARKBitmapChar.h 803B
ARKBitmapChar.h 803B
ARKViewController.h 775B
ARKViewController.h 755B
ARKViewController.h 755B
ARKLine.h 754B
ARKTexture.h 726B
ARKTexture.h 726B
ARKTexture.h 726B
RecordManager.h 722B
StateResult.h 686B
Wormhole.h 670B
HoleUtilities.h 666B
ARKiOSDevice.h 662B
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