Release Notes for the Hand of God GM Tool
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Changes in version 0.8l ( 26 December 1999 )
· Several more fixes to the map editor...it should work correctly now.
Changes in version 0.8k ( 25 December 1999 )
· Fixed map editor so that text fields get saved (thx ROK).
· The travel guide will read map locs from both tusmap and tusmap2 now.
· The help file has been updated. Many thanks to Bones!
· Fixed a crash bug in the map editor.
Changes in version 0.8j ( 17-22 December 1999 )
· Redesigned the map editor. tusmap2.scp is now supported.
· Fixed a crash bug when HoG is unable to connect to the server while saving.
· Server configuration should save correctly through hogsvr now.
· Travel to map defined locations should go to the correct z level now.
Changes in version 0.8i ( 16 December 1999 )
· Added support for a few more INI tags. This should take care of all of them.
· The timestamp in the tus.ini file will now be correct. (thx Michael Brannin)
· Added a 'find' function on the spawn list. (thx Rhodan, et al)
Changes in version 0.8h ( 13-15 December 1999 )
· The ID tag for new items should get set correctly now.
· New item types added to the Item Tweak tab.
· All custom items should be read now, not just every other one.
· Map Script editor currently disabled until it can be completely rewritten.
· Server Configuration window has been completely rewritten.
Changes in version 0.8g ( 11 December 1999 )
· Revamped the map script editor. Should support the new format of tusmap.scp
· Cosmetic changes to some of the error messages. Should help with some of the FAQs.
· Custom NPCs and Items pasted in from the Custom Scripts web site should now work
without additional tweaking.
· Probably a few more things that I just can't think of off the top of my head.
Changes in version 0.8f ( 2-3 November 1999 )
· Fixed a couple more crash bugs.
· Reduced the number of windows that would pop up when pausing/resynching the server failed.
· tuschar2.rmt and tusitem2.rmt are now completely refreshed when editing/creating custom NPCs/Items. (thx Rhodan)
· Fixed a crash bug in the template editor ( thx Lestat )
· Changed the way that the client gets launched from the Launcher tab. NT users will no longer need to close that annoying DOS
window to get HoG to function again.
· When editing items and NPCs, the Description field will automatically get changed when the name field changes.
· various other cosmetic fixes.
Changes in version 0.8e ( 27-29 October 1999 )
· Fixed a crash bug when loading custom items. Previously, if two overrides of the same NPC/Item existed in the *2.scp file,
HoG would crash when reading the second one. (thx Arthur Pendragon)
· Changed the file load progress windows to be not topmost windows.
· Templates can now be edited/created from the Item Generator tab. (thx ROK)
· Fixed a bug where spawn points weren't cleared from memory before doing a script reload.
· Fixed a crash bug that would occur under some circumstances when attempting to edit items (thx Fiz).
· Fixed a memory leak bug involved with DUPEITEM handling.
· Fixed the bug where custom items and NPCs weren't being read unless the .rmt files were deleted (thx Rhodan)
Changes in version 0.8d ( 25 October 1999 )
· Custom templates should now be recognized in the item generator. (thx ROK)
· The remote console should automatically re-connect on a file save if the connection was lost due to timeout.
· Items with a MORE or MORE2 value should retain these settings when edited.
· All .rmt files will now get deleted when you click the "Reload Scripts" button. (thx Rhodan)
· Re-enabled the template editor (AGAIN).
· The NPC Spawn Color is now correctly loaded at startup.
· An hourglass should appear now when saving script changes.
Changes in version 0.8c ( 13 October 1999 )
· Changed the Page button to use the correct syntax.
· Finally added support for the ITEMNEWBIE tag in the char scripts.
· NPC Editor will now auto-fill the HP, Mana, and Stamina fields when STR, INT and DEX change. (thx for the idea Wysteron)
· The System Information section on the settings tab should now display more realistic values.
Changes in version 0.8b ( mid September 1999 )
· Spawn Marker colors are now configurable.
· More resource consumption fixes.
· Finally updated the Server Config tool with the new INI tags and removed those that were obsolete.
· Expanded some of the error messages in an attempt to make them more helpful.
· Fixed a crash bug when loading spawnpoints.
Changes in version 0.8a ( early September 1999 )
· Minor bug fixes.
· Enabled the Template Editor.
Changes in version 0.8 ( August 1999 )
· Attempts to retrieve the TUS port through hogsvr will now return the default port value.
· Changed the remote console functions to be compatible with version .44c of TUS. Remote console will not work
on older versions of TUS due to this change.
· Fixed the spawn initializer to allow a minimum time of 0. (thx Ashen)
· Added an Coloured Ore table editor.
· Added a Def Editor.
· Added a Template Editor. (disabled until 0.8a)
· Fixed a memory leak in the Item Generator. (thx SA)
Changes in version 0.7f (07/23/1999 - 07/27/1999)
· Fixed a bug in the NPC editor so that certain items (bracketed) could be deleted from the NPC's loot. (thx Xavior)
· Changed the clock button to use "/xclock" (thx Atreides)
· Changed the split button to use "/xsplit" (thx Atreides)
· Changed the save button to use "/save 1"
· Changed the Remote Console and World Map windows so that they can be hidden by clicking the 'X'. (thx Klamath)
· Changed the "Close GW HoG" button to read "Close TUS HoG". (thx Kain)
· Added a message window when the tuschar.scp and tusitem.scp files couldn't be opened.
Changes in version 0.7e (07/07/1999)
· Added support for the following INI tags: MAINLOGSERVER, MURDERMINCOUNT, MURDERDECAYTIME, and REGISTERSERVER.
· Weights of custom items are now saved correctly (i.e. WEIGHT=2 instead of WEIGHT=2.0). (thx Fiz).
Changes in version 0.7d (07/01/1999 - 07/03/1999)
· Added some additional messages to the remote console in an attempt to track down the problem
where the remote console wasn't working for some people.
· Added support for the MAGICUNLOCKDOOR tag in server config (introduced in .41p of tussvr).
· Changed the way files are sent through hogsvr for compatibility with the linux version.
· Fixed another crash bug in the static release.
· Now checking for a '\' character at the end of the save path before looking for spawn points.
· Linux version of hogsvr now available.
Changes in version 0.7c (06/30/1999)
· Made the stat gain rate editor save as [ADVANCE] instead of [STAT 1] (thx Menace).
· Changed the socket calls to avoid crashes when linked with the static libraries.
· Fixed the encryption for the character '0' in the client launcher. (thx Cephelo).
Changes in version 0.7b (06/29/1999)
· OK really...I've fixed the problem with the "Save failed" messages.
· Added support for the NTSERVICE and POLLSERVERS tags in the Server Config window.
· Fixed the problem that resulted in "Unable to open unnamed file" messages while saving the server config.
Changes in version 0.7a (06/27/1999)
· Fixed the remote console window to actually disconnect when you hit the disconnect button.
· Fixed the map editor so that it will outline the rect while drawing...you need the Draw Rectangles box checked to do it. (thx DarinV31)
· Re-merged the code for region triggers which somehow did not get merged. (thx DarinV31)
Changes in version 0.7 (06/14/1999 - 06/25/1999)
· Changed the spawn lists so that the descriptions are shown rather than ID. If no description tag, ID is still shown.
· Added a new tab containing buttons for the new editors.
· Added a Name group editor.
· Added a Skill Table e
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