Id hcIdx BaseId NextInClass TransLvl NameStr MonStatsEx MonProp MonType AI DescStr Code enabled rangedtype placespawn spawn spawnx spawny spawnmode minion1 minion2 SetBoss BossXfer PartyMin PartyMax MinGrp MaxGrp sparsePopulate Velocity Run Rarity Level Level(N) Level(H) MonSound UMonSound threat aidel aidel(N) aidel(H) aidist aidist(N) aidist(H) aip1 aip1(N) aip1(H) aip2 aip2(N) aip2(H) aip3 aip3(N) aip3(H) aip4 aip4(N) aip4(H) aip5 aip5(N) aip5(H) aip6 aip6(N) aip6(H) aip7 aip7(N) aip7(H) aip8 aip8(N) aip8(H) MissA1 MissA2 MissS1 MissS2 MissS3 MissS4 MissC MissSQ Align isSpawn isMelee npc interact inventory inTown lUndead hUndead demon flying opendoors boss primeevil killable switchai noAura nomultishot neverCount petIgnore deathDmg genericSpawn zoo SendSkills Skill1 Sk1mode Sk1lvl Skill2 Sk2mode Sk2lvl Skill3 Sk3mode Sk3lvl Skill4 Sk4mode Sk4lvl Skill5 Sk5mode Sk5lvl Skill6 Sk6mode Sk6lvl Skill7 Sk7mode Sk7lvl Skill8 Sk8mode Sk8lvl Drain Drain(N) Drain(H) coldeffect coldeffect(N) coldeffect(H) ResDm ResMa ResFi ResLi ResCo ResPo ResDm(N) ResMa(N) ResFi(N) ResLi(N) ResCo(N) ResPo(N) ResDm(H) ResMa(H) ResFi(H) ResLi(H) ResCo(H) ResPo(H) DamageRegen SkillDamage noRatio NoShldBlock ToBlock ToBlock(N) ToBlock(H) Crit minHP maxHP AC Exp A1MinD A1MaxD A1TH A2MinD A2MaxD A2TH S1MinD S1MaxD S1TH MinHP(N) MaxHP(N) AC(N) Exp(N) A1MinD(N) A1MaxD(N) A1TH(N) A2MinD(N) A2MaxD(N) A2TH(N) S1MinD(N) S1MaxD(N) S1TH(N) MinHP(H) MaxHP(H) AC(H) Exp(H) A1MinD(H) A1MaxD(H) A1TH(H) A2MinD(H) A2MaxD(H) A2TH(H) S1MinD(H) S1MaxD(H) S1TH(H) El1Mode El1Type El1Pct El1MinD El1MaxD El1Dur El1Pct(N) El1MinD(N) El1MaxD(N) El1Dur(N) El1Pct(H) El1MinD(H) El1MaxD(H) El1Dur(H) El2Mode El2Type El2Pct El2MinD El2MaxD El2Dur El2Pct(N) El2MinD(N) El2MaxD(N) El2Dur(N) El2Pct(H) El2MinD(H) El2MaxD(H) El2Dur(H) El3Mode El3Type El3Pct El3MinD El3MaxD El3Dur El3Pct(N) El3MinD(N) El3MaxD(N) El3Dur(N) El3Pct(H) El3MinD(H) El3MaxD(H) El3Dur(H) TreasureClass1 TreasureClass2 TreasureClass3 TreasureClass4 TreasureClass1(N) TreasureClass2(N) TreasureClass3(N) TreasureClass4(N) TreasureClass1(H) TreasureClass2(H) TreasureClass3(H) TreasureClass4(H) TCQuestId TCQuestCP SplEndDeath SplGetModeChart SplEndGeneric SplClientEnd *eol
skeleton1 0 skeleton1 skeleton2 0 Skeleton skeleton1 skeleton Skeleton SK 1 1 3 3 3 2 2 37 68 skeleton skeleton 10 15 14 13 60 65 70 15 12 10 75 80 85 75 75 75 1 1 1 1 1 1 1 SkeletonRaise seq_skeletonraise 1 -50 -40 -25 50 75 33 100 75 2 10 10 10 5 86 129 84 86 34 101 101 34 101 101 70 100 100 85 40 100 120 40 105 125 70 100 100 85 40 100 120 40 105 125 Act 1 H2H A Act 1 Champ A Act 1 Unique A Act 1 (N) H2H A Act 1 (N) Champ A Act 1 (N) Unique A Act 1 (H) H2H A Act 1 (H) Champ A Act 1 (H) Unique A 0
skeleton2 1 skeleton1 skeleton3 1 Returned skeleton2 skeleton Skeleton SK 1 2 3 4 4 2 6 38 69 skeleton skeleton 10 15 14 13 70 75 80 12 10 7 80 85 90 25 25 25 1 1 1 1 1 1 1 SkeletonRaise seq_skeletonraise 1 -50 -40 -25 50 75 33 100 2 15 15 15 5 87 127 84 86 41 101 93 41 101 93 70 100 100 85 40 100 120 40 105 125 70 100 100 85 40 100 120 40 105 125 Act 1 H2H B Act 1 Champ B Act 1 Unique B Act 1 (N) H2H B Act 1 (N) Champ B Act 1 (N) Unique B Act 1 (H) H2H B Act 1 (H) Champ B Act 1 (H) Unique B 0
skeleton3 2 skeleton1 skeleton4 2 BoneWarrior skeleton3 skeleton Skeleton SK 1 2 4 4 4 2 7 39 85 skeleton skeleton 10 15 14 13 80 85 90 9 8 7 85 90 95 50 50 50 1 1 1 1 1 1 1 SkeletonRaise seq_skeletonraise 1 -50 -40 -25 40 50 60 75 33 110 75 2 20 20 20 5 89 124 84 85 41 121 94 41 121 94 70 100 100 85 40 100 120 40 105 125 70 100 100 85 40 100 120 40 105 125 Act 1 H2H B Act 1 Champ B Act 1 Unique B Act 1 (N) H2H B Act 1 (N) Champ B Act 1 (N) Unique B Act 1 (H) H2H B Act 1 (H) Champ B Act 1 (H) Unique B 0
skeleton4 3 skeleton1 skeleton5 3 BurningDead skeleton4 skeleton Skeleton SK 1 2 4 5 5 2 13 43 74 skeleton skeleton 10 15 14 13 90 95 95 7 6 5 90 95 99 66 66 66 1 1 1 1 1 1 1 SkeletonRaise seq_skeletonraise 1 -50 -40 -25 50 50 75 75 33 100 75 2 25 25 25 5 93 133 84 85 45 101 93 34 101 93 70 100 100 85 40 100 120 40 105 125 70 100 100 85 40 90 110 40 105 125 A1 fire 50 22 55 50 25 55 50 25 55 Act 2 H2H A Act 2 Champ A Act 2 Unique A Act 2 (N) H2H A Act 2 (N) Champ A Act 2 (N) Unique A Act 2 (H) H2H A Act 2 (H) Champ A Act 2 (H) Unique A 0
skeleton5 4 skeleton1 skeleton6 4 Horror skeleton5 skeleton Skeleton SK 1 2 4 5 5 2 14 44 78 skeleton skeleton 10 15 14 13 99 99 99 5 5 5 95 99 99 33 33 33 1 1 1 1 1 1 1 SkeletonRaise seq_skeletonraise 1 -50 -40 -25 20 60 50 40 80 75 33 70 120 75 2 30 30 30 5 94 131 84 85 41 101 94 31 101 94 70 100 100 85 40 100 120 40 105 125 70 100 100 85 40 100 120 40 95 115 A2 ltng 60 30 60 60 30 50 60 30 50 Act 2 H2H A Act 2 Champ A Act 2 Unique A Act 2 (N) H2H A Act 2 (N) Champ A Act 2 (N) Unique A Act 2 (H) H2H A Act 2 (H) Champ A Act 2 (H) Unique A 0
zombie1 5 zombie1 zombie2 0 Zombie zombie1 zombie Zombie ZM 1 1 2 1 3 2 1 36 67 zombie zombieunique 10 15 14 13 30 40 50 10 15 20 20 25 30 1 1 1 1 1 1 100 75 50 -50 -40 -25 50 75 50 120 75 2 3 3 3 5 101 181 84 111 51 151 101 101 151 101 105 150 80 105 60 140 105 70 150 110 105 150 80 105 60 140 105 70 150 110 Act 1 H2H A Act 1 Champ A Act 1 Unique A Act 1 (N) H2H A Act 1 (N) Champ A Act 1 (N) Unique A Act 1 (H) H2H A Act 1 (H) Champ A Act 1 (H) Unique A 0
zombie2 6 zombie1 zombie3 1 HungryDead zombie2 zombie Zombie ZM 1 1 3 1 4 2 2 37 68 zombie zombieunique 10 15 14 13 40 50 60 15 20 25 25 30 35 1 1 1 1 1 1 100 75 50 -50 -40 -25 50 75 50 110 75 2 4 4 4 5 101 186 84 111 34 101 101 101 134 101 105 150 80 105 60 140 105 70 150 110 105 150 80 105 60 140 105 70 150 110 Act 1 H2H A Act 1 Champ A Act 1 Unique A Act 1 (N) H2H A Act 1 (N) Champ A Act 1 (N) Unique A Act 1 (H) H2H A Act 1 (H) Champ A Act 1 (H) Unique A 0
zombie3 7 zombie1 zombie4 2 Ghoul zombie3 zombie Zombie ZM 1 2 3 1 4 2 12 43 73 zombie zombieunique 10 15 14 13 50 60 70 20 25 30 30 35 40 1 1 1 1 1 1 100 75 50 -50 -40 -25 50 75 50 100 75 2 13 13 13 5 108 197 84 109 51 138 93 113 163 93 105 150 80 105 60 140 105 70 150 110 105 150 80 105 60 140 105 70 150 110 Act 2 H2H C Act 2 Champ C Act 2 Unique C Act 2 (N) H2H C Act 2 (N) Champ C Act 2 (N) Unique C Act 2 (H) H2H C Act 2 (H) Champ C Act 2 (H) Unique C 0
zombie4 8 zombie1 zombie5 3 DrownedCarcass zombie4 zombie Zombie ZM 1 2 4 1 5 2 22 50 80 zombie zombieunique 10 15 14 13 100 100 100 30 30 30 35 40 45 1 1 1 1 1 1 100 75 50 -50 -40 -25 20 50 50 50 75 75 50 110 75 2 22 22 22 5 107 192 85 109 51 136 94 108 165 94 105 150 80 105 60 140 105 70 150 110 105 150 80 105 55 135 105 70 150 110 A1 cold 75 21 42 25 75 20 40 75 75 20 40 100 Act 3 H2H A Act 3 Champ A Act 3 Unique A Act 3 (N)
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