Java TCP game server example.
Features:
Network communication based on small binary msgs/packets.
Each client connection produces java thread.
Internal processing based on message processing with one thread and queued messages.
This was originally a demo/skeleton for colleagues in remote project.
Gameserver for mobile turn-based J2ME strategy game.
(circa 2007, very slow mobile networks, paid, limited traffic, GPRS).
Do not use it for high-load or modify msg processing using thread pool.
Author: Alex Raider / Flash inc. flashinc@mail.ru
Permission: free use.
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Java TCP game server example.Features: Network communication based on small binary msgs/packets. Each client connection produces java thread. Internal processing based on message processing with one thread and queued messages. This was originally a demo/skeleton for colleagues in remote project. Gameserver for mobile turn-based J2ME strategy game. (circa 2007 very slow mobile networks paid limited traffic GPRS). Do not use it for high-load or modify msg processing using thread pool.
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Java Game Server Example.zip (12个子文件)
javaserver.iws 33KB
javaserver.ipr 15KB
javaserver.iml 530B
src
Sender.java 3KB
Network.java 4KB
ServerMain.java 6KB
Debug.java 1KB
Receiver.java 5KB
NetSession.java 2KB
Message.java 5KB
examples
Server.java 2KB
readme.txt 614B
共 12 条
- 1
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