// AnimateDlgIconDlg.cpp : implementation file
//
#include "stdafx.h"
#include "AnimateDlgIcon.h"
#include "AnimateDlgIconDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAnimateDlgIconDlg dialog
CAnimateDlgIconDlg::CAnimateDlgIconDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAnimateDlgIconDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAnimateDlgIconDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CAnimateDlgIconDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAnimateDlgIconDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAnimateDlgIconDlg, CDialog)
//{{AFX_MSG_MAP(CAnimateDlgIconDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAnimateDlgIconDlg message handlers
BOOL CAnimateDlgIconDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_animIcon.SetImageList(IDB_BITMAP_ANIM,6,RGB(0,0,0));
m_timerID=this->SetTimer(99,500,NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CAnimateDlgIconDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CAnimateDlgIconDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CAnimateDlgIconDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CAnimateDlgIconDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
m_animIcon.ShowNextImage();
CDialog::OnTimer(nIDEvent);
}
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dttb.rar_dttb_mfc 动态图标
共32个文件
h:5个
cpp:4个
obj:4个
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用vc6.0中的mfc实现了动态小图标的实现,程序简单方便,便于初学者学习。
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dttb.rar (32个子文件)
动态图标
246362
www.pudn.com.txt 218B
标题栏中显示动态图标
AnimateDlgIcon.dsw 551B
AnimateIcon.cpp 867B
Resource.h 691B
res
AnimateDlgIcon.rc2 406B
AnimateDlgIcon.ico 1KB
Thumbs.db 5KB
bitmap1.bmp 1KB
AnimateDlgIcon.ncb 81KB
AnimateDlgIcon.dsp 4KB
AnimateDlgIcon.plg 1KB
AnimateDlgIconDlg.h 2KB
AnimateIcon.h 375B
AnimateDlgIcon.opt 643KB
AnimateDlgIcon.rc 6KB
AnimateDlgIcon.aps 22KB
StdAfx.cpp 216B
AnimateDlgIconDlg.cpp 4KB
AnimateDlgIcon.h 1KB
StdAfx.h 1KB
Debug
StdAfx.obj 103KB
AnimateDlgIcon.exe 108KB
AnimateIcon.obj 5KB
AnimateDlgIcon.obj 14KB
AnimateDlgIcon.res 4KB
vc60.idb 193KB
AnimateDlgIconDlg.obj 25KB
vc60.pdb 356KB
AnimateDlgIcon.pdb 345KB
AnimateDlgIcon.pch 5.24MB
AnimateDlgIcon.ilk 188KB
AnimateDlgIcon.cpp 2KB
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