========================================================================
CUSTOM APPWIZARD: OpenGL多文档
========================================================================
AppWizard has created a OpenGL多文档 DLL for you. This DLL is the starting point
for writing your custom AppWizard. It demonstrates the basics of creating a
custom AppWizard.
Although your custom AppWizard is a DLL, it has the special suffix AWX. When
you build OpenGL多文档.awx, it will automatically be copied to your Template
directory. Your custom AppWizard will then appear as a choice in the Project
Type drop-list in the New Workspace and Insert Project dialogs. To run your
custom AppWizard, simply create a new workspace (or insert a project into the
current workspace), and select your custom AppWizard from the Project Type
drop-list.
This file contains a summary of what you will find in each of the files that
make up your OpenGL多文档 DLL.
OpenGL多文档.dsw
This file (the project workspace file) contains information on the contents
and organization of the project workspace. Other users can share the project
workspace (.dsw) file, but they should export the makefiles locally.
Files associated with the project workspace file are a project file (.dsp)
for each project in the workspace and a workspace options file (.opt).
OpenGL多文档.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
OpenGL多文档.opt
This file (the workspace options file) contains the workspace settings that
you specify in the Project Settings dialog. These settings specify the
appearance of the project workspace using your hardware and configuration.
This binary file is automatically generated when you open the .dsw or .dsp
file in the IDE. You should not share the .opt file, because it contains
information specific to your computer.
OpenGL多文档.ncb
This file provides information on the NCB (No Compile Browse) parser, the
mechanism that updates ClassView and WizardBar.
This is a binary file that is generated automatically and should not be
shared.
OpenGL多文档.cpp
This file is the main DLL source file that contains the definition of
DllMain(). It also exports the function GetCustomAppWizClass(), which
returns a pointer to the one instance of this custom AppWizard's
CCustomAppWiz-derived class.
OpenGL多文档.h
This file is the main header file for the DLL. It includes your
RESOURCE.H file.
OpenGL多文档.rc
This file is a listing of all of the Microsoft Windows resources that the
program uses. It includes all of your custom AppWizard's templates as
custom resources of type "TEMPLATE". These resources are pointers to the
files in your project's TEMPLATE directory. This file can be directly
edited in the Visual C++ development environment. However, you will
probably want to edit your templates by opening the template files directly
in the source editor rather than by editing the "TEMPLATE" resources from
the Visual C++ resource editor.
OpenGL多文档.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
/////////////////////////////////////////////////////////////////////////////
Custom AppWizard Interface:
OpenGL多文档Aw.h, OpenGL多文档Aw.cpp - the CCustomAppWiz class
These files contain your CCustomAppWiz-derived class,
COpenGLAppWiz. This class contains virtual member functions which
MFCAPWZ.DLL calls to initialize your custom AppWizard and to query which
step to pop up at a given time. This class also contains m_Dictionary,
a CMapStringToString member variable, which maps template macro names
to their values.
/////////////////////////////////////////////////////////////////////////////
Template Files:
Template\
Put your template files in this directory. Template files are stored
in your custom AppWizard as custom resources of type "TEMPLATE", and are
used by your custom AppWizard to determine the contents of the files it
generates. When you add a new template file to this directory, you must
import that file as a "TEMPLATE" custom resource into OpenGL多文档.rc. Be
sure to select the "External File" checkbox on the custom resource's
property page.
Template\Confirm.inf
In this template you should put a description of the project your
custom AppWizard generates. The file uses template macros to customize the
text to reflect which options were selected by the custom AppWizard user.
When the custom AppWizard user clicks the "Finish" button, MFCAPWZ.DLL
parses this template and sends the output to the New Project Information
dialog.
Template\NewProj.inf
This template lists all of the templates other than Confirm.inf and
NewProj.inf which your custom AppWizard will use to generate a project.
After MFCAPWZ.DLL parses this template, the output lists the other
templates to be parsed and what the output files should be called.
Initially, this file contains the names of the templates that were
generated from the project "E:\郑平泰之文稿\《OpenGL高级编程与可视化系统开发(高级编程篇)》\第2章 OpenGL编程基础\MyMDOpenGL\MyMDOpenGL.dsp".
You will not need to edit this template unless you add functionality to
the project generated by your custom AppWizard.
See the documentation on custom AppWizards for a more complete
description of this template and the project generation process in general.
You have also been provided with template files in this directory based
off of the project "E:\郑平泰之文稿\《OpenGL高级编程与可视化系统开发(高级编程篇)》\第2章 OpenGL编程基础\MyMDOpenGL\MyMDOpenGL.dsp".
/////////////////////////////////////////////////////////////////////////////
Other Standard Files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named OpenGL多文档.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other Notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.