#include "qiconengineplugin.h"
#include "qiconengine.h"
QT_BEGIN_NAMESPACE
/*!
\class QIconEnginePlugin
\brief The QIconEnginePlugin class provides an abstract base for custom QIconEngine plugins.
\ingroup plugins
\bold {Use QIconEnginePluginV2 instead.}
The icon engine plugin is a simple plugin interface that makes it easy to
create custom icon engines that can be loaded dynamically into applications
through QIcon. QIcon uses the file or resource name's suffix to determine
what icon engine to use.
Writing a icon engine plugin is achieved by subclassing this base class,
reimplementing the pure virtual functions keys() and create(), and
exporting the class with the Q_EXPORT_PLUGIN2() macro.
\sa {How to Create Qt Plugins}
*/
/*!
\fn QStringList QIconEnginePlugin::keys() const
Returns a list of icon engine keys that this plugin supports. The keys correspond
to the suffix of the file or resource name used when the plugin was created.
Keys are case insensitive.
\sa create()
*/
/*!
\fn QIconEngine* QIconEnginePlugin::create(const QString& filename)
Creates and returns a QIconEngine object for the icon with the given
\a filename.
\sa keys()
*/
/*!
Constructs a icon engine plugin with the given \a parent. This is invoked
automatically by the Q_EXPORT_PLUGIN2() macro.
*/
QIconEnginePlugin::QIconEnginePlugin(QObject *parent)
: QObject(parent)
{
}
/*!
Destroys the icon engine plugin.
You never have to call this explicitly. Qt destroys a plugin
automatically when it is no longer used.
*/
QIconEnginePlugin::~QIconEnginePlugin()
{
}
// version 2
/*!
\class QIconEnginePluginV2
\brief The QIconEnginePluginV2 class provides an abstract base for custom QIconEngineV2 plugins.
\ingroup plugins
\since 4.3
Icon engine plugins produces \l{QIconEngine}s for \l{QIcon}s; an
icon engine is used to render the icon. The keys that identifies
the engines the plugin can create are suffixes of
icon filenames; they are returned by keys(). The create() function
receives the icon filename to return an engine for; it should
return 0 if it cannot produce an engine for the file.
Writing an icon engine plugin is achieved by inheriting
QIconEnginePluginV2, reimplementing keys() and create(), and
adding the Q_EXPORT_PLUGIN2() macro.
You should ensure that you do not duplicate keys. Qt will query
the plugins for icon engines in the order in which the plugins are
found during plugin search (see the plugins \l{How to Create Qt
Plugins}{overview document}).
\sa {How to Create Qt Plugins}
*/
/*!
\fn QStringList QIconEnginePluginV2::keys() const
Returns a list of icon engine keys that this plugin supports. The keys correspond
to the suffix of the file or resource name used when the plugin was created.
Keys are case insensitive.
\sa create()
*/
/*!
\fn QIconEngineV2* QIconEnginePluginV2::create(const QString& filename = QString())
Creates and returns a QIconEngine object for the icon with the given
\a filename.
\sa keys()
*/
/*!
Constructs a icon engine plugin with the given \a parent. This is invoked
automatically by the Q_EXPORT_PLUGIN2() macro.
*/
QIconEnginePluginV2::QIconEnginePluginV2(QObject *parent)
: QObject(parent)
{
}
/*!
Destroys the icon engine plugin.
You never have to call this explicitly. Qt destroys a plugin
automatically when it is no longer used.
*/
QIconEnginePluginV2::~QIconEnginePluginV2()
{
}
QT_END_NAMESPACE
qiconengineplugin.rar_The Class
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