REVISION HISTORY
----------------
VERSION 1.
I'd like to contribute something to the cause. The original 6502 emulator
that I used in EMU (which has long since been retired) is attached to
this email message. I don't know where I got it originally, but I tweaked
it to run faster than the original. It's here so people can get a good
start or see what's going on in emulation. Please include the following
stipulations in your FAQ if you decide to put it in there:
* I am not the original author of the code. I got it from somewhere off the
net, and remember reading that it was OK to distribute. If someone knows
who the original author is, please email me or include it. I made some
modifications to it.
* I did some quickie optimizations on it
* EMU Does not use any of this code
* It's nowhere near optimized 100%
* Memory reads don't use the get6502memory call (made it lots faster - 3X)
* put6502memory could be rewritten as a macro to increase speed
* CPU Modes could be rewritten as macros to prevent a call dereference
* There are some problems in the BCD emulation in the ABC/SBC instructions
All in all, it runs at about 2.5-3MHZ emulated on a 486/100 when all
stack probes are removed. This code was my starting block when I began
coding the Asteroids emulator back in February.
I hope people find this useful. This code will run Asteroids & Asteroids
Deluxe unmodified. The vector generator part isn't included...
Anything else I can add to the FAQ to assist? Let me know!
-->Neil
VERSION 2.
Version 1 came in the form of a text file. This version is in the form
of a .c and a .h file.
Any occurances of >> (C bit shift operator) in version 1 were corrupt
and converted to a single > (greater than comparison). This is now fixed.
When exec6502() is called the number of machine cycles to execute is now
passed as opposed to the number of instructions. This should make interrupt
timing more accurate.
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STM32_NES.rar_STM32 NES_STM32 GBA模拟器_STM32做NES_nes制作器_site:www.
共83个文件
c:36个
h:36个
orig:2个
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温馨提示
在STM32上制作的NES模拟器,不需要外部RAM,不需要NOR、NAND、SPIflash等,直接使用stm32片上外设。超频至128M后还算基本流畅,能玩一些64K以下的nes游戏,超级玛丽、坦克大战等。
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STM32_NES.rar (83个子文件)
STM32_NES
keilClean.bat 399B
Project.uvproj 18KB
obj
STM3210E-EVAL.hex 112KB
scr
main.c 7KB
stm32f10x_it.c 6KB
STM32_EVAL
fsmc_sram.h 2KB
LCD.c 14KB
LCD.h 4KB
fsmc_sram.c 8KB
stm32f10x_conf.h 3KB
NES_Simulator
ROM__MARIO.c 296KB
rom_mario.c 248KB
README.TXT 2KB
JoyPad.c 1KB
nes_datatype.h 843B
6502.C 35KB
PPU.c 27KB
PPU.h 5KB
Rom_files.c 374KB
nes_main.h 2KB
rom.h 85B
6502.H 4KB
nes_main.c 5KB
JoyPad.h 1KB
stm32f10x_it.h 2KB
Libraries
Startup
system_stm32f10x.h 2KB
startup_stm32f10x_hd.s 15KB
system_stm32f10x.c 40KB
system_stm32f10x.c.orig 39KB
system_stm32f10x.h.orig 2KB
stm32f10x.h 619KB
CMSIS
core_cm3.c 17KB
core_cm3.h 84KB
STM32F10x_StdPeriph_Driver
inc
stm32f10x_spi.h 17KB
stm32f10x_crc.h 2KB
stm32f10x_tim.h 51KB
stm32f10x_usart.h 16KB
stm32f10x_dma.h 20KB
stm32f10x_fsmc.h 26KB
stm32f10x_i2c.h 29KB
stm32f10x_dac.h 15KB
stm32f10x_iwdg.h 4KB
misc.h 9KB
stm32f10x_bkp.h 7KB
stm32f10x_pwr.h 4KB
stm32f10x_dbgmcu.h 4KB
stm32f10x_exti.h 7KB
stm32f10x_can.h 27KB
stm32f10x_adc.h 21KB
stm32f10x_cec.h 6KB
stm32f10x_rcc.h 30KB
stm32f10x_rtc.h 4KB
stm32f10x_flash.h 25KB
stm32f10x_sdio.h 21KB
stm32f10x_wwdg.h 3KB
stm32f10x_gpio.h 20KB
src
stm32f10x_adc.c 46KB
stm32f10x_fsmc.c 35KB
misc.c 7KB
stm32f10x_flash.c 61KB
stm32f10x_rcc.c 50KB
stm32f10x_wwdg.c 6KB
stm32f10x_tim.c 107KB
stm32f10x_iwdg.c 5KB
stm32f10x_gpio.c 23KB
stm32f10x_dbgmcu.c 5KB
stm32f10x_pwr.c 9KB
stm32f10x_crc.c 3KB
stm32f10x_dac.c 19KB
stm32f10x_sdio.c 28KB
stm32f10x_can.c 44KB
stm32f10x_bkp.c 8KB
stm32f10x_cec.c 11KB
stm32f10x_rtc.c 8KB
stm32f10x_usart.c 37KB
stm32f10x_i2c.c 45KB
stm32f10x_spi.c 30KB
stm32f10x_exti.c 7KB
stm32f10x_dma.c 29KB
JLinkSettings.ini 549B
Project.uvopt 17KB
Project.uvgui.xiaowei 136KB
Project.uvgui.Wind 137KB
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