/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include <stdbool.h>
#include "main/state.h"
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "nv_object.xml.h"
#include "nv10_3d.xml.h"
#include "nv04_driver.h"
#include "nv10_driver.h"
static GLboolean
use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
if (buffers & BUFFER_BIT_STENCIL) {
/*
* The stencil test is bypassed when fast Z clears are
* enabled.
*/
nctx->hierz.clear_blocked = GL_TRUE;
context_dirty(ctx, ZCLEAR);
return GL_FALSE;
}
return !nctx->hierz.clear_blocked &&
fb->_Xmax == fb->Width && fb->_Xmin == 0 &&
fb->_Ymax == fb->Height && fb->_Ymin == 0;
}
GLboolean
nv10_use_viewport_zclear(struct gl_context *ctx)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
return context_chipset(ctx) < 0x17 &&
!nctx->hierz.clear_blocked && depthRb &&
(_mesa_get_format_bits(depthRb->Format,
GL_DEPTH_BITS) >= 24);
}
float
nv10_transform_depth(struct gl_context *ctx, float z)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
if (nv10_use_viewport_zclear(ctx))
return 2097152.0 * (z + (nctx->hierz.clear_seq & 7));
else
return ctx->DrawBuffer->_DepthMaxF * z;
}
static void
nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
/*
* Pre-nv17 cards don't have native support for fast Z clears,
* but in some cases we can still "clear" the Z buffer without
* actually blitting to it if we're willing to sacrifice a few
* bits of depth precision.
*
* Each time a clear is requested we modify the viewport
* transform in such a way that the old contents of the depth
* buffer are clamped to the requested clear value when
* they're read by the GPU.
*/
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
struct nouveau_surface *s = &to_nouveau_renderbuffer(
fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
if (nv10_use_viewport_zclear(ctx)) {
int x, y, w, h;
float z = ctx->Depth.Clear;
uint32_t value = pack_zs_f(s->format, z, 0);
get_scissors(fb, &x, &y, &w, &h);
*buffers &= ~BUFFER_BIT_DEPTH;
if (use_fast_zclear(ctx, *buffers)) {
if (nfb->hierz.clear_value != value) {
/* Don't fast clear if we're changing
* the depth value. */
nfb->hierz.clear_value = value;
} else if (z == 0.0) {
nctx->hierz.clear_seq++;
context_dirty(ctx, ZCLEAR);
if ((nctx->hierz.clear_seq & 7) != 0 &&
nctx->hierz.clear_seq != 1)
/* We didn't wrap around -- no need to
* clear the depth buffer for real. */
return;
} else if (z == 1.0) {
nctx->hierz.clear_seq--;
context_dirty(ctx, ZCLEAR);
if ((nctx->hierz.clear_seq & 7) != 7)
/* No wrap around */
return;
}
}
value = pack_zs_f(s->format,
(z + (nctx->hierz.clear_seq & 7)) / 8, 0);
context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h);
}
}
static void
nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
ctx->DrawBuffer);
struct nouveau_surface *s = &to_nouveau_renderbuffer(
nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;
/* Clear the hierarchical depth buffer */
BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0));
BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
PUSH_DATA (push, 1);
/* Mark the depth buffer as cleared */
if (use_fast_zclear(ctx, *buffers)) {
if (nctx->hierz.clear_seq)
*buffers &= ~BUFFER_BIT_DEPTH;
nfb->hierz.clear_value =
pack_zs_f(s->format, ctx->Depth.Clear, 0);
nctx->hierz.clear_seq++;
context_dirty(ctx, ZCLEAR);
}
}
static void
nv10_clear(struct gl_context *ctx, GLbitfield buffers)
{
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_pushbuf *push = context_push(ctx);
nouveau_validate_framebuffer(ctx);
nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
if (nouveau_pushbuf_validate(push)) {
nouveau_pushbuf_bufctx(push, NULL);
return;
}
if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
if (context_chipset(ctx) >= 0x17)
nv17_zclear(ctx, &buffers);
else
nv10_zclear(ctx, &buffers);
/* Emit the zclear state if it's dirty */
_mesa_update_state(ctx);
}
nouveau_pushbuf_bufctx(push, NULL);
nouveau_clear(ctx, buffers);
}
static void
nv10_hwctx_init(struct gl_context *ctx)
{
struct nouveau_pushbuf *push = context_push(ctx);
struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
struct nv04_fifo *fifo = hw->chan->data;
int i;
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
PUSH_DATA (push, hw->eng3d->handle);
BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1);
PUSH_DATA (push, hw->ntfy->handle);
BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->gart);
PUSH_DATA (push, fifo->gart);
BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->vram);
BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
PUSH_DATA (push, 0);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
PUSH_DATA (push, 0x7ff << 16 | 0x800);
BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
PUSH_DATA (push, 0x7ff << 16 | 0x800);
for (i = 1; i < 8; i++) {
BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(i)), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(i)), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, SUBC_3D(0x290), 1);
PUSH_DATA (push, 0x10 << 16 | 1);
BEGIN_NV04(push, SUBC_3D(0x3f4), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
PUSH_DATA (push, 0);
if (context_chipset(ctx) >= 0x17) {
BEGIN_NV04(push, NV17_3D(UNK01AC), 2);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->vram);
BEGIN_NV04(push, SUBC_3D(0xd84), 1);
PUSH_DATA (push, 0x3);
BEGIN_NV04(push, NV17_3D(COLOR_MASK_ENABLE), 1);
PUSH_DATA (push, 1);
}
if (context_chipset(ctx) >= 0x11) {
BEGIN_NV04(push, SUBC_3D(0x120), 3);
PUSH_DATA (push, 0);
PUSH_DATA (push, 1);
PUSH_DATA (push, 2);
BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
PUSH_DATA (push, 0);
}
BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
PUSH_DATA (push, 0);
/* Set state */
BEGIN_NV04(push, NV10_3D(FOG_ENABLE), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, NV
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