Chickens Shader Bundle
This is a shader package to help you make reailistic and good looking effects for your game.
Right now it contains:
- Parallax Specular Mapping with approximate self shadows.
- Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions).
- Self Shadowed relief Mapping.
- Different faked subsurface scattering multilayer skinshaders. Version 1.3 supports translucency.
- Toonshading.
- Forcefield shaders.
- Translucency shader.
- A simple image based lighting shader.
- Various detail shaders
- Screenspace Subsurface Scattering (Only working with Pro)
- Outline Glow Postprocessing effect.
- Various mobile shaders
Note!!!: The screenspace subsurface scattering effect might have some bugs and/or issues with different settings, so please contact me on the Unity forums if you are having trouble using it.
In Addition to that, this effect is quite expensive, so be careful to use the correct settings.
Important! - Outline Glow Effect
Don't change the topdraw objects when in playmode in the editor. This might cause a massive crash!
Tips:
- Ramp textures for the ramplit cartoon shaders need to be set to "clamp" instead of "repeat".
- If you don't want to use prebaked ambient occlusion, use the white texture from the skinshader example.
- A quick way for a good looking depth/translucency map:
-> Open the model in your favourite modeling tool.
-> Invert the normals.
-> Bake ambient occlusion (try different distances and falloffs)
-> Invert the colors of the resulting ao map.
-> Use it as alpha in your translucency map.
All shaders are SM3.0 and are always drawn in forward rendering mode, because they use a cutom lighting function.
Have a look at the few examples, just play around with the different shaders or have a look at the "Chickens Shader Bundle" thread on the Unity forums for more information.
If you have any question, feedback, bugs or wishes go to the Chickens Shader Bundle thread or send me (Chickenlord) a pm on the unity forums.
The Chickenlord
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温馨提示
- Parallax Specular Mapping with approximate self shadows. - Cook-Torrance Bumped Specular lighting (with reflective, parallax and self shadowed parallax versions). - Self Shadowed relief Mapping. - Different faked subsurface scattering multilayer skinshaders. Version 1.3 supports translucency. - Toonshading. - Forcefield shaders. - Translucency shader. - A simple image based lighting shader. - Various detail shaders - Screenspace Subsurface Scattering (Only working with Pro) - Outline Glow Postprocessing effect. - Various mobile shaders
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Chickens-Shader-Bundle.rar_Glow_ToonShading_VDL_cook-torrance_ma (552个子文件)
GSH9.cginc 746B
CgHelper.cginc 501B
CgHelper.cginc 501B
CgHelper.cginc 501B
CgHelper.cginc 501B
OutlineGlowEffectScript.cs 40KB
CSB_SHLightHelper.cs 10KB
CSB_ReflectionFx.cs 9KB
ScreenSpaceSubsurfaceScattering.cs 8KB
MobileISpecLookupInspector.cs 7KB
MobileSkinLookupInspector.cs 7KB
ToonPackInspector.cs 6KB
MobileSkinLookupTexture.cs 3KB
MobileISpecLookupTexture.cs 3KB
OutlineGlowRenderer.cs 3KB
CSB_ScrollInScript.cs 3KB
ToonPack.cs 2KB
CSB_RotateScript.cs 544B
Cubemap.cubemap 8MB
DD.cubemap 130KB
Soldier.fbx 3.34MB
ICube.fbx 190KB
Unity_Soldier_Body_NMM_01.jpg 836KB
Unity_Soldier_Head_NMM_01.jpg 259KB
NormalizedNoise.jpg 191KB
Unity_soldier_Head_DIF_01.mat 5KB
Self Shadowed Cook-Torrance.mat 5KB
Unity_soldier_Body_DIF_wip.mat 5KB
RefractiveCube.mat 5KB
Floor.mat 5KB
Simple_IBL.mat 4KB
ICube-Material__Untitled.mat 4KB
OrangeBlock.mat 4KB
BlueBlock.mat 4KB
GreenBlock.mat 4KB
RedBlock.mat 4KB
Self Shadowed Relief Mapping.mat 4KB
ICube-Material.mat 4KB
Self Shadowed Parallax.mat 4KB
Forcefield_Example.mat 4KB
Transparent_RimLighting.mat 4KB
BumpSpecCrate.mat 4KB
Soldier-lambert2.mat 3KB
Soldier.fbx.meta 4KB
ICube.fbx.meta 2KB
Crate_bump.png.meta 987B
StoneWall_bump.png.meta 987B
LightVectorDistribution.png.meta 981B
DawnDusk_up.tif.meta 981B
DawnDusk_down.tif.meta 981B
DawnDusk_left.tif.meta 981B
DawnDusk_front.tif.meta 981B
DawnDusk_right.tif.meta 981B
DawnDusk_back.tif.meta 981B
Black.png.meta 981B
BlendMap.png.meta 981B
Unity_soldier_Head_colormap.png.meta 981B
Unity_soldier_Body_DIF_wip.png.meta 981B
ISpecLookupExample.png.meta 981B
StoneWall_wspec.png.meta 981B
ToonPack_Example.png.meta 981B
SkinLookupTextureExample.png.meta 981B
Unity_soldier_Head_DIF_01.png.meta 980B
Unity_Soldier_Head_NMM_01.jpg.meta 980B
Unity_Soldier_Body_NMM_01.jpg.meta 980B
TranslucencyMap.png.meta 980B
White.png.meta 980B
Crate.png.meta 980B
Crate_height.png.meta 980B
StoneWall_height.png.meta 979B
StoneWall_height_inverse.png.meta 979B
NCube_AO.png.meta 979B
NCube_DP.png.meta 979B
NCube_Normals.png.meta 979B
NormalizedNoise.jpg.meta 979B
DemoLightRamp.png.meta 978B
Grey.png.meta 978B
Crate_blue.png.meta 977B
ScreenSpaceSubsurfaceScattering.cs.meta 249B
Cook-Torrance_Reflective_Parallax_Shaded_Specular_Fresnel.shader.meta 212B
Cook-Torrance-Parallax_Shaded_Specular.shader.meta 202B
Cook-Torrance_Reflective_Parallax_Shaded_Specular.shader.meta 202B
Cook-Torrance_Reflective_Bumped_Specular_Fresnel.shader.meta 186B
Cook-Torrance-Parallax_Specular.shader.meta 185B
Cook-Torrance_Reflective_Parallax_Specular.shader.meta 185B
Skinshader_pass1.shader.meta 182B
Skinshader_pass2.shader.meta 182B
S5_mix.shader.meta 182B
Skinshader_pass1_deferred.shader.meta 182B
MobileSkinLookupInspector.cs.meta 178B
ToonPackInspector.cs.meta 178B
MobileISpecLookupInspector.cs.meta 178B
CSB_ReflectionFx.cs.meta 178B
OutlineGlowEffectScript.cs.meta 178B
OutlineGlowRenderer.cs.meta 178B
MobileSkinLookupTexture.cs.meta 178B
ToonPack.cs.meta 178B
CSB_SHLightHelper.cs.meta 178B
MobileISpecLookupTexture.cs.meta 178B
CSB_RotateScript.cs.meta 178B
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