. add a static control (say IDC_STATIC_BITMAP) in the dialog for the bitmap control
. add an #include "DVDBitmapControl.h" in the header file of your dialog
. add member variable (say m_bmp) in your dialog class;
. in OnInitDialog(), add this line: m_bmp.SubclassDlgItem( IDC_STATIC_BITMAP, this);
. call m_bmp.LoadBitmapFile(CString) to load bitmap into control
. call m_bmp.SaveBitmapFile(CString) to save bitmap into 8-bit RLE bitmap