========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : TextureStitching
========================================================================
AppWizard has created this TextureStitching application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your TextureStitching application.
TextureStitching.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
TextureStitching.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CTextureStitchingApp application class.
TextureStitching.cpp
This is the main application source file that contains the application
class CTextureStitchingApp.
TextureStitching.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
TextureStitching.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\TextureStitching.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file TextureStitching.rc.
res\TextureStitching.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in TextureStitching.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
TextureStitchingDoc.h, TextureStitchingDoc.cpp - the document
These files contain your CTextureStitchingDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CTextureStitchingDoc::Serialize).
TextureStitchingView.h, TextureStitchingView.cpp - the view of the document
These files contain your CTextureStitchingView class.
CTextureStitchingView objects are used to view CTextureStitchingDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named TextureStitching.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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ObjReader.rar_objreader_obj图形学
共42个文件
h:12个
cpp:11个
ico:2个
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图形学通用文件格式obj模型文件的载入包,使用mfc编写
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ObjReader.rar (42个子文件)
ObjReader
TextureStitchingView.cpp 7KB
TextureStitching.opt 52KB
res
TextureStitching.ico 1KB
TextureStitching.rc2 408B
Toolbar.bmp 2KB
Thumbs.db 6KB
TextureStitchingDoc.ico 1KB
TextureStitching.plg 1KB
TextureStitching.dsp 5KB
OpenGLEnviroment.cpp 6KB
ObjectModel.cpp 2KB
wglext.h 26KB
bingmayong.obj 2.05MB
TextureStitching.h 1KB
bumpmapping.cpp 38KB
ModelOperation.cpp 2KB
ObjModel.cpp 30KB
Vector.cpp 3KB
ModelOperation.h 1KB
ObjModel.h 4KB
TextureStitching.cpp 4KB
TextureStitchingDoc.h 2KB
ObjectModel.h 852B
TextureStitching.vcproj 10KB
TextureStitching.suo 11KB
Vector.h 1KB
TextureStitching.sln 921B
说明.txt 27B
TextureStitchingDoc.cpp 3KB
OpenGLEnviroment.h 942B
TextureStitching.aps 44KB
StdAfx.cpp 218B
MainFrm.cpp 2KB
resource.h 932B
TextureStitching.dsw 555B
MainFrm.h 2KB
TextureStitching.ncb 347KB
StdAfx.h 2KB
TextureStitchingView.h 3KB
TextureStitching.clw 2KB
TextureStitching.rc 12KB
ReadMe.txt 4KB
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