Read the following before using the files within this archive.
This archive contains files that belong to this article on the Adobe Developer Connection: Pixel Bender basics for Flash
http://www.adobe.com/devnet/flash/articles/pixel_bender_basics.html
The examples in this article were built with Adobe Flash CS4 Professional. The code is located in Frame 1 of the layer named "code". The objects to which the shaders are applied, as well as any controls, are located in the layer named "display". If you are not using Flash Professional, you can adapt the sample code by providing your own display objects and controls in ActionScript or Adobe Flex.
The examples in this article include the following projects:
* ChannelScrambler
* CheckerFill
* GaussianBlur
* GrainBlend
* HardLightBlend
* MultiplyBlend
* ScreenBlend
The SWF content for the examples are displayed in the article. To examine the examples more closely, open the files in the Pixel Bender Toolkit and Flash CS4 Professional or later.