#include <stdio.h>
#include <stdlib.h>
typedef int ElementType;
#define MinData -1
typedef struct HeapStruct *PriorityQueue;
struct HeapStruct {
ElementType *Elements;
int Capacity;
int Size;
};
PriorityQueue Initialize( int MaxElements ); /* details omitted */
void PercolateUp( int p, PriorityQueue H );
void PercolateDown( int p, PriorityQueue H );
void Insert( ElementType X, PriorityQueue H )
{
int p = ++H->Size;
H->Elements[p] = X;
PercolateUp( p, H );
}
ElementType DeleteMin( PriorityQueue H )
{
ElementType MinElement;
MinElement = H->Elements[1];
H->Elements[1] = H->Elements[H->Size--];
PercolateDown( 1, H );
return MinElement;
}
int main()
{
int n, i, op, X;
PriorityQueue H;
scanf("%d", &n);
H = Initialize(n);
for ( i=0; i<n; i++ ) {
scanf("%d", &op);
switch( op ) {
case 1:
scanf("%d", &X);
Insert(X, H);
break;
case 0:
printf("%d ", DeleteMin(H));
break;
}
}
printf("\nInside H:");
for ( i=1; i<=H->Size; i++ )
printf(" %d", H->Elements[i]);
return 0;
}
void PercolateUp( int p, PriorityQueue H ){
ElementType temp;
int i;
for(i=p;H->Elements[i/2]>H->Elements[i]&&i!=1;i/=2){
temp=H->Elements[i];
H->Elements[i]=H->Elements[i/2];
H->Elements[i/2]=temp;
}
}
void PercolateDown( int p, PriorityQueue H ){
ElementType temp;
int i;
for(i=p;p*2<=H->Size;p=i){
i=p*2;
if(i!=H->Size&&H->Elements[i]>H->Elements[i+1])
i++;
if(H->Elements[p]>H->Elements[i]){
temp=H->Elements[p];
H->Elements[p]=H->Elements[i];
H->Elements[i]=temp;
}
else
break;
}
}