// BtnST.cpp : implementation file
//
#include "stdafx.h"
#include "BtnST.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CButtonST
CButtonST::CButtonST()
{
m_MouseOnButton = FALSE;
m_hIconIn = NULL;
m_hIconOut = NULL;
m_cxIcon = 0;
m_cyIcon = 0;
m_hCursor = NULL;
// Default type is "flat" button
m_bIsFlat = TRUE;
// By default draw border in "flat" button
m_bDrawBorder = TRUE;
// By default icon is aligned horizontally
m_nAlign = ST_ALIGN_HORIZ;
// By default show the text button
m_bShowText = TRUE;
// By default, for "flat" button, don't draw the focus rect
m_bDrawFlatFocus = FALSE;
// By default the button is not the default button
m_bIsDefault = FALSE;
SetDefaultInactiveBgColor();
SetDefaultInactiveFgColor();
SetDefaultActiveBgColor();
SetDefaultActiveFgColor();
// No tooltip created
m_ToolTip.m_hWnd = NULL;
// Do not draw as a transparent button
m_bDrawTransparent = FALSE;
m_pbmpOldBk = NULL;
} // End of CButtonST
CButtonST::~CButtonST()
{
// Restore old bitmap (if any)
if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
{
m_dcBk.SelectObject(m_pbmpOldBk);
}
/* Removed by Bounds Checker suggestion
// Destroy the icons (if any)
if (m_hIconIn != NULL) ::DeleteObject(m_hIconIn);
if (m_hIconOut != NULL) ::DeleteObject(m_hIconOut);
// Destroy the cursor (if any)
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
*/
} // End of ~CButtonST
BEGIN_MESSAGE_MAP(CButtonST, CButton)
//{{AFX_MSG_MAP(CButtonST)
ON_WM_CAPTURECHANGED()
ON_WM_SETCURSOR()
ON_WM_KILLFOCUS()
ON_WM_MOUSEMOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CButtonST::SetIcon(int nIconInId, int nIconOutId)
{
HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId),
RT_GROUP_ICON);
// Set icon when the mouse is IN the button
m_hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);
// Set icon when the mouse is OUT the button
m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);
ICONINFO ii;
// Get icon dimension
ZeroMemory(&ii, sizeof(ICONINFO));
::GetIconInfo(m_hIconIn, &ii);
m_cxIcon = (BYTE)(ii.xHotspot * 2);
m_cyIcon = (BYTE)(ii.yHotspot * 2);
RedrawWindow();
} // End of SetIcon
BOOL CButtonST::SetBtnCursor(int nCursorId)
{
HINSTANCE hInstResource;
// Destroy any previous cursor
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
m_hCursor = NULL;
// If we want a cursor
if (nCursorId != -1)
{
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId),
RT_GROUP_CURSOR);
// Load icon resource
m_hCursor = (HCURSOR)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
// If something wrong then return FALSE
if (m_hCursor == NULL) return FALSE;
}
return TRUE;
} // End of SetBtnCursor
void CButtonST::SetFlat(BOOL bState)
{
m_bIsFlat = bState;
Invalidate();
} // End of SetFlat
BOOL CButtonST::GetFlat()
{
return m_bIsFlat;
} // End of GetFlat
void CButtonST::SetAlign(int nAlign)
{
switch (nAlign)
{
case ST_ALIGN_HORIZ:
m_nAlign = ST_ALIGN_HORIZ;
break;
case ST_ALIGN_VERT:
m_nAlign = ST_ALIGN_VERT;
break;
}
Invalidate();
} // End of SetAlign
int CButtonST::GetAlign()
{
return m_nAlign;
} // End of GetAlign
void CButtonST::DrawBorder(BOOL bEnable)
{
m_bDrawBorder = bEnable;
} // End of DrawBorder
const char* CButtonST::GetVersionC()
{
return "2.5";
} // End of GetVersionC
const short CButtonST::GetVersionI()
{
return 25; // Divide by 10 to get actual version
} // End of GetVersionI
void CButtonST::SetShowText(BOOL bShow)
{
m_bShowText = bShow;
Invalidate();
} // End of SetShowText
BOOL CButtonST::GetShowText()
{
return m_bShowText;
} // End of GetShowText
void CButtonST::OnMouseMove(UINT nFlags, CPoint point)
{
CWnd* pWnd; // Finestra attiva
CWnd* pParent; // Finestra che contiene il bottone
CButton::OnMouseMove(nFlags, point);
// If the mouse enter the button with the left button pressed
// then do nothing
if (nFlags & MK_LBUTTON && m_MouseOnButton == FALSE) return;
// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;
pWnd = GetActiveWindow();
pParent = GetOwner();
if ((GetCapture() != this) &&
(
#ifndef ST_LIKEIE
pWnd != NULL &&
#endif
pParent != NULL))
{
m_MouseOnButton = TRUE;
//SetFocus(); // Thanks Ralph!
SetCapture();
Invalidate();
}
else
{
/*
CRect rc;
GetClientRect(&rc);
if (!rc.PtInRect(point))
{
*/
POINT p2 = point;
ClientToScreen(&p2);
CWnd* wndUnderMouse = WindowFromPoint(p2);
if (wndUnderMouse != this)
{
// Redraw only if mouse goes out
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
// If user is NOT pressing left button then release capture!
if (!(nFlags & MK_LBUTTON)) ReleaseCapture();
}
}
} // End of OnMouseMove
void CButtonST::OnKillFocus(CWnd * pNewWnd)
{
CButton::OnKillFocus(pNewWnd);
// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
} // End of OnKillFocus
void CButtonST::OnCaptureChanged(CWnd *pWnd)
{
if (m_MouseOnButton == TRUE)
{
ReleaseCapture();
Invalidate();
}
// Call base message handler
CButton::OnCaptureChanged(pWnd);
} // End of OnCaptureChanged
void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
#ifdef ST_USE_MEMDC
CDC *pdrawDC = CDC::FromHandle(lpDIS->hDC);
CMemDC memDC(pdrawDC);
CDC *pDC = &memDC;
#else
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
#endif
CPen *pOldPen;
BOOL bIsPressed = (lpDIS->itemState & ODS_SELECTED);
BOOL bIsFocused = (lpDIS->itemState & ODS_FOCUS);
BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);
CRect itemRect = lpDIS->rcItem;
if (m_bIsFlat == FALSE)
{
if (bIsFocused || (GetDefault() == TRUE))
{
CBrush br(RGB(0,0,0));
pDC->FrameRect(&itemRect, &br);
itemRect.DeflateRect(1, 1);
}
}
// Prepare draw... paint button's area with background color
COLORREF bgColor;
if ((m_MouseOnButton == TRUE) || (bIsPressed))
bgColor = GetActiveBgColor();
else
bgColor = GetInactiveBgColor();
CBrush br(bgColor);
// Draw transparent?
if (m_bDrawTransparent == TRUE)
{
PaintBk(pDC);
}
else
{
pDC->FillRect(&itemRect, &br);
}
// Disegno lo sfondo del bottone
//CBrush br(GetSysColor(COLOR_BTNFACE));
//pDC->FillRect(&itemRect, &br);
// Draw pressed button
if (bIsPressed)
{
if (m_bIsFlat == TRUE)
{
if (m_bDrawBorder == TRUE)
{
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // Bianco
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Grigio scuro
// Disegno i bordi a sinistra e in alto
// Dark gray line
pOldPen = pDC->SelectObject(&penBtnShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
// Disegno i bordi a destra e in basso
// White line
pDC->SelectObject(penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right