MPEG-4
–Introduction
–MPEG4 Video
–MPEG4 Tools
–MPEG4 Video Object
–MPEG4 Video Profile
–MPEG4 Simple Profile
–MPEG4 Advanced Simple Prolile
Introduction
• ITU/ISO1994年制定,1998年成为标准,对应的标准
号为14496
• 目的是要在异构网络环境下能够高度可靠地工作,并
且具有很强的交互功能。
• 制定了一个称为传输多媒体集成框架(Delivery
MultimediaIntegrationFramework,DMIF)的会话协议
,它用来管理多媒体数据流,DMIF覆盖了三种主要技
术:
– 广播技术
– 交互网络技术
– 光盘技术
• 相对其他编码标准,引入了对象的概念,以对象为编
码单位,有自然数据扩展到合成数据,对象可以是自
然的,也可以计算机合成的,可以是图像,也可以是
声音,可以是一段文字,总之对象是一个抽象的概念
,对向的操作引入了组合,合成和编排等概念
MPEG-4标准的16个部分
Part 1, Systems: Scene description, multiplexing of audio, video and
related information,synchronisation, buffer management, intellectual
property management.
Part 2, Visual: Coding of ‘natural’ and ‘synthetic’ visual objects (see
Chapter 5).
Part 3, Audio: Coding of natural and synthetic audio objects.
Part 4, Conformance Testing: Conformance conditions, test procedures,
test bitstreams.
Part 5, Reference Software: Publicly-available software that implements
most tools in the standard.
Part 6, Delivery Multimedia Integration Framework:Asession protocol for
multimedia streaming.
Part 7, Optimised Visual Reference Software: Optimised software
implementation of selected Visual coding tools. This Part is a Technical
Report (and not an International Standard).
MPEG-4标准的16个部分
Part 8, Carriage of MPEG-4 over IP: Specifies the mechanism for carrying
MPEG-4 coded data over Internet Protocol (IP) networks.
Part 9, Reference Hardware Description: VHDL descriptions of MPEG-4
coding tools (suitable for implementation in ICs). This Part is a
Technical Report and is still under development.
Part 10, Advanced Video Coding: Efficient coding of natural video (see
Chapter 6). This Part is under development and due to become an
International Standard in 2003.
Part 11, Scene Description and Application Engine.
Part 12, ISO Base Media File Format.
Part 13, Intellectual Property Management and Protection Extensions.
Part 14, MPEG-4 File Format
Part 15, AVC File Format
Part 16, Animation Framework Extension.
MPEG-4视频
和MPEG-1/-2 Video不同, MPEG4视频形状
可以是矩形的也可以被分割成许多任意形状
的图像区,每个区都有可能覆盖描述场景中
感兴趣的物理对象或者内容,这种区被定义
为图像对象区VOP。
VO的属性:形状,纹理,移动