#include "UnitSnake.h"
//---------------------------------------------------------------------------
TSnakeBuf::TWall TSnakeBuf::Wall0[]={{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall1[]={{5,10,23,10},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall2[]={{10,5,10,16},{18,5,18,16},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall3[]={{10,5,10,16},{18,5,18,16},{ 5,10,23,10},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall4[]={{ 5,6,23, 6},{5,14,23,14},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall5[]={{ 5,6,23, 6},{5,14,23,14},{14, 7,14,13},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall6[]={{10,0,10,16},{18,5,18,20},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall7[]={{ 0,6,23, 6},{5,14,27,14},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall8[]={{ 6,5, 6,20},{20,5,20,20},{13, 0,13,16},{-1}};
TSnakeBuf::TWall TSnakeBuf::Wall9[]={{ 0,6,15, 6},{21,0,21, 9},{12,14,27,14},{6,12,6,20},{-1}};
TSnakeBuf::TWall *TSnakeBuf::Walls[]={TSnakeBuf::Wall0,TSnakeBuf::Wall1,TSnakeBuf::Wall2,TSnakeBuf::Wall3,TSnakeBuf::Wall4,TSnakeBuf::Wall5,TSnakeBuf::Wall6,TSnakeBuf::Wall7,TSnakeBuf::Wall8,TSnakeBuf::Wall9};
//---------------------------------------------------------------------------
TSnakeBuf::TBmpPos TSnakeBuf::BmpPos[] =
{
// Wall Bean Super Head Horz Vert CrnUL CrnUR CrnDL CrnDR TailU TailD TailL TailR Stage
{{{4,1},{4,2},{5,2},{5,1},{4,0},{5,0},{0,1},{1,1},{0,2},{1,2},{3,1},{2,2},{2,1},{3,2},{5,2}}},
{{{0,0},{1,0},{3,0},{2,0},{2,0},{2,0},{2,0},{2,0},{2,0},{2,0},{2,0},{2,0},{2,0},{2,0},{3,0}}},
};
//---------------------------------------------------------------------------
TSnakeBuf::TSnakeBuf()
{
_Snake = 0;
_iBeanNo = 0;
_iStageBeans = 200;
_iScore = 0;
_bGameOver = false;
_bEndStage = false;
memset(_Units,0,sizeof(_Units));
memset(_DispBuf,0,sizeof(_DispBuf));
}
//---------------------------------------------------------------------------
TSnakeBuf::~TSnakeBuf()
{
ClearSnake();
}
//---------------------------------------------------------------------------
void TSnakeBuf::ClearSnake(void)
{
if(_Snake)
{
TSnakeNode *toDel;
_Snake->Prev->Next=0;
while(_Snake)
{
toDel=_Snake;
_Snake=_Snake->Next;
delete toDel;
}
_Snake=0;
}
}
//---------------------------------------------------------------------------
void TSnakeBuf::InitSnake(void)
{
ClearSnake();
_Snake = new TSnakeNode;
TSnakeNode *nd = new TSnakeNode;
_Snake->x = UnitX/2;
_Snake->y = UnitY-2;
_Snake->Next = nd;
_Snake->Prev = nd;
nd->x = UnitX/2;
nd->y = UnitY-1;
nd->Next = _Snake;
nd->Prev = _Snake;
}
//---------------------------------------------------------------------------
void TSnakeBuf::StepMove(int d)
{
if((_Snake)&&(d)&&(!_bGameOver)&&(!_bEndStage))
{
TSnakeNode NewPos = *_Snake;
switch(d)
{
case sdUp : NewPos.y--; break; //up
case sdDown : NewPos.y++; break; //down
case sdLeft : NewPos.x--; break; //left
case sdRight: NewPos.x++; break; //right
default : return; //do nothing
}
if((NewPos.x<0)||(NewPos.y<0)||(NewPos.x>=UnitX)||(NewPos.y>=UnitY))
{
_bGameOver = true;
return;
}
if(GetDispBuf(NewPos.x,NewPos.y)==sbnWall)
{
_bGameOver = true;
return;
}
if((GetDispBuf(NewPos.x,NewPos.y)>=sbnHead)&&(GetDispBuf(NewPos.x,NewPos.y)<sbnStage))
{
_bGameOver = true;
return;
}
bool bEat = GetUnit(NewPos.x,NewPos.y)==sbnBean || GetUnit(NewPos.x,NewPos.y)==sbnStage;
SetUnit(NewPos.x,NewPos.y,sbnNone);
if(bEat)
{
TSnakeNode *NewNode = new TSnakeNode;
NewNode->x = NewPos.x;
NewNode->y = NewPos.y;
NewNode->Next = _Snake;
NewNode->Prev = _Snake->Prev;
_Snake->Prev->Next = NewNode;
_Snake->Prev=NewNode;
_Snake = NewNode;
_iScore += ssEat;
}
else
{
_Snake = _Snake->Prev;
_Snake->x = NewPos.x;
_Snake->y = NewPos.y;
}
DrawSnake();
if(bEat)
if(!GenBean())
{
_bEndStage = true;
_iScore += ssStage;
}
}
}
//---------------------------------------------------------------------------
int TSnakeBuf::GetDispBuf(int x, int y)
{
if((x>=0) && (x<UnitX) && (y>=0) && (y<UnitY))
return _DispBuf[y][x];
return 0;
}
//---------------------------------------------------------------------------
int TSnakeBuf::GetUnit(int x, int y)
{
if((x>=0) && (x<UnitX) && (y>=0) && (y<UnitY))
return _Units[y][x];
return 0;
}
//---------------------------------------------------------------------------
void TSnakeBuf::SetUnit(int x, int y, int n)
{
if((x>=0) && (x<UnitX) && (y>=0) && (y<UnitY))
_Units[y][x] = n;
}
//---------------------------------------------------------------------------
void TSnakeBuf::DrawSnake(void)
{
memcpy(_DispBuf,_Units,sizeof(_Units));
if(_Snake)
{
TSnakeNode *lpNode = _Snake->Next;
_DispBuf[_Snake->y][_Snake->x]=sbnHead;
while((lpNode)&&(lpNode!=_Snake))
{
if(lpNode->Next==_Snake)
{
if(lpNode->y==lpNode->Prev->y)
_DispBuf[lpNode->y][lpNode->x] = (lpNode->x<lpNode->Prev->x?sbnTailL:sbnTailR);
else
_DispBuf[lpNode->y][lpNode->x] = (lpNode->y<lpNode->Prev->y?sbnTailU:sbnTailD);
}
else if(lpNode->y==lpNode->Prev->y)
{
if(lpNode->y>lpNode->Next->y)
_DispBuf[lpNode->y][lpNode->x]=(lpNode->x<lpNode->Prev->x)?sbnCornDL:sbnCornDR;
else if(lpNode->y<lpNode->Next->y)
_DispBuf[lpNode->y][lpNode->x]=(lpNode->x<lpNode->Prev->x)?sbnCornUL:sbnCornUR;
else
_DispBuf[lpNode->y][lpNode->x]=sbnHorz;
}
else
{
if(lpNode->x<lpNode->Next->x)
_DispBuf[lpNode->y][lpNode->x]=(lpNode->y<lpNode->Prev->y)?sbnCornUL:sbnCornDL;
else if(lpNode->x>lpNode->Next->x)
_DispBuf[lpNode->y][lpNode->x]=(lpNode->y<lpNode->Prev->y)?sbnCornUR:sbnCornDR;
else
_DispBuf[lpNode->y][lpNode->x]=sbnVert;
}
lpNode = lpNode->Next;
}
}
}
//---------------------------------------------------------------------------
void TSnakeBuf::InitStage(int StgNum)
{
_iBeanNo = 0;
_bGameOver = false;
_bEndStage = false;
memset(_Units,0,sizeof(_Units));
memset(_DispBuf,0,sizeof(_DispBuf));
GenWalls(StgNum);
InitSnake();
DrawSnake();
GenBean();
}
//---------------------------------------------------------------------------
void TSnakeBuf::ClearScore(void)
{
_iScore = 0;
}
//---------------------------------------------------------------------------
bool TSnakeBuf::GenBean(void)
{
if(++_iBeanNo<=_iStageBeans)
{
int x = random(UnitX);
int y = random(UnitY);
while(GetDispBuf(x,y))
{
x = random(UnitX);
y = random(UnitY);
}
SetUnit(x,y,_iBeanNo==_iStageBeans?sbnStage:sbnBean);
return true;
}
return false;
}
//---------------------------------------------------------------------------
void TSnakeBuf::GenWalls(int StgNum)
{
int StNo=StgNum%StageCount;
TWall *lpWall = Walls[StNo];
for(int i=0; lpWall[i].x1>=0; i++)
{
if(lpWall[i].x1==lpWall[i].x2)
{
for(int y=lpWall[i].y1; y<=lpWall[i].y2; y++)
{
SetUnit(lpWall[i].x1,y,sbnWall);
}
}
else
{
for(int x=lpWall[i].x1; x<=lpWall[i].x2; x++)
{
SetUnit(x,lpWall[i].y1,sbnWall);
}
}
}
}
//---------------------------------------------------------------------------
bool TSnakeBuf::fGetRunning(void)
{
return ((_Snake)&&(!_bGameOver)&&(!_bEndStage));
}
//---------------------------