Halcon 算子作用简介
目录
Chapter 1 : Classification ............................................................................................................ 5
1.1、Gaussian-Mixture-Models ............................................................................................ 5
1.2 Hyperboxes ..................................................................................................................... 6
1.3 Neural-Nets ..................................................................................................................... 7
1.4 Support-Vector-Machines ............................................................................................. 8
Chapter 2 : Control ...................................................................................................................... 9
Chapter 3 : Develop ................................................................................................................... 10
Chapter 4 : File ............................................................................................................................ 12
4.1 Images ........................................................................................................................... 12
4.2 Misc ................................................................................................................................ 13
4.3 Region ........................................................................................................................... 13
4.4 Text ................................................................................................................................. 13
4.5 Tuple .............................................................................................................................. 14
4.6 XLD ............................................................................................................................... 14
Chapter 5 : Filter ......................................................................................................................... 15
5.1 Arithmetic ...................................................................................................................... 15
5.2 Bit ................................................................................................................................... 16
5.3 Color .............................................................................................................................. 16
5.4 Edges ............................................................................................................................. 17
5.5 Enhancement ............................................................................................................... 19
5.6 FFT ................................................................................................................................. 20
5.7 Geometric-Transformations ........................................................................................ 22
5.8 Inpainting ....................................................................................................................... 23
5.9 Lines .............................................................................................................................. 24
5.10 Match ........................................................................................................................... 24
5.11 Misc .............................................................................................................................. 24
5.12 Noise ........................................................................................................................... 25
5.13 Optical-Flow................................................................................................................ 25
5.14 Points ........................................................................................................................... 26
5.15 Smoothing ................................................................................................................... 26
5.16 Texture ......................................................................................................................... 28
5.17 Wiener-Filter ............................................................................................................... 28
Chapter 6 : Graphics .................................................................................................................. 29
分类
高斯混合模型
Box分类
神经网络
支持向量机
第二章控制
第三章Develop
第四章文件
图像
Misc
区域
文本
数组
轮廓
第五章滤波
计算
位
颜色
边缘
增强
FFT
几何变换
图像修复
线
匹配
Misc
噪声
光流
点
平滑
纹理
维纳滤波
第六章图像
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