/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/glformats.h"
#include "vbo_split.h"
#define MAX_PRIM 32
/* Used for splitting without copying. No attempt is made to handle
* too large indexed vertex buffers: In general you need to copy to do
* that.
*/
struct split_context {
struct gl_context *ctx;
const struct gl_client_array **array;
const struct _mesa_prim *prim;
GLuint nr_prims;
const struct _mesa_index_buffer *ib;
GLuint min_index;
GLuint max_index;
vbo_draw_func draw;
const struct split_limits *limits;
GLuint limit;
struct _mesa_prim dstprim[MAX_PRIM];
GLuint dstprim_nr;
};
static void flush_vertex( struct split_context *split )
{
struct gl_context *ctx = split->ctx;
const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
struct _mesa_index_buffer ib;
GLuint i;
if (!split->dstprim_nr)
return;
if (split->ib) {
ib = *split->ib;
ib.count = split->max_index - split->min_index + 1;
ib.ptr = (const void *)((const char *)ib.ptr +
split->min_index * _mesa_sizeof_type(ib.type));
/* Rebase the primitives to save index buffer entries. */
for (i = 0; i < split->dstprim_nr; i++)
split->dstprim[i].start -= split->min_index;
}
assert(split->max_index >= split->min_index);
ctx->Array._DrawArrays = split->array;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
split->draw(ctx,
split->dstprim,
split->dstprim_nr,
split->ib ? &ib : NULL,
!split->ib,
split->min_index,
split->max_index,
NULL);
ctx->Array._DrawArrays = saved_arrays;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
split->dstprim_nr = 0;
split->min_index = ~0;
split->max_index = 0;
}
static struct _mesa_prim *next_outprim( struct split_context *split )
{
if (split->dstprim_nr == MAX_PRIM-1) {
flush_vertex(split);
}
{
struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
memset(prim, 0, sizeof(*prim));
return prim;
}
}
static void update_index_bounds(struct split_context *split,
const struct _mesa_prim *prim)
{
split->min_index = MIN2(split->min_index, prim->start);
split->max_index = MAX2(split->max_index, prim->start + prim->count - 1);
}
/* Return the maximum amount of vertices that can be emitted for a
* primitive starting at 'prim->start', depending on the previous
* index bounds.
*/
static GLuint get_max_vertices(struct split_context *split,
const struct _mesa_prim *prim)
{
if ((prim->start > split->min_index &&
prim->start - split->min_index >= split->limit) ||
(prim->start < split->max_index &&
split->max_index - prim->start >= split->limit))
/* "prim" starts too far away from the old range. */
return 0;
return MIN2(split->min_index, prim->start) + split->limit - prim->start;
}
/* Break large primitives into smaller ones. If not possible, convert
* the primitive to indexed and pass to split_elts().
*/
static void split_prims( struct split_context *split)
{
GLuint i;
for (i = 0; i < split->nr_prims; i++) {
const struct _mesa_prim *prim = &split->prim[i];
GLuint first, incr;
GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
GLuint available = get_max_vertices(split, prim);
GLuint count = prim->count - (prim->count - first) % incr;
if (prim->count < first)
continue;
if ((available < count && !split_inplace) ||
(available < first && split_inplace)) {
flush_vertex(split);
available = get_max_vertices(split, prim);
}
if (available >= count) {
struct _mesa_prim *outprim = next_outprim(split);
*outprim = *prim;
update_index_bounds(split, outprim);
}
else if (split_inplace) {
GLuint j, nr;
for (j = 0 ; j < count ; ) {
GLuint remaining = count - j;
struct _mesa_prim *outprim = next_outprim(split);
nr = MIN2( available, remaining );
nr -= (nr - first) % incr;
outprim->mode = prim->mode;
outprim->begin = (j == 0 && prim->begin);
outprim->end = (nr == remaining && prim->end);
outprim->start = prim->start + j;
outprim->count = nr;
outprim->num_instances = prim->num_instances;
outprim->base_instance = prim->base_instance;
update_index_bounds(split, outprim);
if (nr == remaining) {
/* Finished.
*/
j += nr;
}
else {
/* Wrapped the primitive:
*/
j += nr - (first - incr);
flush_vertex(split);
available = get_max_vertices(split, prim);
}
}
}
else if (split->ib == NULL) {
/* XXX: could at least send the first max_verts off from the
* inplace buffers.
*/
/* else convert to indexed primitive and pass to split_elts,
* which will do the necessary copying and turn it back into a
* vertex primitive for rendering...
*/
struct _mesa_index_buffer ib;
struct _mesa_prim tmpprim;
GLuint *elts = malloc(count * sizeof(GLuint));
GLuint j;
for (j = 0; j < count; j++)
elts[j] = prim->start + j;
ib.count = count;
ib.type = GL_UNSIGNED_INT;
ib.obj = split->ctx->Shared->NullBufferObj;
ib.ptr = elts;
tmpprim = *prim;
tmpprim.indexed = 1;
tmpprim.start = 0;
tmpprim.count = count;
tmpprim.num_instances = 1;
tmpprim.base_instance = 0;
flush_vertex(split);
vbo_split_copy(split->ctx,
split->array,
&tmpprim, 1,
&ib,
split->draw,
split->limits);
free(elts);
}
else {
flush_vertex(split);
vbo_split_copy(split->ctx,
split->array,
prim, 1,
split->ib,
split->draw,
split->limits);
}
}
flush_vertex(split);
}
void vbo_split_inplace( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prim,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index,
vbo_draw_func draw,
const struct split_limits *limits )
{
struct split_context split;
memset(&split, 0, sizeof(split));
split.ctx = ctx;
split.array = arrays;
split.prim = prim;
split.nr_prims = nr_prims;
split.ib = ib;
/* Empty interval, makes calculations simpler. */
split.min_index = ~0;
split.max_index = 0;
split.draw = draw;
split.limits = limits;
split.limit = ib ? limits->max_indices : limits->max_verts;
split_prims( &split );
}
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Used for splitting without copying. No attempt is made to handle too large indexed vertex buffers: In general you need to copy to do that.
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