OpenGL(R) 1.1 Release for Windows(R) 95
---------------------------------------
1. OpenGL Functionality Notes
2. Redistributable components for Windows 95
1. Functionality Notes
-----------------------
The OpenGL API is supported on a variety of graphics hardware; the
software in this release provides support for graphics hardware including
basic emulation on any video adapter that is supported with the operating
system, and accelerated graphics hardware that is supported by an OpenGL
mini-client driver (MCD) or an OpenGL installable client driver (ICD).
This release of OpenGL will run on all supported hardware under
Windows 95, including VGA and Super VGA 16 color mode displays.
The OpenGL runtime libraries for Windows 95 are not bundled with the
Windows 95 operating system currently, but application developers may freely
redistribute from this SDK along with their applications to other Windows 95
systems. In addition, the runtime libraries have been bundled with the
Windows 95 operating system in the OEM system release 2, so OEM Windows 95
systems shipping later in 1996 will begin appearing with the OpenGL runtime
libraries included.
To achieve good shaded rendering with OpenGL applications, you should use a
color graphics mode with 256 or more colors. Reasonable shading is
possible for most OpenGL applications with 256 colors.
The Windows NT 4.0 and Windows 95 releases of OpenGL includes new functionality
and performance enhancements. These include:
1) A complete implementation of OpenGL 1.1. OpenGL 1.1 contains several
functions, including vertex array, polygon offset, logic ops, and several new
functions for handling textures. The vertex array and texture calls are
particularly significant, as they may enable order of magnitude performance
improvements in some applications.
2) Overlay planes extensions. These Microsoft OpenGL extensions permit
applications to manage and render into overlay planes where supported
in the graphics hardware. This permits applications to bring up dialog boxes
and other UI features without overwriting 3D renderings.
3) Extended metafile support. Applications may encapsulate OpenGL calls and
data in GDI extended metafiles. This, together with NT 4.0 print spooler
enhancements for remote metafile rendering, makes it possible to print OpenGL
graphics at high resolution on the print server. This feature is limited to
the Windows NT release.
4) Microsoft extensions. The Microsoft OpenGL implementation also supports
these performance extensions: GL_WIN_swap_hint, GL_EXT_bgra, and
GL_EXT_paletted_texture. They improve the performance of some applications
significantly.
5) Performance. The software renderer has been tuned for this release.
Performance tuning has been carried out for the front end of the OpenGL
pipeline as well as for rendering particular primitives, especially
anti-aliased lines and texturing. Software rendering is generally 2-4x
faster.
6) OpenGL hardware acceleration. This release of OpenGL supports a simpler
mini-client driver (MCD) model to accelerate 3D graphics operations. In
particular, Windows NT 4.0 includes a Matrox Millennium mini-client driver
that accelerates OpenGL functions. A corresponding driver for Windows 95
is expected to be available later this year.
2. Redistributable components for Windows 95
--------------------------------------------
The OpenGL redistributable components for Windows 95 are in the DLL
directory. It contains the runtime dynamic-link libraries for OpenGL and
GLU. We recommend either of two methods for redistributing these libraries
with your application on Windows 95 (for Windows NT, the libraries are
bundled with the operating system and should not be redistributed):
1) In your setup program, install these libraries in the
application directory along with your application. This gives you
greater control over the version of OpenGL that your application
will link to (an issue if other applications install other versions
of the library), but also gives you greater responsibility for
updating your customers' libraries if and when that is required
to address defects, add functionality, improve performance, etc.
2) In your setup program, install these libraries in the windows
system directory. If you do this, you should use the Win32 setup
API call VerInstallFile to help prevent installing an older version
of the libraries over another application's installation of a more
recent version of the libraries.
OpenGL is a registered trademark of Silicon Graphics, Inc.
Windows is a registered trademark of Microsoft Corporation.
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Demo.rar (38个子文件)
Demo
Demo.rc 6KB
README.TXT 5KB
Release
Demo.exp 711B
StdAfx.obj 2KB
Demo.lib 2KB
Demo.pch 6MB
Demo.res 3KB
vc60.idb 49KB
Demo.exe 28KB
DemoDlg.obj 29KB
Demo.obj 10KB
detect.lib 3KB
res
Demo.rc2 396B
Demo.ico 1KB
Thumbs.db 3KB
DemoDlg.cpp 7KB
a.avi 624KB
JLGetFrame.h 1KB
Demo.dsp 4KB
基于视频图像识别的跳绳计分器.doc 431KB
Demo.ncb 129KB
DemoDlg.h 2KB
Demo.cpp 2KB
DetectMotion.lib 11KB
JLGetFrame.lib 3KB
LoopSet.h 5KB
Demo.h 1KB
JLGetFrame.dll 24KB
Demo.clw 2KB
StdAfx.cpp 206B
resource.h 1KB
Demo.exe 28KB
Demo.dsw 516B
DetectMotion.bsc 4.11MB
StdAfx.h 1KB
DetectMotion.dll 36KB
Demo.opt 51KB
Demo.plg 2KB
共 38 条
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