------------------------------------------
Getting Started Customizing Shadow Warrior
Written By Keith Schuler
(c) 1997 3D Realms Entertainment
------------------------------------------
This file briefly explains how to get the Shadow Warrior utilities installed
and running on your computer. These utilities include BUILD (an editor for
creating your own levels), EDITART (allows you to put your own artwork into
the game), and SLABSPRI (a utility for creating Shadow Warrior's 3D sprites.)
Refer to these documents in the \GOODIES\DOC directory on your Shadow
Warrior CD for other important information:
ADVANCED.TXT - Brief explanations of room-over-room, sector objects, and
other advanced Shadow Warrior mapping topics.
EDITART.TXT - Instructions and reference for using the EDITART program.
EXAMPLE.TXT - Documentation to accompany EXAMPLE.MAP, which includes
demonstrations of almost all of Shadow Warrior's map functionality.
SLABSPRI.TXT - Instructions and reference for using the SLABSPRI program.
SWSOUNDS.TXT - An index of the sound effects and ambient sounds.
SPRITAGS.TXT - Sprite tagging reference. Your guide to all the special
sprites in Shadow Warrior and how to use them.
SWBUILD.TXT - A tutorial and reference guide to using the BUILD editor.
WALLTAGS.TXT - Wall and sector tagging reference. These are all the wall and
sector tags used in Shadow Warrior.
-----------------------------------------------------------------------------
---------
Contents:
---------
Where To Look On The CD 1
How To Create A Working Directory 2
Why A Working Directory? 2.1
For Experienced Users Only 2.2
Creating The Directory 2.3
Using KEXTRACT 2.3.1
Using KGROUP 2.3.2
Installing BUILD 3
BUILD.EXE 3.1
TILES000.ART - TILES021.ART 3.2
SWVOXFIL.TXT 3.3
*.KVX 3.4
PALETTE.DAT 3.5
SETUP.DAT 3.6
BSETUP.EXE 3.7
TABLES.DAT 3.8
*.MAP 3.9
Installing EDITART 4
EDITART.EXE 4.1
TILES000.ART - TILES021.ART 4.2
PALETTE.DAT 4.3
TABLES.DAT 4.4
Installing SLABSPRI 5
SLABSPRI.EXE 5.1
PALETTE.DAT 5.2
-----------------------------------------------------------------------------
-------------------------------
1. Where To Look On The CD
-------------------------------
BUILD, EDITART, and SLABSPRI can all be found on the CD in the \GOODIES\TOOLS
directory. RTSMAKER, the utility for creating your own RTS taunt files,
can be found in the \GOODIES\RTS directory.
-----------------------------------------
2. How To Create A Working Directory
-----------------------------------------
旼컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴커
� This information is provided as is. It is very possible to corrupt �
� your copy of Shadow Warrior, so make backups!!! 3D Realms & Apogee �
� cannot and will not support the use of this program. If you choose �
� to use it, you do so on your own. We cannot help with questions �
� about this program or its use. �
읕컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴켸
2.1 Why A Working Directory?
You should do all of your customizations to Shadow Warrior from a "working
directory." This is another directory containing the Shadow Warrior game,
plus the utilities and files you plan to use or need. Since you're going to
be modifying the actual Shadow Warrior game, its best to modify the
working version rather than your "clean" version. There are a three chief
reasons for this:
1. If you change your game data, you probably won't be able to play
a multiplayer game with somebody else, unless they've got the
same modifications. It's good to have a clean version to play
versus their clean version.
2. You may accidentally corrupt the game data, in which case you
may no longer be able to to play the game at all, even in solo
mode. If this happens, it's nice to not have to re-install from
the CD.
3. Even if you don't corrupt the game, you may want to start a new
modification from scratch, in which case again, its easier to
recopy the clean version rather than re-install from the CD.
2.2 For Experienced Users Only
Another warning at this point: modifying Shadow Warrior files is best left
to experienced MS-DOS users, and probably not a good idea for novices. If
you find the task of using simple MS-DOS commands to be daunting, then you
may want to spend a little time learning DOS before you go about tackling
these Shadow Warrior utilities. None of them will run properly under
Windows 95, and they are anything but user friendly.
2.3 Creating The Directory
Create a directory ("md swwork", for instance) and copy all of the contents
of your Shadow Warrior directory into that directory. Then copy the contents
of the \GOODIES\TOOLS directory on the CD into your working directory. You
will then need to use KEXTRACT.
2.3.1 Using KEXTRACT
KEXTRACT is a utility for extracting files from the SW.GRP file.
To use it, the command line format is:
KEXTRACT [group file][@file or filespec...]
The group file is SW.GRP. @file would be used to specify a list file,
while filespec is the name of the actual file or files to extract.
Wildcards are accepted. You will probably want to use the following
command:
KEXTRACT SW.EXE *.MAP *.ART *.DAT *.KVX *.TXT
This will extract all of the necessary art and data files, as well
as all of Shadow Warrior's level maps.
2.3.2 Using KGROUP
KGROUP is the opposite of KEXTRACT. You won't need to use it right
now, but you may wish to use it later in order to pack your new
data into the SW.GRP group file. The format of KGROUP is:
KGROUP [group file][@file or filespec...]
Again, wildcards are accepted. An example would be:
KGROUP SW.GRP *.MAP
This would pack every .MAP file in the directory into the SW.GRP
file.
------------------------
3. Installing BUILD
------------------------
BUILD needs all of the following files in the working directory. These can
all be extracted from SW.GRP by using KEXTRACT (see above.)
3.1 BUILD.EXE
This is the editor itself. See SWBUILD.TXT for more information
about how to use this.
3.2 TILES000.ART - TILES021.ART
These are the art files. These contain all of the game's 2D art.
If these aren't in the same directory as BUILD.EXE, then you won't
be able to see anything in 3D edit mode.
3.3 SWVOXFIL.TXT
This is a script file for BUILD and the Shadow Warrior game itself.
It tells these programs which sprite picnums are to be replaced by
voxels (3D sprites.) If this isn't in the working direct
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Shadow Warrior97
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《Shadow Warrior97》,中文名《影武者》,于1997年发布,是一款由3D Realms开发、GT Interactive Software发行的第一人称FPS射击游戏。游戏设定在一个融合了现代和传统元素的亚洲世界,玩家扮演忍者洛王(Lo Wang),使用武士刀、手枪和其他武器对抗敌人,除了常规的枪械等外,还引入了近战武器和魔法技能,还有驾驶载具的部分。游戏的关卡设计充满神秘和挑战性,注重垂直空间的利用和环境互动。 【操作方法】 WASD:移动方向 SHIFT:加速 CTRL:下蹲 Mouse1:攻击 Mouse2:格挡(刀)/ 精细瞄准(枪) E:使用道具/互动/投飞镖 F:手电筒 T:升级 1-9:切换武器 X:缩放
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Shadow Warrior97 (179个子文件)
ZFCIN.ANM 3.47MB
TILES022.ART 2.27MB
TILES021.ART 1015KB
TILES023.ART 218KB
_运行游戏(CMD).bat 1KB
_创建快捷方式(不支持XP).bat 1KB
SW1.BIN 2.33MB
SW.BMP 188KB
SW.CFG 6KB
SW.CFG 6KB
dosbox.conf 7KB
SW1.cue 1016B
Wanton.dat 2.22MB
SW.DAT 2.22MB
PALETTE.DAT 73KB
TABLES.DAT 8KB
SETUP.DAT 27B
SDL.dll 438KB
SDL_net.dll 13KB
license.doc 5KB
license.doc 5KB
DOSBox.exe 3.55MB
SW_TD.EXE 2.22MB
SW.EXE 2.22MB
Sw.exe 2.22MB
sw.exe 2.22MB
工程1.exe 872KB
Setmain.exe 745KB
Setmain.exe 745KB
BUILD.EXE 661KB
SLABSPRI.EXE 295KB
EDITART.EXE 246KB
KEXTRACT.EXE 184KB
KGROUP.EXE 179KB
TDRAGON.EXE 80KB
Swhelp.exe 78KB
Swhelp.exe 78KB
Commit.exe 75KB
Commit.exe 75KB
shortcut.exe 56KB
wanton.exe 42KB
BSETUP.EXE 38KB
Setup.exe 27KB
Setup.exe 27KB
SYSTM12B.FGF 3KB
SYSTM12.FGF 3KB
Order.frm 4KB
Order.frm 4KB
WT.GRP 46.44MB
Sw.grp 45.33MB
Sw.grp 45.33MB
dosbox-0.74.tar.gz 1.21MB
SWBHELP.HLP 83KB
LOADER.IAF 190KB
icon.ico 99KB
sw.ico 766B
sw.ico 766B
ULTRAMID.INI 7KB
TENGAME.INI 118B
$BATH.MAP 294KB
$PLAX1.MAP 281KB
$VOLCANO.MAP 248KB
$WHIRL.MAP 242KB
$REFINER.MAP 239KB
$NEWMINE.MAP 236KB
$GARDEN.MAP 216KB
$AIRPORT.MAP 209KB
$HIDTEMP.MAP 180KB
$SHORE.MAP 173KB
$OUTPOST.MAP 171KB
$BOAT.MAP 162KB
$TANK.MAP 147KB
EXAMPLE.MAP 119KB
TANK.MAP 93KB
$DMWOODS.MAP 81KB
$DMSHRIN.MAP 66KB
Track13.ogg 12.87MB
Track12.ogg 8.45MB
Track05.ogg 8.12MB
Track09.ogg 7.76MB
Track04.ogg 7.34MB
Track08.ogg 7.28MB
Track02.ogg 7.27MB
Track11.ogg 7.19MB
Track10.ogg 7.06MB
Track14.ogg 6.61MB
Track06.ogg 6.59MB
Track07.ogg 4.92MB
Track03.ogg 1.82MB
Modem.pck 4KB
Modem.pck 4KB
SWCP0003.PCX 240KB
SWCP0006.PCX 224KB
SWCP0000.PCX 217KB
SWCP0001.PCX 201KB
SWCP0004.PCX 193KB
SWCP0005.PCX 173KB
SWCP0002.PCX 162KB
SWCP0008.PCX 142KB
SWCP0007.PCX 130KB
共 179 条
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