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springboot 高校体育运动会管理系统
摘 要
科技进步的飞速发展引起人们日常生活的巨大变化,电子信息技术的飞速发展使得
电子信息技术的各个领域的应用水平得到普及和应用。信息时代的到来已成为不可阻挡
的时尚潮流,人类发展的历史正进入一个新时代。在现实运用中,应用软件的工作规则
和开发步骤,采用 Java 技术建设高校体育运动会管理系统。
本设计主要实现集人性化、高效率、便捷等优点于一身的高校体育运动会管理系统,
完成首页、轮播图、通知公告管理、资源管理(宣传资讯、资讯分类)、系统用户(管
理员、运动员、裁判员)、模块管理(比赛信息、报名信息、取消信息、成绩信息)等
功能模块。系统通过浏览器与服务器进行通信,实现数据的交互与变更。本系统通过科
学的管理方式、便捷的服务提高了工作效率,减少了数据存储上的错误和遗漏。高校体
育运动会管理系统使用 Java 语言,采用基于 MVVM 模式的 springboot 技术进行开发,
使用 Eclipse 2017 CI 10 编译器编写,数据方面主要采用的是微软的 MySQL 关系型数据
库来作为数据存储媒介,配合前台 HTML+CSS 技术完成系统的开发。
关键词:运动会信息管理;Java 语言;关系型数据库;数据存储
开发与设计
Springboot University Sports Games Management System
Abstract
The rapid development of technology has caused tremendous changes in people's daily
lives, and the rapid development of electronic information technology has popularized and
applied the application level of electronic information technology in various fields. The
arrival of the information age has become an unstoppable fashion trend, and the history of
human development is entering a new era. In practical application, the working rules and
development steps of the application software are to use Java technology to build a
management system for university sports events.
This design mainly implements a management system for college sports events that
combines the advantages of humanization, efficiency, and convenience. It completes
functional modules such as homepage, broadcast map, notification and announcement
management, resource management (promotional information, information classification),
system users (administrators, athletes, referees), and module management (competition
information, registration information, cancellation information, and score information). The
system communicates with the server through a browser to achieve data interaction and
changes. This system improves work efficiency and reduces errors and omissions in data
storage through scientific management and convenient services. The university sports
meeting management system uses Java language, uses the spring boot technology based on
MVVM mode for development, and uses the Eclipse 2017 CI 10 compiler to compile. In
terms of data, it mainly uses Microsoft's MySQL relational database as the data storage
medium, and cooperates with the foreground HTML+CSS technology to complete the system
development.
Keywords: Games information management; Java language; Relational database; data
storage
第 1 章 绪论
目 录
第 1 章 绪论 .............................................................................................................................1
1.1 研究背景与意义..........................................................................................................1
1.2 开发现状......................................................................................................................1
1.3 本文的组织结构..........................................................................................................2
第 2 章 相关技术介绍..............................................................................................................3
2.1 开发技术说明..............................................................................................................3
2.2 MVVM 模式介绍: .....................................................................................................3
2.3 MySQL 数据库 ..............................................................................................................3
2.4 B/S 结构 ........................................................................................................................4
2.5 springboot 框架介绍.....................................................................................................4
2.6 Vue.js 主要功能...........................................................................................................5
第 3 章 系统分析 .....................................................................................................................6
3.1 可行性分析..................................................................................................................6
3.1.1 技术可行性分析....................................................................................................................6
3.1.2 经济可行性分析....................................................................................................................6
3.1.3 操作可行性分析....................................................................................................................6
3.2 功能需求分析..............................................................................................................6
3.3 非功能需求分析..........................................................................................................8
3.4 数据流程分析..............................................................................................................8
第 4 章 系统设计 ...................................................................................................................10
4.1 系统架构设计............................................................................................................10
4.2 系统功能结构............................................................................................................10
4.3 数据库设计................................................................................................................11
4.3.1 概念模型..............................................................................................................................11
4.3.2 数据表..................................................................................................................................12
第 5 章 系统实现 ...................................................................................................................26
5.1 前台网页模块的实现 ................................................................................................26
5.2 运动员后台管理模块的实现 ....................................................................................30
5.3 管理员功能模块的实现 ............................................................................................31
5.4 裁判员功能模块的实现 ............................................................................................33
第 6 章 系统测试 ...................................................................................................................35
开发与设计
6.1 测试目的....................................................................................................................35
6.2 软件测试的重要性....................................................................................................35
6.3 测试实例的研究与选择 ............................................................................................35
6.4 测试环境与测试条件 ................................................................................................36
6.4 系统运行情况 ............................................................................................................36
6.5 系统评价.....................................................................................................................36
6.5.1 系统功能评价.......................................................................................................................36
6.5.2 系统技术评价.......................................................................................................................37
6.5.3 系统经济评价.......................................................................................................................37
第 7 章 总结与展望................................................................................................................38
参考文献 .................................................................................................................................39
致 谢 41
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