本文实例为大家分享了Unity使用射线实现贴花系统,供大家参考,具体内容如下
老规矩,直接上代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// 贴花系统
/// </summary>
public class Applique_ZH: MonoBehaviour
{
[Header("贴花粒子")]
public Transform _AppliqueParticle;
vo