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本实例主要使用了android的重力感应功能并配合动画效果实现,主要代码如下: 第一:ShakeActivity主类: package com.android.shake; import java.io.IOException; import java.util.HashMap; import android.app.Activity; import android.media.AudioManager; import android.media.SoundPool; import android.os.Bundle; import android.os.Handler; import a
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android重力感应开发之微信摇一摇功能重力感应开发之微信摇一摇功能
本实例主要使用了android的重力感应功能并配合动画效果实现,主要代码如下:
第一:ShakeActivity主类:
package com.android.shake;
import java.io.IOException;
import java.util.HashMap;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
import android.os.Handler;
import android.os.Vibrator;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationSet;
import android.view.animation.TranslateAnimation;
import android.widget.Button;
import android.widget.RelativeLayout;
import android.widget.SlidingDrawer;
import android.widget.SlidingDrawer.OnDrawerCloseListener;
import android.widget.SlidingDrawer.OnDrawerOpenListener;
import android.widget.Toast;
import com.android.shake.ShakeListener.OnShakeListener;
public class ShakeActivity extends Activity{
ShakeListener mShakeListener = null;
Vibrator mVibrator;
private RelativeLayout mImgUp;
private RelativeLayout mImgDn;
private RelativeLayout mTitle;
private SlidingDrawer mDrawer;
private Button mDrawerBtn;
private SoundPool sndPool;
private HashMap<Integer, Integer> soundPoolMap = new HashMap<Integer, Integer>();
@Override
public void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.shake_activity);
//drawerSet ();//设置 drawer监听 切换 按钮的方向
mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
mImgUp = (RelativeLayout) findViewById(R.id.shakeImgUp);
mImgDn = (RelativeLayout) findViewById(R.id.shakeImgDown);
mTitle = (RelativeLayout) findViewById(R.id.shake_title_bar);
mDrawer = (SlidingDrawer) findViewById(R.id.slidingDrawer1);
mDrawerBtn = (Button) findViewById(R.id.handle);
mDrawer.setOnDrawerOpenListener(new OnDrawerOpenListener()
{ public void onDrawerOpened()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_down));
TranslateAnimation titleup = new
TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-
1.0f);
titleup.setDuration(200);
titleup.setFillAfter(true);
mTitle.startAnimation(titleup);
}
});
/* 设定SlidingDrawer被关闭的事件处理 */
mDrawer.setOnDrawerCloseListener(new OnDrawerCloseListener()
{ public void onDrawerClosed()
{
mDrawerBtn.setBackgroundDrawable(getResources().getDrawable(R.drawable.shake_report_dragger_up));
TranslateAnimation titledn = new TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-
1.0f,Animation.RELATIVE_TO_SELF,0f);
titledn.setDuration(200);
titledn.setFillAfter(false);
mTitle.startAnimation(titledn);
}
});
loadSound() ;
mShakeListener = new ShakeListener(this);
mShakeListener.setOnShakeListener(new OnShakeListener() {
public void onShake() {
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到在同一时刻摇一摇的人。再试一次吧!", Toast.LENGTH_SHORT).show();
startAnim(); //开始 摇一摇手掌动画
mShakeListener.stop();
sndPool.play(soundPoolMap.get(0), (float) 1, (float) 1, 0, 0,(float) 1.2);
new Handler().postDelayed(new Runnable(){
public void run(){
//Toast.makeText(getApplicationContext(), "抱歉,暂时没有找到\n在同一时刻摇一摇的人。再试一次吧!", 500).setGravity(Gravity.CENTER,0,0).show();
sndPool.play(soundPoolMap.get(1), (float) 1, (float) 1, 0, 0,(float) 1.0);
Toast mtoast;
mtoast = Toast.makeText(getApplicationContext(),
"抱歉,暂时没有找到\n在同一时刻摇一摇的人。\n再试一次吧!", 10);
//mtoast.setGravity(Gravity.CENTER, 0, 0);
mtoast.show();
mVibrator.cancel();
mShakeListener.start();
}
}, 2000);
}
});
}
private void loadSound() {
sndPool = new SoundPool(2, AudioManager.STREAM_SYSTEM, 5);
new Thread() {
public void run() {
try {
soundPoolMap.put(
0,
sndPool.load(getAssets().openFd(
"sound/shake_sound_male.mp3"), 1));
soundPoolMap.put(
1,
sndPool.load(getAssets().openFd(
"sound/shake_match.mp3"), 1));
} catch (IOException e) {
e.printStackTrace();
}
}
}.start();
}
public void startAnim () { //定义摇一摇动画动画
AnimationSet animup = new AnimationSet(true);
TranslateAnimation mytranslateanimup0 = new
TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-
0.5f);
mytranslateanimup0.setDuration(1000);
TranslateAnimation mytranslateanimup1 = new
TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
mytranslateanimup1.setDuration(1000);
mytranslateanimup1.setStartOffset(1000);
animup.addAnimation(mytranslateanimup0);
animup.addAnimation(mytranslateanimup1);
mImgUp.startAnimation(animup);
AnimationSet animdn = new AnimationSet(true);
TranslateAnimation mytranslateanimdn0 = new
TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,+0.5f);
mytranslateanimdn0.setDuration(1000);
TranslateAnimation mytranslateanimdn1 = new
TranslateAnimation(Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,0f,Animation.RELATIVE_TO_SELF,-
0.5f);
mytranslateanimdn1.setDuration(1000);
mytranslateanimdn1.setStartOffset(1000);
animdn.addAnimation(mytranslateanimdn0);
animdn.addAnimation(mytranslateanimdn1);
mImgDn.startAnimation(animdn);
}
public void startVibrato(){ //定义震动
mVibrator.vibrate( new long[]{500,200,500,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
}
public void shake_activity_back(View v) { //标题栏 返回按钮
this.finish();
}
public void linshi(View v) { //标题栏
startAnim();
}
@Override
protected void onDestroy() {
super.onDestroy();
if (mShakeListener != null) {
mShakeListener.stop();
}
}
}
代码:
package com.android.shake;
import java.io.IOException;
import java.util.HashMap;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Bundle;
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