import java.awt.*;
import javax.swing.*;
public class BallGame2 extends JFrame{
//加载图片
Image ball = Toolkit.getDefaultToolkit().getImage("images/ball.png");
Image desk = Toolkit.getDefaultToolkit().getImage("images/desk.jpg");
double x = 100; //小球横坐标
double y = 100; //小球纵坐标
double degree = 3.14/3; //弧度 60度角
//绘制 paint
public void paint(Graphics g) {
x = x + 10 * Math.cos(degree);
y = y + 10 * Math.sin(degree);
//碰到上下边界 关于x轴对称
if(y>500-40-30||y<40+40) { //500是窗口高度 40是桌子边框 30是球直径 最后一个40是标题栏的高度
degree = -degree;
}
//碰到左右边界 关于y轴对称
if(x<0+40||x>856-40-30) {
degree = 3.14 - degree;
}
System.out.println("窗口被画了一次!");
g.drawImage(desk,0,0,null);
g.drawImage(ball, (int)x, (int)y,null);
}
//出现窗口 窗口加载
void launchFrame() {
setSize(856,500);
setLocation(400,400);
setVisible(true);
//重画窗口 每秒画25次
while(true) {
repaint();
try {
Thread.sleep(40);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public static void main(String[] args) {
System.out.println("我在学尚学堂的java教程");
BallGame2 game = new BallGame2();
game.launchFrame();
}
}