Unity3D 脚本:Unity3D 调用外部摄像头
Posted on 2013 年 02 月 20 日 by U3d / Unity3D 脚本/插件/被围观 307 次
Unity3D 调用外部摄像头。脚本如下:
public string deviceName;
WebCamTexture tex;
// Use this for initialization
IEnumerator Start()
{
//获取授权
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
if (Application.HasUserAuthorization(UserAuthorization.WebCam))
{
WebCamDevice[] devices = WebCamTexture.devices;
deviceName = devices[0].name;
tex = new WebCamTexture(deviceName, 400, 300, 12);
renderer.material.mainTexture = tex;
tex.Play();
}