WWW 按需载入 Assetbundle
Posted on 2013 年 07 月 16 日 by U3d / Unity3D 脚本/插件 /被围观 43 次
var url = "file:///D:/temp/XXX.unity3d";
StartCoroutine(LoadAsset(url));
function LoadAsset (url : String) {
var www : WWW = new WWW (url);
var present : GameObject;
present = GameObject.Find("present");
present = Instantiate(www.assetBundle.mainAsset);
present.name = "present"; //
暂时把名字叫做
“present”
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